ICastFist

joined 2 years ago
[–] ICastFist@programming.dev 2 points 13 hours ago

Could be it or a very close relative, they look identical

[–] ICastFist@programming.dev 7 points 13 hours ago

I can hear a faint, menacing bass sound when near her

[–] ICastFist@programming.dev 4 points 13 hours ago

"He was just the main customer of the actual sex trafficking ring"

[–] ICastFist@programming.dev 2 points 13 hours ago

They can shove that shit together with a razor up their asses

[–] ICastFist@programming.dev 1 points 23 hours ago

Rooshvforums

🤮

 

At a party, found it while sitting near a tree.

No idea about the species, but it's cute looking. Brazilian Midwest if anyone wants to search

[–] ICastFist@programming.dev 2 points 1 day ago

Not as sad as the shareholders. Poor, poor shareholders, won't somebody please think of the shareholders?

[–] ICastFist@programming.dev 2 points 1 day ago (1 children)

I bought my first plushie at 34yo, so I can confirm having them is a responsible adult thing

[–] ICastFist@programming.dev 1 points 1 day ago

Seems to be a pretty short paper (12 total, 3 are references), if this one happens to be the full copy

https://ora.ox.ac.uk/objects/uuid:edc2de03-af02-4dd4-8851-e567cb6b255a

[–] ICastFist@programming.dev 2 points 1 day ago

Stardew Valley. No greater power fantasy than owning a piece of productive land

[–] ICastFist@programming.dev 1 points 1 day ago

The awful JPG artifact around the old man's transparency is the cherry

[–] ICastFist@programming.dev 2 points 1 day ago

Hiro Protagonist, slayer of the Demon King, savior of Kvatch, rescuer of princess What's her Name.

Depending on their fighting skills, they could have a relatively easy time as martial arts teachers (martial art = anything fighting related). Their troubles would arise from the whole "why does society work like this?"

 

I'm looking into making some game boards as foldable cloth for easier storage. I'm not currently interested in neoprene as it tends to be 2x more expensive than most cloth options, even if staying straight on a table is very desirable.

Asking here because the boardgame communities seem dead

 

Apparently this is a group called XG. Don't ask me, I'm an old man yelling at clouds

 

Reminiscing on how kids of the 80s, 90s and 00s can all get games of their respective times via emulation and piracy, but anything inside Roblox is likely to be inaccessible when present day kids become adults and look back with nostalgia

 

Dice are pretty much synonymous with RPGs, but there are a few rare systems that forego them altogether, like Castle Falkenstein.

What are some other systems that don't use dice? Are there any that completely remove luck/random chance on "important player actions"?

 

Post title at limit, but meant to be peak tactile feedback in computer storage.

The space saved from being thin made it bad for looking up and finding a specific disk within a stack, tho, as it couldn't fit an end label

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submitted 1 month ago* (last edited 1 month ago) by ICastFist@programming.dev to c/unpopularopinion@lemmy.world
 

If you live in an apartment, just don't get one

Reasoning edit: pets, especially cats, will leave a smell all over furniture. Cleaning becomes an even worse chore due to the fur. They also require "house training" in order to not chew/claw/destroy most stuff that's lying around the house.

 

Yes, please, hide options in a place of the window that simply cannot be accessed

 
 

I started playing this game not expecting much, but I was pleasantly surprised, because it's a solid game by itself, despite its age. It's not all sunshine and rainbows, but overall the game is very well done. There is no nostalgia here, I never even saw this game on the few shareware discs of the late 90s that I had. I played the GOG version, but it's also available on Steam.

Keep in mind that 1996 was the year Quake and Duke Nukem 3D were released, so a number of less technologically impressive games were more easily ignored by players. It's also interesting to note that the game began development under Apogee, but ended up sold to Inner Circle, who finished the development.

The good stuff:

  • Really good looking pixel graphics
  • If you like violence and gore, there's plenty here
  • Death sends you back to the last checkpoint with full health - the only setback is that you lose 20% of your cash and some enemies respawn. I never would've expected this mechanic in a game from 1996
  • Levels will take around 15-25 minutes to finish the first time and offer a good variety of platforming and exploration
  • Plenty of speedrun possibilities - jumping is much faster than walking, shooting while walking allows you to rapid fire by tapping a direction, dying can be a time saver.^[Judging from the times available at the archived Hall of Fame, a legit run can be done in 41 minutes and possibly less (#18 Locritani Nicola's time is 0:41:40). There are a number of sub 10 minute entries, which means there might be some exploits or level skips - or those fellas actually cheated and got away with it :)]
  • Decent enemy variety
  • Only bugs I've encountered were sound related, and only twice during ~5h of total playtime
  • My overall feeling regarding level design is that they're well done for the most part, with some light puzzles and help from the friendly ape aliens. Only 2 times I really felt like I had no fucking clue of what to do or where to go.

The meh:

  • I can't enter the hall of fame at www.alienrampage.com anymore :(
  • The fucking camera not following you properly while you're jumping
  • Money is only used to buy ammo, no shop sells health packs
  • Action keys can only be remapped between CTRL, ALT, SHIFT and SPACE BAR.
  • Couldn't get a XInput controller to work with the game, the analog kept reading/inputting up for some reason. The face buttons worked fine, tho.
  • You're better off playing with the Numpad instead of the arrow keys - easier to aim. Also, the camera will only pan downwards if you're aiming down (1 or 3 on numpad), crouching won't do.
  • Most of the free ammo you find on stages is to renew your bolter, which has regenerating ammo.
  • The first boss is much harder than the 2nd, the latter is only hard because of bats.
  • Saving is only between levels. Can't replay levels unless you load a game for that specific level.

The shit:

  • Fucking bats
  • No music. Not a bug or a version problem, the only bit of music in the game is in the short opening cinematic.
  • Some levels are really asshole-ish in design, this happens more later on. Lots of leaping towards places you can't quite see. The last 4 levels have some mines that are like 5x3 pixels.
  • Tiny enemies that swarm you will shred your face in no time
  • Armor and Cloak powerups border on being useless, given how short their effect is (i think 15 seconds?)
  • The levels where you pilot a ship. The last level even crashed the first time I actually beat it, after 20+ deaths.
 

Found this site a while ago. It's more or less a "museum" of free games made with tools from Clickteam^[the most famous game made with Clickteam Fusion 2.5 is possibly Five Nights at Freddy's]

Most games aren't exactly good, but it's good to see this kind of preservation, especially from a time when most such games were made with Flash instead

 

I guess the realistic "video just stopped" or audio desync isn't as fun on a screen

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