Why not millions ? Take Two developed 8 games, published 78 games and distributed 48 games.
https://en.wikipedia.org/wiki/List_of_Take-Two_Interactive_games
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Why not millions ? Take Two developed 8 games, published 78 games and distributed 48 games.
https://en.wikipedia.org/wiki/List_of_Take-Two_Interactive_games
Well, on the bright side, we'll have a huge cache of free assets we can directly lift from triple-A games, given that AI work is public domain.
I assume if they just tweak things by hand slightly then it becomes a protected derivative work. For example, if I modify Shakespeare, my modifications are protected.
They have to tweak it more than a little bit for it to count. It has to be actually transformative, meaning it has to be changed enough that it no longer serves the same function, something not easily achieved with a texture, sound or 3d model without effectively doing the whole thing by hand. For comparison, in your Shakespeare example, changing a few words here or there isn't enough. You would have to nearly completely rewrite anything that you would want to copyright.
And I am actively avoiding everything from Take-Two as a result. I won't pay real money for slop.
I'll be skipping all your shitty games then, asshole.
Like hiring a bunch of pro athletes and then pushing them all aside to focus on a gas guzzling robot that plays at an amateur level at best.
If it's anything like the thousands of pilots and implementations in my company, only like 2 actually made it to production use.
Ew :|
I'm guessing it's a response to this
Appeasing shareholders, means fuck all
This is 100% right, you nailed it.
The article above even mentions that Take Two’s stock dropped.
In the immediate wake of [Project Genie’s] announcement, the share prices of a handful of companies, including game engine maker Unity and Grand Theft Auto 6 publisher Take-Two Interactive, took a notable tumble.
This is an attempt to stop the slide for the benefit of their shareholders.