ICastFist

joined 2 years ago
[–] ICastFist@programming.dev 2 points 1 day ago (2 children)

🚫 hack - unprofessional, buggy and possibly illegal

✔️ Expanded features to free software - professional, shows care with all users

[–] ICastFist@programming.dev 4 points 1 day ago

An apt metaphor: we're the win95 home pirates that get every company to buy an official license

[–] ICastFist@programming.dev 1 points 2 days ago (2 children)

Emperor Dom Pedro II of Brazil comes to mind. Brazil immediately became an empire after it got its independence (thanks to the then Portuguese prince Dom Pedro I, who quit the job to become king of Portugal when the chance showed up)

[–] ICastFist@programming.dev 5 points 2 days ago (4 children)

What is this new Zealand you speak of? Some sort of mythical place?

[–] ICastFist@programming.dev 2 points 4 days ago

Octomom, wife of Octodad

[–] ICastFist@programming.dev 3 points 4 days ago (1 children)

This is election year in Brazil, the electoral court did put some guidelines. Whether they'll be smart enough to enforce is a different matter. "All AI use must be clearly labeled, no deepfakes allowed". Alright, what about forcing fucking platforms to clearly label whether any content is a paid promotion and, more importantly, WHO is paying for it?

Also good luck on us against the "whatsapp uncles", the idiots who'll mass forward bullshit based on the title alone, even when the actual article (that they never read) says the complete opposite. I still remember one such "uncle" back in 2018, who forwarded a super obviously fake "group chat print" of "antifa terrorists planning an attack" (I called it an obvious fake, he called me a "useful idiot"), as well as a video of "Politician XZY DEFENDS INCEST!!!!" (i had a hard time following wtf said politician was saying, but it was in no way anything even remotely like promoting or defending incest, she made a comparison of something with something being the same as incest. We got into another argument, with me sending a fact-checked link about the video, him ignoring it and me calling him an illiterate idiot. I quit the group afterwards.)

[–] ICastFist@programming.dev 5 points 4 days ago (1 children)

You were thinking of a longneck dino when you drew her, weren't you?

[–] ICastFist@programming.dev 49 points 4 days ago (9 children)

will require identification and photo validation

Straight from the book "How to kill your app before launch", page 1.

data privacy at its core

Looks like they haven't seen the obvious conflict with requiring id + photo, unless they plan on manually review every application.

After reading the article, it sounds like they're just making yet another xitter clone with the hopes that govt figures will use it. Govts could just spin their own mastodon or similars for a similar effect.

[–] ICastFist@programming.dev 5 points 4 days ago

Stupid name, vv, or vave would've been better. Besides, it's not like they'll register v.v as a domain, or even www.w.vv

[–] ICastFist@programming.dev 2 points 4 days ago

Racionais MC and Marcelo D2 for PTBR rap, with the latter being more "hip hop with samba"

[–] ICastFist@programming.dev 2 points 4 days ago

wish meta had torrented all the viruses, too, would be fun to read the news of "facebook and instagram are offline as meta suffers from cyberattack"

[–] ICastFist@programming.dev 2 points 4 days ago

I wanna be free
Like an assembled Kolibri

 

Dice are pretty much synonymous with RPGs, but there are a few rare systems that forego them altogether, like Castle Falkenstein.

What are some other systems that don't use dice? Are there any that completely remove luck/random chance on "important player actions"?

 

Post title at limit, but meant to be peak tactile feedback in computer storage.

The space saved from being thin made it bad for looking up and finding a specific disk within a stack, tho, as it couldn't fit an end label

60
submitted 4 weeks ago* (last edited 4 weeks ago) by ICastFist@programming.dev to c/unpopularopinion@lemmy.world
 

If you live in an apartment, just don't get one

Reasoning edit: pets, especially cats, will leave a smell all over furniture. Cleaning becomes an even worse chore due to the fur. They also require "house training" in order to not chew/claw/destroy most stuff that's lying around the house.

 

Yes, please, hide options in a place of the window that simply cannot be accessed

 
 

I started playing this game not expecting much, but I was pleasantly surprised, because it's a solid game by itself, despite its age. It's not all sunshine and rainbows, but overall the game is very well done. There is no nostalgia here, I never even saw this game on the few shareware discs of the late 90s that I had. I played the GOG version, but it's also available on Steam.

Keep in mind that 1996 was the year Quake and Duke Nukem 3D were released, so a number of less technologically impressive games were more easily ignored by players. It's also interesting to note that the game began development under Apogee, but ended up sold to Inner Circle, who finished the development.

