Dark Souls.
More time has passed between the original and remake than the remake and now by the way. Better pump out another one!
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Logo uses joystick by liftarn
Dark Souls.
More time has passed between the original and remake than the remake and now by the way. Better pump out another one!
What do we consider to be the best “remasters” of games out there? I’d say command and conquer is a prime example, and age of empires 2.
I also think halo 2 was a good one.
The Steam version of Dwarf Fortress
Trails in the Sky was recently remade. Old one was Ragnarok online isometric style with rendered cg sprites, the new one is full 3D third person environments.
All in all, it’s a VERY faithful remake, especially considering the original was known for pointlessly extra details.
But it could be that doesn’t count as a “remaster”, since it’s a different game.
Yes to me a remaster is just that. The original game with a lot of spit and polish.
FF7 trilogy is a remake. My kingdom for a remaster.
The remastered cutscenes in Halo 2 are so unbelievably good. I read somewhere that the studio has no interest in doing any more Halo cutscenes (burnout I think?) and it makes me a very sad panda....
Blur Studios. I believe they did the Dawn of War ones too? Amongst other things
Strangely enough, this also affects HD remasters of old shows. The Buffy The Vampire Slayer HD remaster has a lot of lighting issues. A lot of scenes which were colored to look like evening or night just look like daytime.

emotional scene vs tampon commercial
Please refrain from putting the idea of a vampire in a tampon commercial into my head.
Jesus Christ.
They messed with the aspect ratio too didn't they? Shots are framed wrong now
Old stuff made for TV is often in 4:3, the modern stuff is in 16:9. Sometimes older stuff was filmed in something closer to 16:9 and was cropped to 4:3, you can just crop it differently for a remaster without losing anything. You can see that in the picture, there's a lot more space to the right of the characters, which unfortunately places them closer to the center instead of the side of the screen.
I really don't get the recropping/uncropping to get 4:3 into a 16:9 aspect ratio. There's a release of Seinfeld where they just chopped the top and bottom off the frame, which very often crops people's foreheads out of frame and in some instances crops entire jokes out. Like, someone will react to something on a table, but the table is just out of frame for the entire scene.
If the director is very smart, it is possible to film for both, but in most cases it's just not worth it. Aspect ratio is an artistic choice. You wouldn't chop the sides off a painting to make it fit your wall.
I remember watching an early episode of Angel that clearly had been un-cropped, because you can very clearly see a camera man filming an action scene from a different angle.
Yeah, cropping was a pretty big issue too.

Mel Brookes probably loved seeing this.
Exactly. A lot of times there is footage to pull out that got cropped out of the original broadcast, BUT the original shot was made with the crop in mind and there was a decision made about how to crop that particular scene. Just tossing in the full frame without any thought about the result can really change the feel of a scene.
To this day, the TNG remaster is still the best remaster of any TV series.
The secret is that it was filmed on film and the originals were still around. So they were able to just reprocess the original film with higher resolution and such.
Other shows were either digital, or filmed on film but the only thing saved was the broadcast transfer.
Lots of stuff was filmed on tape too.
"To this day, ~~the~~ TNG ~~remaster~~ is still the best ~~remaster of any~~ TV series."
That sentence works like this too!
What the actual fuck am I looking at.
You forgot the moss and foliage on the walls that all remakes add for some reason
Part of this is the fault of cheap shitty flat panel TVs that only became ubiquitous after the original came out. The original media that looked great in dark scenes on CRT tvs can be completely incomprehensible on all but the best flat panels. As a result the HD remakes shy away from playing with shadow too much to avoid complaints.
Yeah, but the cracks per brick count is way up, and they're each unique cracks.
You forgot the quest marker hovering above the monster's head and the popup saying, "Monsters can hide in darkness. Use your lantern to light up dark areas."
Alright, on this topic, kudos to Amnesia: TDD.
They gave you a tutorial message about enemies, combined with one growl sfx…but then you don’t actually find any monsters for about 15-20 minutes of gameplay. Perfect way to keep people tense.
Focus, M.
It is pitch black. You are likely to be eaten by a grue.
It's hella night fam. Nom'd by a grue? Bet.
Yeah, redesign the lighting engine and redo all the textures, without once thinking about the intentionality behind the original design. I honestly think that remaking a game is a harder task than making a new one in most cases, or at least requires a set of skills most game developers don't have.
"Redesign" the lighting engine? Did you mean "drop the assets into UE5"?
The Chronicles of Riddick: Escape From Butcher Bay was an amazing stealth game that pioneered modern lighting tech even before Doom 3. It got a remaster included with the sequel Assault On Dark Athena, but they absolutely bungled the lighting and atmosphere in the process.
Absolutely true, but it's really easy to do a bad remake, slap the original pricing on it and cash in on nostalgia
The fucking Doom 3 BFG edition. Yeah, i get that people hated the flashlight mechanics, but it was an integral point if both the gameplay and atmosphere. i much prefer the Doom 3 duct tape mod where your pistol and shotgun were the only guns that got a flashlight and it was significantly narrower and worse than the handlight. made it riskier to use powerful guns, but balanced rather nicely. not that Doom 3 was a hard game, its ridiculously easy, even on veteran.
but the BFG edition butchered the lighting and gave you a shoulder light. it ruined it so badly.
Atmosphere is one thing, but not being able to see anything in the game without having to play in a completely dark room is another thing. Skyrim got it right, the dungeons are dark but you can see without issues, even in a well-lit room. And then there are the people who install mods that make the nights pitch black.
You know what, fair, fair.
any creative medium/experience will never be limited by the technology they use to produce it if they lean into a really good artistic vision, like the first terminator movie
Oh oh, let's also bring back the DLSS5 memes because the automation literally does this. Lol
All for the low, low price of 5x RTX 5090 installed on your 'puter!
Oblivion, and Diablo II did a really good job, but I temember playing the Fable 1 remaster and feeling EXACTLY like this. The amount of fleshy detail added to the eyelids and skin made the game hard to play for me