this post was submitted on 18 Sep 2026
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[–] ryven@lemmy.dbzer0.com 45 points 4 weeks ago (1 children)

There's an indie platformer called Fallen Leaf that has really good reviews. In the opening cutscene you are told a story about how in the past the world was saved by sealing away a great evil underground. The first level of the game sees you exploring a cave that your main character didn't even want to be in, at the behest of his sister (IIRC).

Some ways into the cave your path is blocked by a talking bear who politely but firmly explains that it is dangerous ahead and no one may pass. If you attempt to get past them, they gently boop you back.

What the game clearly wants you to do is shoot a stalactite so that it falls on the bear. No, game, I don't think I'm going to murder this innocent bear just so that I can be the one who releases the ancient evil I will spend the rest of the game fighting against. I will just quit here while the world is still safe and the polite bear is unharmed, thanks.

[–] bleustenns@lemmy.ml 20 points 4 weeks ago (1 children)

I hate it when games make you do heinous shit like this just to advance the plot. Call me any name you like, I don't enjoy being a terrible person in a game that I didn't go into with the expectation of playing the part. It just sucks and makes me not want to play your game.

I'm with you guys on this. I don't want the plot of a game to hinge on me both being the villain and the hero.

[–] Mrs_deWinter@feddit.org 34 points 4 weeks ago* (last edited 4 weeks ago) (4 children)

Zelda Breath of the Wild: Weapon durability. Fuck I was so annoyed by that. Even the Master Sword with it's cooldown. That felt like a really disrespectful design choice for OG Zelda fans.

Will be the last Zelda game I (attempted to) play, although it pains me.

[–] iamericandre@lemmy.world 11 points 4 weeks ago

First time I picked it up I had this same problem but you get far enough into the game and you never really run out of weapons so I eventually just ignored it

[–] Nightsoul@lemmy.world 7 points 4 weeks ago

For me it was the cooking system, I got sick of trying to remember what combination of bs mixed together into something useable. The buffs don't even last that long so you have to constantly be eating and cooking

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[–] Sybilvane@lemmy.ca 34 points 4 weeks ago (7 children)

It's always at a point where the game suddenly requires a skill that isn't part of its usual gameplay. I played a crafting and exploration game that suddenly has a huge platforming element in the late game in a dungeon, and it was even timed! The rest of the game involved no platforming, and it wasn't even particularly difficult to do but I suck at platforming, never enjoyed it, and I especially did not need the stress of a timer in an otherwise relaxing game.

Another story rich game which was heavy on logistics suddenly turned into a shooter. No, thank you.

Another thing I hate is when I turn the difficulty down and the only option is to do it across the board so I may as well stop interacting with the game. I know I'm bad at fast-paced precision inputs. That doesn't mean I don't want cool puzzles to solve or complex systems.

I know, I know: "get good." I'm old. Shooting and platforming are not the skills I care to be developing at this stage of my life.

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[–] jimp@feddit.uk 29 points 4 weeks ago (2 children)

No Mans Sky. I just wanted to fly about and explore new planets. No! You must repair you ship first; find 30 jizz crystals. Ok, there’s some. To mine jizz crystals you need a shart hammer. To create a shart hammer you need 13 arse nuggets. To mine arse nuggets you need a piss laser etc etc etc
Let me fly dammit!

[–] DeathsEmbrace@lemmy.world 13 points 4 weeks ago (1 children)

You chose the wrong gamemode.

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[–] horse@feddit.org 10 points 4 weeks ago (2 children)

I'm not ashamed to admit I selectively enabled free crafting to skip grinding in that game. I have very little patience for games that force me to spend time doing loads of boring busywork to "earn" the right to enjoy the fun parts. But at least No Man's Sky allows you to tweak the gameplay experience very granularly to make it suit your taste. More games should be like that.

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[–] Mycatiskai@lemmy.ca 29 points 4 weeks ago (1 children)

Fallout 4 - when I kept getting the notifications about my settlements getting attacked. I tried setting them up with rocket launcher turrets to protect them but that was just annoying.