The good stuff:

  • Really good looking pixel graphics
  • If you like violence and gore, there's plenty here
  • Death sends you back to the last checkpoint with full health - the only setback is that you lose 20% of your cash and some enemies respawn. I never would've expected this mechanic in a game from 1996
  • Levels will take around 15-25 minutes to finish the first time and offer a good variety of platforming and exploration
  • Plenty of speedrun possibilities - jumping is much faster than walking, shooting while walking allows you to rapid fire by tapping a direction, dying can be a time saver.^[Judging from the times available at the archived Hall of Fame, a legit run can be done in 41 minutes and possibly less (#18 Locritani Nicola's time is 0:41:40). There are a number of sub 10 minute entries, which means there might be some exploits or level skips - or those fellas actually cheated and got away with it :)]
  • Decent enemy variety
  • Only bugs I've encountered were sound related, and only twice during ~5h of total playtime
  • My overall feeling regarding level design is that they're well done for the most part, with some light puzzles and help from the friendly ape aliens. Only 2 times I really felt like I had no fucking clue of what to do or where to go.

The meh:

  • I can't enter the hall of fame at www.alienrampage.com anymore :(
  • The fucking camera not following you properly while you're jumping
  • Money is only used to buy ammo, no shop sells health packs
  • Action keys can only be remapped between CTRL, ALT, SHIFT and SPACE BAR.
  • Couldn't get a XInput controller to work with the game, the analog kept reading/inputting up for some reason. The face buttons worked fine, tho.
  • You're better off playing with the Numpad instead of the arrow keys - easier to aim. Also, the camera will only pan downwards if you're aiming down (1 or 3 on numpad), crouching won't do.
  • Most of the free ammo you find on stages is to renew your bolter, which has regenerating ammo.
  • The first boss is much harder than the 2nd, the latter is only hard because of bats.
  • Saving is only between levels. Can't replay levels unless you load a game for that specific level.

The shit:

  • Fucking bats
  • No music. Not a bug or a version problem, the only bit of music in the game is in the short opening cinematic.
  • Some levels are really asshole-ish in design, this happens more later on. Lots of leaping towards places you can't quite see. The last 4 levels have some mines that are like 5x3 pixels.
  • Tiny enemies that swarm you will shred your face in no time
  • Armor and Cloak powerups border on being useless, given how short their effect is (i think 15 seconds?)
  • The levels where you pilot a ship. The last level even crashed the first time I actually beat it, after 20+ deaths.
 

Found this site a while ago. It's more or less a "museum" of free games made with tools from Clickteam^[the most famous game made with Clickteam Fusion 2.5 is possibly Five Nights at Freddy's]

Most games aren't exactly good, but it's good to see this kind of preservation, especially from a time when most such games were made with Flash instead

 

I guess the realistic "video just stopped" or audio desync isn't as fun on a screen

 

When going through the list by platforms, it will also list games that got relisted, though some lack the [RELISTED] tag but are being sold as packages with other similar games (Doom 1+2, Heretic+Hexen), as remasters only (Soul Reaver 1 and 2, Metal Gear Solid 2) or as a "final edition" with all updates and DLC as if it was a different game (Super Lucky's Tale, Street Fighter 4)

For every online-only game, the reason was a matter of publishers no longer being able/willing to keep servers running - Super Monday Night Combat is a peculiar case because the reason for the shutdown was that their netcode didn't comply with European GDPR

For single player games, the most common case is copyright imbroglio. There is also the case of Tax Heaven 3000, which was delisted from Steam before release, but it remains available on itch.io

The lists also contain the shovelware asset flip clones, like "The Last Hope" which surprises nobody when they get delisted, really.

 
 

Patrick was the man that actually started coding what would become Warcraft: Orcs & Humans before "real" development began. Some highlights:

  • The main motivator for the game was "Dune 2, but with multiplayer"
  • While there were plans for making it a Warhammer game, most of the team was against that idea, wanting freedom and being burned out from previous work with DC
  • The name "Warcraft" was idealized by Allen Adham, who wanted a game series of historical conflicts
  • The game originally allowed you to select as many units as you wanted, but that was later limited to only 4

Part 2 - https://www.codeofhonor.com/blog/the-making-of-warcraft-part-2
Part 3 - https://www.codeofhonor.com/blog/the-making-of-warcraft-part-3

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