Nibodhika

joined 2 years ago
[–] Nibodhika@lemmy.world 10 points 1 hour ago (1 children)

If only they explained why I'm the article snippet posted...

I guess If I were an article snippet I would also like an explanation

[–] Nibodhika@lemmy.world 5 points 6 hours ago

While I understand what you're talking about, I would argue it's bad metaprogression that you dislike. I liked Rogue Legacy when I first played, but didn't enjoy the second one even though it's essentially the same. Let me give you an example of good metaprogression: Dead Cells.

There's the metaprogression that allows you access to new areas and new mechanics, but that's fairly quick compared to the length of the rest of the progression, and I would argue it's not the sort of thing you're complaining about.

What could be similar is the way you unlock equipment, although you don't become stronger with each run, you unlock more weapons. This gives you variety, but the vast majority of the progression happens in your head. If you have enough hours in Dead Cells and think the metaprogression is what made you so good at the game that you couldn't finish one level when you started and now you play for hours, do me a favor and start a new save. After being on the second cell I bought the game for a different platform, on my first run I got to the first cell.

Which brings me to the second metaprogression in the game, cells. They make the game harder, not easier, and it's the way to progress, you have to purposefully make the game harder to progress. IMO this is how metaprogression is supposed to be done, you need to be better, and when you think you're good enough to beat the game it lets you know "you've only just started".

[–] Nibodhika@lemmy.world 3 points 1 day ago

Yes, I speak 3 languages fluently and have accents in all of them.

[–] Nibodhika@lemmy.world 1 points 1 day ago

Also with a rumble enabled controller, but you need to wipe your memory of that feature so the magic becomes real.

[–] Nibodhika@lemmy.world 1 points 3 days ago

These aren't nicknames, these are the standard names of US currency. Pennies, nickels, dimes, quarters, and half-dollars (not super common though)

They're nicknames for those (Similar to how people refer to bills by whatever president is printed on it), they might be very popular nicknames which grants them the "common name" descriptor, but the official names are the boring " cents coin". People outside of your country have no obligation to know how you nickname your coins.

Also if someone pulled out 26 coins to pay for a meal they'd also have a very annoyed cashier at minimum

Well, that might be true now because most counties only have 5 different coins, but pre-decinalized currency in the UK had 11 coins, it only got to 26 coins in my example because I included 7 of those (Sorry for farthing, pennies and Guinea fans out there), most of which in small numbers that someone might be carrying around in their pocket individually. And my point was precisely that, it's such a complex system that you end up with dozens of coins with random values trying to mix and match them to get to the amount you want.

The point of this was more "Coins are a pain in the ass regardless of whether we're dealing with 100 or 240 as the base"

But they're not, like you realized with 26 coins of 7 different values you didn't even get to a whole pound, with a decimal system the closest you can get is 1 50¢, 1 25¢, 1 10¢, 2 5¢, 4 1¢ which is 9 coins, and like you can see the vast majority is a single coin because 2 of them would get you to the next coin already.

[–] Nibodhika@lemmy.world 0 points 3 days ago (1 children)

Sure, but that's more about Valve not pursuing violations than anything else (in other comment I also mentioned how they turn a blind eye to Humble Bundle as well). But legally they could go after silent hill f and demand it be sold for a similar value to $31.49 since some time has passed and stem users have not been offered a comparable offer. I think what's in the clause they make people sign is more important than whether they enforce it or not, because if it was about price parity with other stores then it would be abusive (even if they didn't enforced it always), but if it is about selling something they provide then it's not abusive even if they do enforced it always.

[–] Nibodhika@lemmy.world 2 points 3 days ago (3 children)

That's not true, it only applies if you're selling a steam key. Devs are free to set the price on any platform they want, want proof? Check out the currently free game on epic which has never been free on Steam.

Steam provides developers with infinite steam keys that they can sell outside of steam for 100% profit, however those keys cannot be sold at a lesser price than what it's sold on steam. Which honestly sounds like common sense.

[–] Nibodhika@lemmy.world 1 points 3 days ago

How does it do that?

[–] Nibodhika@lemmy.world 3 points 3 days ago (2 children)

No idea because I don't know how much a dime, or a nickel is worth, nor what you define as a roll. I can guess a quarter is 25¢. None of those are a decimalized values though, and you're giving nicknames to certain coins because you're still holding to a non decimalized money system, it only makes the system more difficult to you.

A quick Google search let me know that a dime is 10¢, a roll contains 40 coins, a quarter is indeed 25¢, a penny is 1¢ and a nickel is 5¢. And first of all it becomes obvious you need to put large numbers to make the decimalized system appear difficult, I purposefully used small amounts of coins someone might have in their pockets, a total of 23 coins, with no coin having more than their next denomination in value, your example however needed over 130 coins, random nicknames for values and coins grouped in random amounts to try to introduce difficulty.

So the short answer is that if someone pulls out over 130 coins to pay for their meal they will be told to use a machine to count them. But because decimalization actually makes your life easier, a "roll of quarters" is worth 10, a "roll of nickels" is worth 2, and the rest is 77¢, so nope, even with your arbitrary exaggerated amounts and nicknames it's still easy to count it to 14.77. Had I told you five scores of Bob, 3 Baker's dozen Joeys, two threescore Florin, 17 crowns, and 3 ten bob rolls you would still be adding stuff into next week. Math is just easier with decimal currency because we use a decimal numbering system, €5/10 = 0.5€, but £5/10=10s or 120p

[–] Nibodhika@lemmy.world 10 points 4 days ago (5 children)

You sure? Ok, you check your pocket and see that you have 5 half-pennies, 2 sixpence, 10 shillings, a crown, two florins, 3 half-crowns, and 3 pounds. Quickly, tell me, can you buy a 2 pound 15 shilling sandwich and a 1 pound 10 shillings drink? Which coins do you use for that?

[–] Nibodhika@lemmy.world 1 points 6 days ago

If you're going to use Arch you should use Arch. One of the biggest advantages for Arch is the AUR which can cause many issues on Arch based distros that are not Arch.

That being said, for a media center, if you're not used to, I wouldn't go with Arch, Debian is a much better choice since you're already used to it and should be good for that use case.

[–] Nibodhika@lemmy.world 2 points 6 days ago

I think it's you who is missing the point everyone is trying to explain to you. Valve doesn't dictate the price on other stores, want proof? Epic gives free games regularly, those same games are sold on steam, for example currently you can get Definitely not fried chicken for free on Epic, but it has never been free on steam.

Valve only forbids you to sell Steam keys cheaper than on Steam. And even then they tend to turn a blind eye to stuff like humble bundle. They provide you with free Steam keys that you can sell and keep 100% of the value, but in exchange you can't sell them cheaper than on Steam, which just seems like common sense really. If that lawsuit goes somewhere what Valve will do is charge for extra steam keys, or stop providing them, both of which are bad for developers.

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