ICastFist

joined 2 years ago
[–] ICastFist@programming.dev 3 points 4 hours ago

Sweet ninjesus, i'm having a heart attack just imagining it

[–] ICastFist@programming.dev 2 points 1 day ago

old days of the interwebs is like late 80s/early 90s, before centralized game servers were a thing. On the rare cases of fully online games (original Neverwinter Nights and other MUDs and MMORPGs), mods and admins were known to enforce rules if they were online

Maybe what anon considers "normal" is early 2010s Dota/LoL/Heroes of Newerth, where winning meant getting called a "fucking cheating retard that doesn't know how to play" and losing meant getting called a "stupid gay cunt retard n* piece of shit" and everyone was happy*

* everyone playing those games was absolutely miserable

[–] ICastFist@programming.dev 0 points 1 day ago (1 children)

The only way this fella is getting out of jail is in a bodybag :/

[–] ICastFist@programming.dev 5 points 1 day ago

Is this some sort of loss i'm too dumb to get?

[–] ICastFist@programming.dev 5 points 2 days ago

https://chestofbooks.com/crafts/index.html - has a bunch of stuff from old USA books and magazines. Seems that the Crafts section is the most impressive

[–] ICastFist@programming.dev 8 points 2 days ago

Ah yes, I'm sure it was microslop who decided to make firefox add an AI the community voted against

[–] ICastFist@programming.dev 4 points 3 days ago (1 children)

I recall a political cartoon back when Gaddafi was killed, it was Mahmoud Ahmadinejad (then president of Iran) and Kim Jong Un watching the bombing of Lybia under USA flag, with one asking "What message do you get from this?", and the other replying "Build more nukes!"

[–] ICastFist@programming.dev 4 points 3 days ago

2mil yuan is roughly 292k dollars. No idea how much that is compared to other shipping costs

[–] ICastFist@programming.dev 8 points 3 days ago

Prolly the same reason mainstream media "forgot" to mention Operation Cyclone back in late 2001 and early 2002, or how they intentionally swallowed the screamingly obvious bullshit of "Iraq has WMDs"

[–] ICastFist@programming.dev 7 points 3 days ago

If I see it's Unreal 5, I fully expect it to look like shit and perform weird, so it has some weight on my decision.

[–] ICastFist@programming.dev 5 points 3 days ago

The article is only referring to the more recent price hikes caused by RAM shortage, so no wonder it feels like a cheap shot to say "ai bad", which is correct, but misses the fucking forest - consoles are really expensive without offering that big of a "bang for your buck" as they once did decades ago, capitalism shifting most companies into whatever is the current most lucrative fad of the moment, companies fighting against players' ownership of games in the form of "Live service battlepass with extra skins", company heads demanding maximum profit

[–] ICastFist@programming.dev 12 points 3 days ago (3 children)

scoffs in Brazilian bbq

 

By analogic age, I mean before computers became widespread.

I want to have something more visual than just the description of the processes involved, especially how a finished B&W art was made into something that could be printed several times

 

It's a notoriously shitty game, but I was surprised when I saw that, despite being a side-scrolling "action" game, it uses WASD for movement on the Amiga and Apple IIgs.

https://www.mobygames.com/game/110/dark-castle/screenshots/

 
 
 

"And you? Where's your little mark?"

Not sure if this should be tagged NSFW

 

Elements of Ultima VII were inspired by game developer Origin Systems' conflicts with competitor (and later owner) Electronic Arts. Origin Systems' corporate slogan was "We Create Worlds", while the main antagonist of the story – the Guardian – is presented as a "Destroyer of Worlds". The three evil "Generators" created by the Guardian in the game take the physical shapes of the contemporary Electronic Arts logo: a cube, a sphere, and a tetrahedron. Elizabeth and Abraham, two apparently benevolent characters who later turn out to be murderers, have the initials "E" and "A".[10] Electronic Arts would acquire Origin later that same year, on September 25, 1992.

EA, destroyer of worlds since 1992

 

I know that direct p2p filesharing programs have been mostly superceded by torrents and even ddl, but sometimes I feel like "trying my luck" with stuff I didn't search for directly (behind a VM, because i'm not that adventurous)

 

This is a follow up to my previous post here - https://programming.dev/post/46041021 - For those that want a tldr: I'm making a php site for myself writing nearly everything by hand. The only external library I'm using is Parsedown.

After a good time working on my site, I'm happy to announce that I've officially shared it with my friends^[I won't share it here as the site is tied to a different online persona of mine]! The site isn't really "ready" yet, but it's very usable and readable, so that's good!

