Maybe that’s they point, people want to play Morrowind but they don’t have a platform that can actually play it
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Morrowind gave me motion sickness, so if it's remastered I could actually play it.
A friend of mine does this monthly. He has invested more time in MW than my group of friends in FO4 and Starfield.
Is he high? There are thousands of people still playing & modding Morrowind.
Well for him, thousands of people is basically nothing. Skyrim has sold over 60 million copies.
One of the problems with growth in popularity is a growth in expectations. A Morrowind remaster that sold even 1 million copies would be considered a failure.
If they revisit Morrowind, they need to go ALL IN on it. Keep the setting and themes but redo everything else. I love Morrowind as a world to get lost in but the combat gameplay in particular is quite bad, possibly the low point of the entire Elder Scrolls franchise.
I enjoy the combat in Oblivion, Skyrim, AND Daggerfall more than Morrowind, simply due to the feel of weapons connecting with enemies. Daggerfall probably feels the best, due to the crunchiness of it and the way you can do different types of swings in rapid succession.
The exploration stuff in Morrowind is just amazing though. Some of the dungeons are like Russian dolls of awesomeness! Also just love the music. So relaxing!
I mean I want a modern version of it with the jank removed, but I want the same systems, same story ya.
Oblivion and Skyrim constantly disappointed me with the simplification of the RPG systems.
I should be able to cast a jump spell that sends me to the moon; and the spell runs out before I reach the moon, where I die terribly.
Morrowind would be a GOTY release if it came out today and made it so 1. running stamina loss only happened in combat, 2. low combat skills caused lower damage instead of lots of misses, and 3. draw distance was further than 10 feet away then fog.
Yeah, make the combat not suck ass as a newbie trying the game out for the first time and it'd be awesome.
The combat doesn't suck. Morrowinds combat is good, you just don't understand how it works when you are new to the game.
The weapon swing animation tells the game to roll Attack dice, just like in a Table Talk RPG like Dungeons and Dragons. Then, if your Attack Roll (with modifiers like current fatigue, weapon skill, etc) beats the enemy's Armor Class (with modifiers like their current fatigue and enchantments, etc), its a hit. Otherwise, its a miss.
The one thing Morrowind could have done better with combat is communicating the feedback to the player better. Because the game can get the result of the roll immediately, it can then change what animation plays back to the player, so rather than always playing back the same weapon swing animation regardless of result, it should instead choose different animations based on the result. Missed? Play an animatiom that looks like the player missed. Hit? Play an animation that looks like a hit. Hit but damage was blocked? You get the idea.
Perhaps it would be helpful if the game displayed a UI dice result to better communicate this, who knows. I like the game better without floating damage numbers, but they could be helpful to reduce frustration of new players that don't understand how the game works.
The problem with translating classical RPG combat into an FPS is that the game already has physical missing based on player skill. The dice roll stacks on top of that. Add in the total lack of communication on whether a miss was you or the dice, and it makes the player think that the hitboxes just suck.
Later games that do something similar tend to move it to the enemy, giving them a chance to parry for reduced damage. It's mechanically very similar, but it feels way better for the player since they can see the hit still connect.
Ok, that's the game that I want to play again
I last played it to completion in 2021 I think? Via OpenMW, too, so with a lot less bugs and glitches. Yes, I want to play it again
I played through Morrowind. I did fuck all in Oblivion and Skyrim. So yeah, it is.
The gameplay sucked but what made it a far superior game to skyrim and oblivion is morrowind was weird.
Bethesda is only capable of making boring big budget fantasy epic setpieces these days, gone is the feeling of going into a random shop and reading a random book, gone is the feeling of "what the hell is over the next hill!?".
You always know what you are going to get with Bethesda, they won't take ANY risks. Bethesda will never again present a vision of fantasy that doesn't simply meet the expectations of well worn fantasy tropes, as far as they are concerned that would be bad for business.
If you showed me of a picture of dragon from Skyrim, a dragon from Harry Potter and a dragon from Lord Of The Rings I don't think I could tell them apart, the same cannot be said for almost any aspect of Morrowind down to basic things like the architecture of buildings in it.
I disagree on it being weird the thing that makes it great. No, it's because they cared. They wrote a deep intriguing story, and they trusted the player to treat the world as meaningful and to learn on their own. They expected you to read and to be interested.
Now, everything is dumbed down and simple, and it's baby fed to the player. There's little to discover that isn't shoved down your throat. Sure, there's (precedurally generated) loot to gather, but nothing more.
Morrowind was built as a world, and then they set a game there. The people, locations, and events make sense in that world. Starting especially with Skyrim, but even with Oblivion, it's built as a theme park. The world is just there to entertain you, but there's nothing behind the fecade.
Only a couple things need fixing.
No dice roll combat
Enemies don't aggro/prevent resting and saving from miles away
But how will Jiub become Saint Jiub the Eradicator if nobody is hassled by Cliff Racers with infrared vision locking onto them from the other side of the island?
