Itβs too close to murdering CEOs.
They donβt want peasants getting ideas.
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Itβs too close to murdering CEOs.
They donβt want peasants getting ideas.
You can kill each other, but you canβt kill the rich, deranged asshole in charge.
That tracks.
Lets leave those friends of epstein alone. We are better than them π
Once you spot this it becomes impossible not to see it.
Ever notice how most environmentalists in comic book movies and TV are evil, misguided, or at best ineffectual?
Or how a corrupt official can leverage whole armies to chase down the protagonist, but the conclusion is that the system itself is great and should be protected and it was just that one bad egg?
Exactly!
It's even stupider when the game railroads you into it. If I left a trail of bodies in my wake then obviously I intend to kill the main baddie too.
Fuck games that make you let the baddie go.
If I left a trail of bodies in my wake then obviously I intend to kill the main baddie too.
Fuck games that make you let the baddie go.
I think one of the reasons people like FNV so much is kinda this. If you want to, you can tell the final boss to go away. Or you can kill them. I made a character that was speech focused. I didn't want to reassure the end boss that "oh, logistics is hard, don't worry, my faction will collapse eventually because of logistics" and I got to cave their head in.
Contrast Deus Ex: Human Revolution, where you're railroaded into a conversation with the final bad guy, and the entire fucking time I'm just fixated on how I'm going to shoot him in the face the instant the dialog tree ends.
The term I see used for this is "ludonarrative dissonance". Basically, your experience playing the game doesn't match what the story is trying to tell you.
The opposite would be "ludonarrative synchronicity". Like in Doom the protagonist is an overpowered entity feared by all enemies, both in gameplay and in the story.
Im currently rewatching Smallville and there are so many random villains whose death are directly Clarks fault, and he never takes any responsibility, but still everyone acts like taking a life is a big thing.
He also calls them meteor freaks. Because coming up with cute slurs for people with conditions beyond their control is something Superman would do i guess.
Going a bit off on a tangent but are ludonarrative synchronicity, ludonarrative resonance, ludonarrative coherence, ludonarrative harmony and ludonarrative consistency all the same thing or are there some subtle differences? Over the years I've see all of them be used as the opposite to ludonarrative dissonance.
That's wild, I've heard ludonarrative dissonance many times, but this is the first I've ever heard of ANY of those other terms. But yeah, they all sound like the same thing.
The protagonist and the villain are both top 1%ers with class consciousness.
This exactly lol. Like bombing thousands of civilians and then decrying "political violence".
Or libs saying 'but we cant punish fascists!'
Far cry 4 was unbelievably frustrating with this "mechanic" a rocket launcher of 50cal round to the face means you don't get to fuck me in a cutscene... The game disagreed.
Yeah downscaling your power level for a cut scene is stupid too. Lotta times in games I'm just like "this is 6 mercs, I could have taken them easy"
Someone has been watching CW's Arrow.
Like, Oliver, those henchem you shot with arrows, and your sidekicks shot with bullets are dead. Your friends are actively begging you to kill their leader who has threatened the entire city like 6 times now. Just kill him too, no one cares, they will probably build you a statue.
This is just another instance of the class morality. The lower classes are not really people for the upper classes.
Exactly. Also, there a chance the minions are black and the villain is white in this scenario.
Yup i hate this stupid trope so fucking much. It's just being so obnoxiously hypocritical in order to deliver that another over generalized stupid notion: revenge bad
But don't you see? Just because the greedy capitalist killed millions doesn't mean you can kill him.
ππ Pwease compwy.
Related: Leaving the bad guy injured or "probably dead"
Cut the head off and make sure they're for-real dead.
Or you know, check like a pulse.
Too many "aha but i secretly can slow my heart rate!" tricks. Cut off the head. Granted, the plot could still pull some "it was a clone" nonsense.
Aang be like:
Aang doesn't kill anyone, though. It's an important part of his character for the entire series.
Yeah. In universe his personal human body count is zero. Out of universe, there's no way the water spirit merging didn't kill hundreds of fire nation sailors, but as far as the story itself is concerned, aang didn't actually kill anyone.
https://screenrant.com/avatar-last-airbender-aang-killed-people-pacifist/
I think it's pretty well established that he doesn't personally have control of his actions in the avatar state, at least at that point in the story. He doesn't even know how it works. Thats a pretty major plot point. Combine that with him also being merged with the twin spirit of the one that was just killed, and justifying an argument of "but what about all those soldiers" really just falls flat.
I'd say the closest he came to killing of his own volition was when the sandbenders stole Appa... and he still didn't pull the trigger.
When I was young I thought the ending was the coolest thing ever because taking a person's elemental bending away is like ripping your entire being away. Like stripping a billionaire of all of their assets and cash. Horrible blow to their ego, lifetime of suffering, etc.
But now that I'm older, Aang should have just killed the bastard. The fight was hella cool tho.
Caillou looking centrist loser πΆ
Meanwhile Sokka and Toph do a dozen hindenbergs and no one cares
the hero didnt kill them! they just uh... fell...? out of shot? i guess?
Protags who do this would normally also spare henchmen who were incapacitated or surrendered, right? Those 7,455 henchmen who died all went down swinging. Accepting the villain's surrender is only notable because for some reason all of their underlings were fanatics who fought to the death.
Nah. All those henchmen who "fought to the death" are almost never even given a chance to surrender. The excuse is closer to "it was in the heat of battle" but the only reason that excuse doesn't fly for the villain is plot armor. How many of these movies even have the protag doing stealth kills of guards, coming up behind some poor underling on watch duty and doing the magic neck-snap move or a knife to the throat or a quick pewt-pewt from a "silenced" gun before the guard even knows what hit them. Those guys were probably the most likely to lay down their weapon and say "yeah, go ahead, I'm not paid nearly enough for this shit," but they don't matter because they're underling fodder. We're never introduced to them as having any motivations or personalities, so they're just there to provide some action. They are not to be given moral consideration, only the villain is shown with agency, so the audience is only supposed to care about what the "hero" does with the villain. It's laziness that is widely accepted and goes mostly unquestioned because of what Collatz_problem said, it's class morality and we're all used to that because that shit is ingrained.
Just like that Harry Potter game. Curses? Unforgivable. Turn people into powder kegs and throw them at their friends until no one is left? Perfectly fine.
Each of those 7,455 henchman approached the protagonist ONE AT A TIME as well. That is why there's only 21 seconds of dialog total in the 2 hr 28 minute movie.
Fr, I was always thinking, " NO, MC You DUMBASS, HE'S THE EVIL ONE." No but the one henchmen, yah Fuck him an all his hommies. That's what y'all get for not being 'important' I guess, smh
I remember waiting for a twist when wonder woman was plowing through all those allied forces just to spare the nazi at the end??
[New Vegas] I know it's how Joshua Grahm heals in the end, but it always felt weird sparing that one guy at the end of Honest Hearts after actually genociding his whole tribe. (Joshua's words, not mine)
This is why I liked the ending of The Watchmen.