The main storyline wasn't interesting enough to make me want to play it with the stupid grind of base building.

[–] anon6789@lemmy.world 11 points 4 weeks ago (1 children)

I'm not a very active gamer, and Fallout 4 was the only one I ever played. I got to the end basically, but no faction really seemed like a good choice so I took a break before starting down the final path with anyone. Years later, still haven't ever gotten around to it.

Love the whole Fallout universe lore though, and I probably watched more hours of gameplay and lore videos on all the games than I spent playing FO4. I at least got that out of giving it a go.

[–] Mycatiskai@lemmy.ca 9 points 4 weeks ago (1 children)

I have been playing Fallout since the first game barely worked on my parents computer.

The universe is amazing and I would go room by room, reading everything off of terminals and finding all the backstories.

It killed me that I didn't want to go back and play Fallout 4 because I want the story but the game was just too annoying.

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[–] ILurkAndIKnowThings@lemmy.ml 26 points 4 weeks ago (2 children)

I grew up on Diablo 1 & 2. I could co-op with friends, the grind wasn't too bad, and the RNG table for loot was acceptable. Then Diablo 3 launched with a real money auction house, it made me realize that GAMETIME = MONEY and it just zapped all of the fun.

[–] Evotech@lemmy.world 9 points 4 weeks ago

Haha i remember the real money auction house. God what a blunder that was. But glad it’s no longer a thing. Didn’t last very long

[–] wintermute@discuss.tchncs.de 7 points 4 weeks ago

At the time people used to buy and sell Diablo 2 items on eBay. I guess that’s why they decided to add it to the game.

[–] slazer2au@lemmy.world 21 points 4 weeks ago (3 children)

Satisfactory and copper powder. Fuck copper powder

[–] call_me_xale@lemmy.zip 7 points 4 weeks ago* (last edited 4 weeks ago)

I find the Copper Alloy Ingot recipe to be the best approach. They're somewhat less resource-efficient than Pure ingots, but the infrastructure is much more manageable, both because there's no dealing with fluids and because Foundries are so much smaller than Refineries.

edit: and I mean way smaller. My Nuclear Pasta factory produces 3,600 Copper Ingots per minute using 36 Foundries at 100% clock rate. To produce the same amount using the Pure recipe, I'd need 96 Refineries.

96 Refineries take up 21,120 mΒ² of space, ignoring pipes and belts. The Foundries take up just 3,240 mΒ².

[–] charles@lemmy.ca 6 points 4 weeks ago

IMO there's a few recipes that are fairly big momentum killers in Satisfactory. Factory games are probably my favourite genre and I love so many parts of satisfactory but I always hit a point in a playthrough that makes me quit (funnily enough, it's often not the same item that makes me quit).

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[–] dubs@lemmy.dbzer0.com 17 points 4 weeks ago (2 children)

Life is Strange

The entire premise is that the protagonist can turn back time, and make different decisions.

Except for cut-scenes. As soon as a cut-scene hits, suddenly its "You aren't able to rewind time right now", with no narrative explanation. Like, I get that you didn't want to program that part, but the entire premise is about rewinding time, to try different decisions. Now I'm stuck having made an arbitrary decision, because I thought I was going to be able to go back and pick differently.

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[–] BradleyUffner@lemmy.world 14 points 4 weeks ago (1 children)

The RC helicopter missions in Vice City.

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[–] dylanTheDeveloper@lemmy.world 13 points 4 weeks ago (1 children)

Starfield. God awful pacing and dialog that made you go "oh please shut up". I went to neon and every vendor had a 5+ minute cutscene wah wah side quest story i couldn't give a shit about.

"Oh somebody fucked my robot and now im sad so let me explain that again with 20 paragraphs" -Shop Keeper I don't give a shit fuck about your dumb robo bitch i have 20 spacesuits i need to sell so i can fast travel again.

The fact they didn't bother to add a dialog box first to access a service or buy/sell goods before the vendor starts telling you their life story was enough to make me not play again.

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[–] IWW4@lemmy.zip 13 points 4 weeks ago (2 children)

Pick any part of NieR: Automata game play.. holy fuck absolutely maddenning..