I don't think it's just because it's weird. It's because it's weird and immersive. Part of what makes it so immersive is that there's no modern fast travel. There are in game fast travel options but they can only get you to major settlements, or fortresses that you've found and cleared, or whatever point you've marked that you can use the recall spell to. Beyond that your on your own two feet. You want to get to the Urshilaku camp? Better start walking because you can't fast travel there. And at the start of the game you're slow as fuck. I still remember it being quite an adventure to get from Seyda Neen to Balmora on foot.
And that's to not even mention the quests. I don't wish the for the Morrowind style journal, but the quests didn't have a huge waypoint telling you exactly where to go. If you wanted to know where you had to go you had to listen to the directions you were given and then actually try to follow them. One of my more memorable side quests from Morrowind was where I misunderstood the directions, took the wrong left turn and kept searching for a farm almost all the way to Caldera. The actual farm was pretty much just around the corner had I taken the right turn. I don't even remember what the quest itself was about. I only remember getting lost.
A time honored tradition of getting lost because of misreading the journal. I don't remember which quest it was, but it was one that asked me to find something heading south. The first time I went south I got pretty much to the end of Vvanderfell. Next time I tried doing the walk, I kept to the road. It didn't take more than 1 minute from the city (Balmora? Can't remember) to where I was supposed to go.
I know there's one quest that gives the wrong directions. I assume that's part of the reason they don't do it anymore. If they modify the game and the position of something changes they need to go back and modify any text that referred to it. With a quest marker they just mark the location and it works automatically. It shouldn't be that hard to make a procedural text directions generator though, but that wouldn't work with 100% voices lines.
Thats part of the reason I think that is flawed. They can't have characters give you detailed lore about the world because it needs to be voiced, so they have to shove it in a book, which means you can't have a conversation about it. I think a hybrid approach would be better, but there's no way Bethesda is going to do that now.
I guess there is an argument for AI generated voices for this task. It'd be doing something that is impossible to do otherwise, so it's not replacing anyone.
Sorry, that was a huge tangent/rant.
I remember getting a high enough acrobatics and enough skooma to "fast travel" by finding a high place to jump across the map from. Good times
I wouldn't say that Oblivion or Skyrim has much better gameplay, honestly. Yeah the weird dice-roll mechanic is gone, not that dice rolls necessarily make for a bad game (see the entire Baldur's Gate franchise, including the latest installment) but the combat in Oblivion and Skyrim isn't exactly good. It's floaty and feels really weird.
Oblivion retains more of Morrowinds roleplay mechanics, too. Skyrim is just a flat, empty game. They leant really far into this garbage faux viking aesthetic, complete with rubbish accents (as a Swede, we don't sound like that here in the Nordics) and there's nothing really memorable about it. It plays and feels about as drab as it looks.
Like to-date, there are still aspects of Oblivion and Morrowind I recall fondly. One of my favourite wow-moments in Oblivion was the quest with the woman who tasked you with finding her painter husband. That's a fun quest. Skyrim has nothing like that.
I play it repeatedly, every few years or so. It has it's flaws, but it's still one of the best games ever made.
I sure would. And I didn't even want to play Skyrim all the way through the first time.
Yeah, I never finished the main quest or all the factions in Skyrim. I did everything in Morrowind. That game is the most immersive game I've ever played. Nothing has gotten close since. Even with the shitty combat system.
Ragebait headline. The guy does say that a proper remake or a new game set in the Morrowind region could be good. Just a remaster like the Oblivion remaster, with modern graphics slapped onto the original gameplay wouldn't work too well.
I have gone back and played Morrowind. Multiple times. Because it is, in fact, a game I want to play again.
It’s almost like that’s the reason people are asking for a remaster.
Yeah, Morrowind is my favorite game of all time.
These days I play it with higher res textures and a mod to make the wildlife less insanely hostile via the excellent OpenMW.
Ok I did. And I'll play it again, too. It was the best Elder Scrolls game to date.
The only thing that could make it better is updated visuals, better combat, and NPCs that actually move around and have schedules.
Oblivion and Skyrim have slightly better combat, better visuals, and NPCs that walk around. And nothing else that made Morrowind so fucking good. Let Kirkbride write more than 1 or 2 quest lines, god damn it.
Morrowind was my favorite. I couldn't play Oblivion for more than an hour and I have tried multiple times over the years. Something about that game just bores me to death. Skyrim was good though, after getting some used to.
Same for me. In the moment I left the starting dungeon I lost all interest in exploring the world. Tried it 3 times over the years and never progressed further. I am wondering if the remake might be different and worth another try... I heard so much good about oblivion that I really see me enjoying it.
Yes, I do, and I have recently. Next question!
Well fuck me and my heavily modded OpenMW
I have played Morrowind many many many, many times. hell I've played multiplayer Morrowind a few times
I have no problem with Daggerfall Unity, why should Morrowind be a problem?
Everything they make new is complete shit, so they just remake the good stuff from back in the days. I mean, I get it. Bit lazy though, and what are they going to do after all the remastered editions? Re-remastering the remastered editions?
Nah, that's Spiderweb Software.
Why not go and make something new?
Because it's too risky. Shareholder want reliable income not a gamble. Remastering old shit is more or less guaranteed money.
Is this the same ~~guy~~ perineum who told WoW players they didn't want to play the original?
If they don’t have the code anymore they could just fund OpenMW with 100k $ and take that.