ICastFist

joined 2 years ago
[–] ICastFist@programming.dev 1 points 2 hours ago* (last edited 2 hours ago)

I now harvest coffee like an Italian immigrant in early 1900s' Brazil^[Italian emigration inspector Adolfo Rossi undertook a investigation into the conditions faced by Italian emigrants on the fazendas, travelling undercover, disguised as a peasant. Rossi's report painted a dramatic picture of the semi-slavery conditions based on the testimonies collected: women raped, men whipped, discipline that "makes the fazenda look like a colony of convicts under compulsory residence," disease, failure to pay wages or delays in payment, misery. - https://en.wikipedia.org/wiki/Italian_Brazilians]. Fuck me.

[–] ICastFist@programming.dev 9 points 4 hours ago

I-want-to-believe.jpg

[–] ICastFist@programming.dev 3 points 9 hours ago (1 children)

OOL here, what's the actual context of the photo?

[–] ICastFist@programming.dev 4 points 9 hours ago

Don't forget that FF13's development was a big hell, too, not to mention that the post launch reception was below what squeenix expected

[–] ICastFist@programming.dev 0 points 9 hours ago

Being Japan, I suspect all the kids are sinking money into Gacha Impact or Honkai Gacha Rail or whatever else

[–] ICastFist@programming.dev 1 points 9 hours ago

The problem is that we need to buy them wholesale, otherwise it's the same as nothing

[–] ICastFist@programming.dev 3 points 1 day ago

Gotta keep in mind that there are like a thousand other indie games released for every Hollow Knight or Stardew Valley. Survivor bias or something

[–] ICastFist@programming.dev 1 points 1 day ago

social media without advertising and corporate algorithms

"But I like adverts! Sometimes I get really interesting products!" - shit I unironically heard more than once.

[–] ICastFist@programming.dev 22 points 1 day ago (5 children)

Games should be cheaper to make, too.

See, that's the conundrum: big companies make huge investments and want a ROI. They dump 100+ million dollars on a game with a team that's over 200 people and expect 10x money back.

Shit has ballooned out of control in the corporate world and Indies have to fight tooth and nail against each other, bigger players, shovelware and older titles

[–] ICastFist@programming.dev 4 points 2 days ago (1 children)

What the fucking fuck, how is that not being asked around by media?

[–] ICastFist@programming.dev 14 points 2 days ago (2 children)

She also dropped an investigation into Trump University after she received a $25k “donation”

What a cheap ho

[–] ICastFist@programming.dev 5 points 2 days ago

Introducing the Xiavelin X42069!

First you have to slide to unlock the trigger, then watch an ad for 5 seconds, then watch another ad for 10 seconds before the electronics start working, then watch another ad in order to confirm a lock on a vehicle then, finally, you can opt to post a pre-launch photo of your viewfinder, which will be posted on the internet with a 10m precision metadata OR watch another, 30 second ad before firing!

 

tldr; A budget shooter that goes from tolerable to insufferable real quick

Chaser is a 2003 FPS from Cauldron, who would go on to create all time classics like Secret Service (2008) and Cabella's Dangerous Hunts 2011. Clearly a household name synonymous with quality. This game is also billed as having "A gripping story full of intrigue, plot twists and believable characters."

In this game, you're John Chaser, an amnesiac protagonist who escapes a space station and crash lands back on a futuristic Earth city. Shortly afterwards, you find yourself working for the local mafia because Chaser's too fucking stupid to take a hint. No, seriously, there's this dude in the cutscene that says "If you got any sense, you'll turn around and head as far away from this city as you can" and mr. protagonist goes back to the mafia owned casino. You also get some flashbacks in the first couple missions, but they go away. Don't worry too much about the story, everything done on Earth is like a sidequest until you get back to Mars. Overall, the game can be divided in 3 thirds: shitty city, soviet part, Mars. The latter 2 drag on for-fucking-ever.