[–] Evotech@lemmy.world 9 points 4 weeks ago* (last edited 4 weeks ago) (2 children)

Really? Thought the gameplay was really fun

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[–] pipe01@programming.dev 7 points 4 weeks ago (1 children)

It's such a shame for me because I absolutely love the art and atmosphere but I can't stand the gameplay

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[–] Muffi@programming.dev 12 points 4 weeks ago (2 children)

I always really wanted to like The Witcher, but just 30 seconds with the shitty movement system makes me quit every time I try to give it another shot.

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[–] Geth@lemmy.dbzer0.com 12 points 4 weeks ago (2 children)

Every time I try to play a JRPG or some Japanese games in general and they do that thing where they explain the same story beat over and over again or go through gameplay mechanics insanely slowly. Then people say yeah but it gets better after 10 hours, I'm like who the hell has 10 hours to burn on such nonsense.

People complain about the new wolverine game that it plays itself, at least that one seems to have a story that moves on after it told you something.

There are so many popular games like this that I can only reasonably explain by assuming the people glazing them are children or mentally challenged, but then how do they sell by the millions?

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[–] rustinmyeye@lemmy.ml 12 points 4 weeks ago (8 children)

Absolutely loved Dark Souls until I needed to get the lord soul from the catacombs. I dunno why but the catacombs pissed me off and I quit. Just so dark. Maybe I'll try again.

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[–] LordCrom@lemmy.world 12 points 4 weeks ago

That goddam monkey level in SNES The Lion King

[–] tilvisun@sh.itjust.works 10 points 4 weeks ago

Realizing that enemies in Pillars of Eternity have level scaling.

[–] pheonixdown@sh.itjust.works 10 points 4 weeks ago (1 children)

Any time it feels like the physical action required to play the starts to feel like a chore just to interact with the game as designed. Like hold buttons to interact with common features or complex submenus where you need to navigate a 3+ button combo where you hold the first then the second then press the third to perform a common action.

[–] bleustenns@lemmy.ml 8 points 4 weeks ago (1 children)

THIS. OMG. Pressing down the left stick to sprint is fucking awful. Worst feeling button.

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[–] umbrella@lemmy.ml 10 points 4 weeks ago

ALL YOU HAD TO DO WAS FOLLOW THE DAMN TRAIN CJ

[–] tiny@midwest.social 10 points 4 weeks ago (2 children)

Usually anything that requires hours of grinding to win. Specifically completive play in Pokemon requiring hours of breeding to get perfect IVs and palworld bosses that require multiple perfect pals in order have enough dps to compete in the time limit

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[–] newtraditionalists@kbin.melroy.org 10 points 4 weeks ago (4 children)

In general, long cutscenes at the top are a huge deterrent. I booted up clair obscur again...and like....shit just let me play lol I think im finally in the gameplay of it all but I almost gave up again. Just feels like you wanted to make a movie. Do that. But let me play lol

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[–] AstroLightz@lemmy.world 10 points 4 weeks ago (2 children)

RDR2: Last mission of the game. Crashed two-thirds through it. Gave up. Fuck that, I'm not redoing that shit.

Sleeping Dogs: After gaining freeroam and a couple main missions (the first stealth one where you're planting that listening device in a restaurant), got bored of the game. Feels like A worse GTA IV and Yakuza game. IDK I just didn't vibe with it.

Psychonauts 1: Last level (Circus). If you know, you know. It's awful.

Spyro: Reignited Trilogy: 100%ed 1 and 2. Gave up on 3 because it got boring and I hated the skateboarding levels.

It seems the trend is when games get boring/repetitive, or some bullshit mechanic/mission/event is involved.

[–] CyberMonkey403@lemmy.ml 10 points 4 weeks ago (1 children)

Makes me sad to hear this about Sleeping Dogs, because I absolutely loved it. Sometimes I would launch it just for a quick fight club bit because of how much I enjoyed the hand-to-hand fighting mechanics

[–] zuckey78@sh.itjust.works 8 points 4 weeks ago (1 children)

Sleeping Dogs is the one game I have bought, and re-bought, for every platform I own. Fantastically underrated game with Emma Stone as a major characters voice. The combat is awesome. The story is tight. The driving is fun. The map is cool. The world is lived in. The combat is cool. The side quests are fun. Did I mention the combat is cool?

