this post was submitted on 18 Sep 2026
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[โ€“] newtraditionalists@kbin.melroy.org 9 points 1 day ago (2 children)

In general, long cutscenes at the top are a huge deterrent. I booted up clair obscur again...and like....shit just let me play lol I think im finally in the gameplay of it all but I almost gave up again. Just feels like you wanted to make a movie. Do that. But let me play lol

[โ€“] CyberMonkey403@lemmy.ml 3 points 15 hours ago (1 children)

Just feels like you wanted to make a movie.

That's me with MGS5. With these exact thoughts

[โ€“] Quetzalcutlass@lemmy.world 5 points 13 hours ago* (last edited 13 hours ago) (1 children)

Believe it or not, MGS5 is by far the most restrained game in the series when it comes to that sort of thing. The earlier games would lock you into twenty minute codec calls or unskippable cutscenes several times per area. Most of your playtime was watching floating heads yap at you while Snake repeated every line they said as a question.

I think MGS4 totals something like 20 hours of cutscenes?

[โ€“] CyberMonkey403@lemmy.ml 2 points 13 hours ago

This is horrendous. I've only attempted to try MGS5 after hearing for literal years how amazing the series is, about amazing storytelling and world building and spy action and all that. And now you're telling me that wasn't even the most egregious?! Guess I'll stick to Deus Ex

[โ€“] tiramichu@sh.itjust.works 2 points 16 hours ago

I almost quit Nier Automata immediately, because the game opens right off the bat with a very long interactive cutscene with gameplay elements which you cannot pause or skip, and during which you cannot save.

And if you die you have to do it all over from the beginning

Fortunately that turned out to be the worst part of the game for me, and I enjoyed the rest of it.