For the story, here's a rundown of it:

Story spoilersChaser is "forced" into the mafia, but a dude kinda helps him get off it by telling him about a doctor that can remove the bomb chip that gets implanted on every mafia thug. After doing so, Chaser follows the plan to get to Mars and accidentally kills the mafia boss. The smuggler that'll get him to Mars starts the whole soviet Siberia part of the game, which feels like the world's worst sequence of bodyguard missions. Chaser gets betrayed and shot by the smuggler, but miraculously survives. He finishes the trip to the Cosmodrome thanks to some old russian help and flies to Mars. There, he goes to jail, meets up with an old acquaintance and finds out about the rebellion against Mars Corp. Jailbreak happens, then it's off to do some rebel terrorism. A bartender does a load of exposition, as he's also the main informant/connection of the rebels and its operators. A couple of awful levels later, ready to celebrate their best victory, the rebel HQ is invaded by Marscorp forces. At the end of it, Chaser is told by Marscorp CEO, which he thought he had killed a couple of hours ago, that he's actually the man he wanted to find and "get some answers", Stone, and that he had his memory wiped and fake memories implanted to become Chaser in order to infiltrate the rebels. He gets shot and dies. The end.

But it's a first person shooter, so how's the shootin'? Kinda decent, most of the time. Ironically, the futuristic weapons feel like the worst ones when it comes to killing enemies. While a M4 rifle will typically kill an enemy in 1 or 2 shots, the futuristic HK11 might take 10+. Sometimes fucking explosives to the face won't kill enemies outright. Hand grenades are the worst, you don't click and hold to throw, you click and he'll do a fixed distance throw because fuck you. Fucking Quake 2 and Medal of Honor let you hold the grenade to throw it further or drop close by.

One of the main problems of the game is that a lot of the time you won't even know you're losing health. Save for a few situations when you're shot from the front, you'll have a hard time knowing if there's an enemy shooting you from the sides or from behind. There's nothing to indicate you took fall damage, not even a grunt or crunch sound. Savescumming is essential not only because of that, but also due to the likelihood that you might end up stuck somewhere in the scenery. Ladders are one of your biggest enemies, too.

Level design goes from "eh, ok" to "oh, fuck you" - the latter especially on levels like Lighthouse, Submarine, Cosmodrome and the entirety of Mars. Levels become overly long for no reason, with enemies spawning in places carefully designed to piss you off the most, sometimes behind your back and where you already went through: in some situations, you can literally see them popping out of thin air in front of you because now you stepped on the trigger!

The game has multiplayer and I wish I could test it, but I don't wish anyone to suffer through this game. Still, I suspect the multiplayer is leagues better than the singleplayer experience simply because it's not the singleplayer experience.

In all seriousness, if you do decide to check this game out for whatever reason, like morbid curiosity, don't be afraid to put it down and give up for good before you even . It does not get better. It gets more tedious and more groan inducing. There is no fair challenge, nothing that will give you any sense of satisfaction.

 

The link is for Sonniss collection of royalty free music and sound effects that get released with each GDC.

Here's the more important part of the license, tldr you can use it on any number of commercial projects:

RIGHTS GRANTED

a) Licensee may use the licensed sound effects on an unlimited number of projects for the entirety of their life time.

b) Licensee may use and modify the licensed sound effects for personal and commercial projects without attribution to the original creator.

c) Licensee may publicly perform a reproduction of the sound effects over any form of medium.

d) Licensee may use the licensed sound effects for the purposes of synchronization with audio and visual projects the Licensee is involved with, which includes but is not limited to: games, films, television & interactive projects.

NO AI TRAINING OR USAGE

For clarity and avoidance of doubt, the Licensee is expressly prohibited from using any sound effects licensed under this Agreement for the purpose of training artificial intelligence technologies. This includes, but is not limited to, technologies capable of generating sound effects or works in a similar style or genre as the licensed sound effects. The Licensee shall not use, reproduce, or otherwise leverage the licensed sound effects in any manner for purposes of developing, training, or enhancing artificial intelligence technologies, nor sublicense these rights to any third party, without the Licensor’s specific and express written permission.

 

At a party, found it while sitting near a tree.

No idea about the species, but it's cute looking. Brazilian Midwest if anyone wants to search

 

I'm looking into making some game boards as foldable cloth for easier storage. I'm not currently interested in neoprene as it tends to be 2x more expensive than most cloth options, even if staying straight on a table is very desirable.