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[–] Sequentialsilence@lemmy.world 9 points 4 weeks ago (5 children)

Spec ops the line. White phosphorus.

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[–] orenj@leminal.space 9 points 4 weeks ago* (last edited 4 weeks ago) (1 children)

Talking to literally anyone in Kingdoms of Amalur.

Each and every NPC is loaded with the most dull voice acting, and they drone on for the longest time about a bunch of worldbuilding muck thats just impossible to care about. I did not like a single character, and could not bring myself to care about saving the world from the mean elves as a result.They were right to wipe out the mortal races.

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[–] thymos@discuss.tchncs.de 7 points 3 weeks ago

The game is Night in the Woods. It's a story about a depressed anthropomorphous cat who quit college and moved back in with her parents. You play day by day and each evening you can chose which of your friends you wanna hang out with.

If you hang out with a particular friend one night, you will visit the woods together. There, you have to play a game where you try to stab each other's fist with a knife. There are mechanics to stab and retract your fist to avoid getting stabbed. This is considered fun. There is no way to progress the game without stabbing your friend.

I'm sorry, I'm probably too old and soft for this, but no, I don't wanna stab my friends for fun with a knife.

[–] Manticore@lemmy.nz 7 points 4 weeks ago

There was an Arkham game (the first one, so Asylum?). I had to escape some locked rom under a timer.

I literally couldn't leave the room or find anything to interact with. I was swinging the camera around, kept pacing back and forth between locked doors and bars(?)

Eventually I ran out of time and the Jokes just said "boom!" On yhe screen and nothing else happened. I guess the timer was fake tension.

But anyway after spending three fucking minutes pacing in a single room for a single intractable I rather lost my taste for trying again

[–] m532@lemmy.ml 7 points 4 weeks ago (1 children)

LoZ wind waker: the slow af nutshell

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[–] isyasad@lemmy.world 7 points 4 weeks ago (1 children)

Caveblazers: The object of the game is a treasure at the end of the cave. When you finally get to the end, it turns out that the "treasure" is a harem of bikinied women. The final boss is this goblin guy who spends his days raping them, and then when you defeat the boss, the women move into YOUR cave so that YOU can do the same. This is a roguelike game that otherwise has no story and was pretty fun, but the ending is just awful. I can't find anybody else talking about how terrible it is except for one reviewer on YouTube, but the video disappeared years ago.

Persona 4: The whole game is about people accepting parts of themselves that they try to reject and becoming their "true self." EXCEPT for Kanji who is gay and Naoto who is trans. Their arcs are the reverse of everybody else, they are forced to reject their true self in order to conform with what the other characters want them to be like. There's a scene after Naoto's dungeon where the team forces them to detransition on the spot. Start acting like a woman NOW NOW NOW. When I heard that the character's voice actor change her voice to be more feminine in that scene, I quit the game. They force Naoto to say "I will never be a man." This is also, by the way, one of the most fiercely debated topics on the Internet, I've seen people online get more heated about the "Kanji gay Naoto trans" debate than any other topic.

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[–] friend_of_satan@lemmy.world 7 points 4 weeks ago (3 children)

I quit Silk Song when I got to the pogo insanity. That's not fun.

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[–] CyberMonkey403@lemmy.ml 6 points 4 weeks ago

Force Unleashed, the "drop a star destroyer with force" part. It is frustrating to control, there are whole bunch of guides solely for that part, because of how frustrating it is. The worst part, it's pretty close to the end, so you are this close to finishing, but nope.

Darktide and Mechwarrior 5 because of size bloat. They started out at around 60Gb, and now they're over 90. I have a laptop. I can't just upgrade disk space. Please stop bloating the bloody games. Same with several other games that have been large from day one. Bummer, really.

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