As for code quality? Well... It's kinda awful. Instead of this:

class User {
  $login = new String();
  $email = new String();
  ...
}

I'm using named arrays (hashes)^[Kinda funny how associative arrays have soe many different names in other languages: hash, dictionary, map] everywhere:

class User {
  $columns = array( 'login' => '',
  'email' => '',
  ...
}

"But WHY???", you might be asking. Well, to facilitate the creation of the database from zero! Here's an example of my trick:

abstract class Common {
 /**
  a bunch of different, generic select and update functions
*/
}
class Users extends Common{
$cols = array('uid'=> 'primary key auto_increment',
    'vc1_login'=> 'unique not null',
    'vc1_display_name'=> '',
    'vc2_password'=> 'not null',
    'dat_created_at'=> 'not null',
    'bol_enabled'=> 'default 1',
    ...
}

With this, the $key part of the hash doubles as the column name and their default/new values are always the details needed for the creation of their respective columns. I also treat the ::class as part of the table name. With a few functions, I can easily recreate the database from zero, something which I've tested a few times now and can confirm that it works great! Also, with key pairs, making generic SQL functions becomes very easy with foreach() loops of the $cols hash. Example:

abstract class Common {
public function selectColumns($columns, $table = '', $where='1', $orderby = '') {
        $conn = connectDb(); //static function outside class
        if ($table == '') {$table = $this::class;}
        $coll = '';
        foreach ($columns as $cols) {
            $coll .= $cols.', ';
        }
        $coll = substr($coll,0,-2);
        $stmt = $conn->prepare("SELECT ".$coll." FROM `T_".$table."` WHERE ".$where." ".$orderby.";");
        $stmt->execute();
        return $stmt->fetchAll(PDO::FETCH_ASSOC); 
//Fetch_Assoc is used so I'm forced to always use the $key in the returned array
    }

// This function will attempt to update all non-empty pairs of a given object
public function updateColsUid(){
        $conn = conectaBanco();
        $sql = "UPDATE `T_".$this::class."` SET ";
        $keys = array('uid' => $this->cols['uid']);
        foreach ($this->cols as $key => $value) {
            if (($value != '') and ($key != 'uid')) {
                $sql .= " `". $key. "` = :" . $key . " ,";
                $keys[$key] = $value;
            }
        }
        $sql = substr($sql,0,-1);
        $sql .= " WHERE `uid` = :uid;";
        $stmt = $conn->prepare($sql);
        $stmt->execute($keys);
        return $stmt->rowCount();
    }

The biggest problem with this is that if I ever remove, add or rename any of these $keys, it'll be a fucking chore to update code that references it. I'll look into using proper variables for each column in the future, especially as a database creation is something you usually only do once. On the plus side, this is the most portable php site I've ever did (1 out of 1, but whatever)

Anyway, current functionality includes creating an account, modifying some aspects^[I want to note that there was a bunch of validation that I initially didn't think of doing, but luckily had a couple of "Wait, what if..." moments. One of those was to properly escape a user's username and display name, otherwise, when echo'ing it, <b>Bob</b> would show as Bob. While the fields probably wouldn't be enough to fit anything malicious (fitting something malicious inside a varchar100 would be a real feat, ngl), it's better to close this potential hole.] of it (profile description, display name (which is html escaped, so no funny business here), signature), logging in, letting the admin make new posts, letting anyone logged in comment on existing posts, comment moderation.

I also keep track of every page visitors are going to, saving these to the database (user agent, IP, page visited) - this will be the table that will fill up faster than any other, but might also allow me to catch eventual bots that ignore robots.txt - supposing I can figure them out.

Initially, I was planning on having each post select from a list of existing categories (category N -> N posts), but after some thought, decided against that and came up with a working alternative. Posts now have a single column where categories are manually written in, separated by commas. I later retrieve them with select distinct, explode() the string into an array and finally remove duplicates with array_unique(), making it easy for visitors, and for me, to get all the unique and valid categories.

One thing I'm doing that I'm not sure whether it's good, neutral or bad design/architecture, is using the same site that has the form to also validate/insert data, as in: instead of having newpost.php and validate_and_insert_post.php files doing separate jobs, my newpost.php is the page has the form and also receives the form in order to validate and insert into the database.

The whole thing's currently sitting at 220kb, unzipped, counting the leftover files that I'm no longer using. The fact that I can deploy this literally anywhere with a working php 8+ server without typing any terminal commands makes me very happy.

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