Can you transfer your games legally to another person?
There is your answer.
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Can you transfer your games legally to another person?
There is your answer.
Technically no, it still grants you a license like any other store. In practice it's a bit closer to ownership than what you get with other stores, as GOG does not have the ability to take your games away once you have downloaded them and you can do whatever you want with the files. But you still can't legally sell your copy for example.
In the Germany you are allowed to sell it, however no platform has implemented this and nobody fought for it yet. But there are several verdicts regarding this.
I've been laughed at for this before, but I feel like this is exactly what NFTs could be used for. You could resell it and you'd lose the access to the game. I really feel like this would make digital game ownership a thing, without "akshully it's a license"
You know what, that's the most sense I think I ever heard regarding nft. However it breaks at two points.
For one the software itself needs to be dongled with this, which brings a lot of issues and dependencies.
The other thing is the nft cryptography needs to be safe and reliable 'forever'. Cryptography is ever evolving so it might be okay for now, but who knows, especially with quantum processing supposedly close by, for how long.
It's just that NFTs are a needlessly complicated way to implement that.
No it doesn't. It's just a digital use license like in any other store. Here's the relevant part from their User agreemet
We give you and other GOG users the personal right (known legally as a 'license') to use GOG services and to download, access and/or stream (depending on the content) and use GOG content
That is legally the same as any other store out there.
So why does GoG make a big fuss about that? Well, it's mostly a PR stunt, but there is some truth to it. Games sold on GoG are, majorly, DRM-free (although not 100% of them, but close to it), this means that you can backup your game installer and install it and play it in the distant future even if GoG is no more. The reason why this is mostly a PR stunt is that you can do the same with most games from other stores as well, except you backup the game folder instead of the installer, because (and this is the part I think people always miss) if a game is on Gog and any other store it's almost assuredly DRM free in ALL stores.
Don't get me wrong, GoG is great and their policy on DRM is something that I think other companies should really imitate. But it's not the be all and end all that some people make it out to be, and to me personally when I have to decide where to invest my money my choices are between a company that has a relatively decent DRM policy but doesn't care for me as a customer, and a company that has literally spent millions making my gaming experience as a Linux user better, it's a no contest. If I was on Windows I might consider buying more stuff from GoG because of their DRM policy, but being able to easily play games on Linux is more important for me than DRM.
They also do restoration on old games, to make them run fine on todays OS and hardware. ~~Recent example of me: Outcast A new beginning.~~ guess i remembered wrong.
What? How is a game from 2024 old? Also how is GoG involved in that at all?
I meant Second Contact, mixed them up.
Second contact is the 2017 remake of the game I mentioned, GoG was not involved in that.
Since the beginning of app stores and the release of Windows 8, Valve have seen the writing on the wall (see Apple v. Epic later) and realized they needed their own platform. It’s all about Steam OS.
The interests of Linux users and Valve merely coincide.
As for me, with a 99% single player games library, the most important thing is no mandatory launcher and no updates. Click, boom, I’m in the game.
So using GOG when possible.
one major note about GoG's drm freeness, most games on GoG are DRM free on Steam as well, sometimes with some small caveats though, such as the need to patch some of them, because the Steam builds of the games expect Steam to be there stuff like the achivements API and won't handle gracefully a failure to use the API, but thats pretty easy to do most of the time and AFAIK is not an intentional anti piracy tactic
Hey, great comment. You touched on everything, and did it with nuance.
What it grants you is the ability to download and install the game as you see fit with no DRM software getting in the way. You don't even have to use their launcher if you don't want.
It gives you the ability to download an installer you can use as needed. I don't know if that technically counts as ownership but it's better in that sense than say, steam is, which requires you to download/install through their client.
They allow you to make as many offline backup copies of the games' installers as you want and you don't need to use any of their services after purchase (except downloading from their site), it's as close as it gets to "digital ownership"
They allow you
No, this is a lie. Copyright law itself allows you to make copies for backup. GOG merely follows the law without trying to gaslight you otherwise, like other online game sellers do.
Functionally, yes. Legally, no.
Can you transfer your game to someone else? If not, then its not functionally yes either.
You can just copy the installer and send it to them, so functionally it works. What you can't do is transfer the license which means legaly no just as the comment said.
It provides identical amounts of ownership to pirating it. Legally it's a license same as Steam.
That really depends in what you think 'ownership' is. You can download offline installers and patches. But you can not use the assets of the game to create and sell a new game. You also cannot just create and sell other games heavily based on those games. Or use the music freely in YouTube videos with enabled commercials, and so on.
You don't fully own it.
Ownership of an individual copy is different from being the copyright holder, but that does not mean "you don't fully own" your individual copy.
You also dont own your individual copy, just like with any other installer you merely have the license to use it which can be revoked anytime.
Stop parroting copyright cartel lies.
Not to say you're wrong, but in that line of thinking we don't really own anything. I bought a physical book but can't reproduce it even if I rewrite it slightly. I bought a car, but I can't reproduce it even if I had the means. I believe OP is asking about DRM.
I have all of mine backed up on a hard drive. They have nothing preventing me from using them on the last working computer at the end of the world
to all the people bitching about steam. this post doesn't even mention steam. this post is about GOG. you're literally in the wrong thread.
also, if you don't like it, pirate it.
thank you for your attention to this manner.
What people need to get used to, is that you own copies of what you buy. You're not entitled to own the source codes, unless the developer distributes that freely on their own like ID Software did for Doom (technically the Linux version).
So, what GOG is probably saying is, you're entitled to the ownership of the copy by buying the copy. It is not restrained by DRM as it would if a game was on Steam or Epic Library (but there can be workarounds, you look that up yourself). You're allowed to have the copy work offline, download its separate installer to archive for your personal use.
Now, what you aren't allowed still, is to distribute the copy to other people.
This isn’t quite right. You do not own the game, you are purchasing a non-transferable license, bound to you:
2.1 We give you and other GOG users the personal right (known legally as a 'license') to use GOG services and to download, access and/or stream (depending on the content) and use GOG content. This license is for your personal use.
3.3 Your GOG account and GOG content are personal to you and cannot be shared with, sold, gifted or transferred to anyone else.
It’s simply a boon that they entitle you to download DRM-free binaries but technically, if that license is revoked by GOG, you are not legally entitled to use or store that binary anymore. Practically, however, is a different story.
Yes. You can download the installers and patches. Put them on a hard-drive, shut down your computer, put the hard drive into another computer and install the game without ever connecting to the internet if you have wine on your system.
It's yours.
I just shared all my GOG games with my family and they could install the games without a hitch. They could import it to Steam and Heroic and play it from there. Can't do that with Steam.
This is what I do too. The first thing I do after buying from GoG is to download the installers, both Windows and Linux. So I don't have to download again and again every time I install. I can carry a copy around and install it on an offline machine too. I also share my games with my family, just like sharing discs in the old time. If some of them like one of the games, they'll buy it again themselves. If this is not owning games in practice, I don't know what is.