Asking here because the boardgame communities seem dead

 

Apparently this is a group called XG. Don't ask me, I'm an old man yelling at clouds

 

Reminiscing on how kids of the 80s, 90s and 00s can all get games of their respective times via emulation and piracy, but anything inside Roblox is likely to be inaccessible when present day kids become adults and look back with nostalgia

 

Dice are pretty much synonymous with RPGs, but there are a few rare systems that forego them altogether, like Castle Falkenstein.

What are some other systems that don't use dice? Are there any that completely remove luck/random chance on "important player actions"?

 

Post title at limit, but meant to be peak tactile feedback in computer storage.

The space saved from being thin made it bad for looking up and finding a specific disk within a stack, tho, as it couldn't fit an end label

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submitted 1 month ago* (last edited 1 month ago) by ICastFist@programming.dev to c/unpopularopinion@lemmy.world
 

If you live in an apartment, just don't get one

Reasoning edit: pets, especially cats, will leave a smell all over furniture. Cleaning becomes an even worse chore due to the fur. They also require "house training" in order to not chew/claw/destroy most stuff that's lying around the house.

 

Yes, please, hide options in a place of the window that simply cannot be accessed

 
 

I started playing this game not expecting much, but I was pleasantly surprised, because it's a solid game by itself, despite its age. It's not all sunshine and rainbows, but overall the game is very well done. There is no nostalgia here, I never even saw this game on the few shareware discs of the late 90s that I had. I played the GOG version, but it's also available on Steam.

Keep in mind that 1996 was the year Quake and Duke Nukem 3D were released, so a number of less technologically impressive games were more easily ignored by players. It's also interesting to note that the game began development under Apogee, but ended up sold to Inner Circle, who finished the development.

The good stuff:

  • Really good looking pixel graphics
  • If you like violence and gore, there's plenty here
  • Death sends you back to the last checkpoint with full health - the only setback is that you lose 20% of your cash and some enemies respawn. I never would've expected this mechanic in a game from 1996
  • Levels will take around 15-25 minutes to finish the first time and offer a good variety of platforming and exploration
  • Plenty of speedrun possibilities - jumping is much faster than walking, shooting while walking allows you to rapid fire by tapping a direction, dying can be a time saver.^[Judging from the times available at the archived Hall of Fame, a legit run can be done in 41 minutes and possibly less (#18 Locritani Nicola's time is 0:41:40). There are a number of sub 10 minute entries, which means there might be some exploits or level skips - or those fellas actually cheated and got away with it :)]
  • Decent enemy variety
  • Only bugs I've encountered were sound related, and only twice during ~5h of total playtime
  • My overall feeling regarding level design is that they're well done for the most part, with some light puzzles and help from the friendly ape aliens. Only 2 times I really felt like I had no fucking clue of what to do or where to go.

The meh:

  • I can't enter the hall of fame at www.alienrampage.com anymore :(
  • The fucking camera not following you properly while you're jumping
  • Money is only used to buy ammo, no shop sells health packs
  • Action keys can only be remapped between CTRL, ALT, SHIFT and SPACE BAR.
  • Couldn't get a XInput controller to work with the game, the analog kept reading/inputting up for some reason. The face buttons worked fine, tho.
  • You're better off playing with the Numpad instead of the arrow keys - easier to aim. Also, the camera will only pan downwards if you're aiming down (1 or 3 on numpad), crouching won't do.
  • Most of the free ammo you find on stages is to renew your bolter, which has regenerating ammo.
  • The first boss is much harder than the 2nd, the latter is only hard because of bats.
  • Saving is only between levels. Can't replay levels unless you load a game for that specific level.

The shit:

  • Fucking bats
  • No music. Not a bug or a version problem, the only bit of music in the game is in the short opening cinematic.
  • Some levels are really asshole-ish in design, this happens more later on. Lots of leaping towards places you can't quite see. The last 4 levels have some mines that are like 5x3 pixels.
  • Tiny enemies that swarm you will shred your face in no time
  • Armor and Cloak powerups border on being useless, given how short their effect is (i think 15 seconds?)
  • The levels where you pilot a ship. The last level even crashed the first time I actually beat it, after 20+ deaths.
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