this post was submitted on 18 Sep 2026
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[โ€“] ryven@lemmy.dbzer0.com 45 points 1 month ago (1 children)

There's an indie platformer called Fallen Leaf that has really good reviews. In the opening cutscene you are told a story about how in the past the world was saved by sealing away a great evil underground. The first level of the game sees you exploring a cave that your main character didn't even want to be in, at the behest of his sister (IIRC).

Some ways into the cave your path is blocked by a talking bear who politely but firmly explains that it is dangerous ahead and no one may pass. If you attempt to get past them, they gently boop you back.

What the game clearly wants you to do is shoot a stalactite so that it falls on the bear. No, game, I don't think I'm going to murder this innocent bear just so that I can be the one who releases the ancient evil I will spend the rest of the game fighting against. I will just quit here while the world is still safe and the polite bear is unharmed, thanks.

[โ€“] bleustenns@lemmy.ml 20 points 1 month ago (1 children)

I hate it when games make you do heinous shit like this just to advance the plot. Call me any name you like, I don't enjoy being a terrible person in a game that I didn't go into with the expectation of playing the part. It just sucks and makes me not want to play your game.

I'm with you guys on this. I don't want the plot of a game to hinge on me both being the villain and the hero.