this post was submitted on 18 Sep 2026
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Every time I try to play a JRPG or some Japanese games in general and they do that thing where they explain the same story beat over and over again or go through gameplay mechanics insanely slowly. Then people say yeah but it gets better after 10 hours, I'm like who the hell has 10 hours to burn on such nonsense.
People complain about the new wolverine game that it plays itself, at least that one seems to have a story that moves on after it told you something.
There are so many popular games like this that I can only reasonably explain by assuming the people glazing them are children or mentally challenged, but then how do they sell by the millions?
People don't play and enjoy those games for an efficiently told story and nothing else.
Of course, it's for the click attack, skill, attack, heal sequence of a gameplay loop. I kid, I kid.
Efficiency is one thing, endless repeating and hand-holding is another. I wish I actually understood what people see in these games other than nostalgia.