[-] eRac@lemmings.world 47 points 4 days ago

Plenty of 60-year-olds play games. They were in their 20's and 30's as gaming matured. The N64 and PS1 target audience was people who are now in their 50's and 60's.

[-] eRac@lemmings.world 4 points 6 days ago

It's an interesting thing to consider. If someone lies all the time, is it inconsistent to distrust the positive things they say but take the bad at face value?

[-] eRac@lemmings.world 24 points 3 weeks ago

It's only connected when you are pressing the spots, and they were painful to use so that they wouldn't get pressed accidentally.

[-] eRac@lemmings.world 19 points 1 month ago

Isn't that just a normal North America plug? Most lawn equipment was set up to use standard extension cords so that cables didn't have to be unique.

[-] eRac@lemmings.world 63 points 2 months ago

Similarly, VLC names their releases after Discworld characters. It's a fun way to make major versions feel like more than just a number increment.

[-] eRac@lemmings.world 40 points 2 months ago

It might make me smarter, but it makes me feel dumb.

[-] eRac@lemmings.world 21 points 2 months ago

It may be an anti-looting measure. If you are caught artifact-hunting without a permit, it's assumed you were doing it for profit.

[-] eRac@lemmings.world 29 points 3 months ago

People still sculpt. Go look up Bobby Fingers on YouTube to get an idea of what sculpting looks like.

There are a variety of clays. From what I hear, most sculptors use some form of air-dry, not firing clay like pottery would use.

Nobody ever sculpted in marble. You would sculpt in clay, make a plaster mold, fine-tune the design, then meticulously transfer it to marble.

[-] eRac@lemmings.world 20 points 4 months ago

The lack of pressure leads to absurd file sizes for silly things.

A few weeks ago, I needed a vector company logo, so I asked our graphics team for one. The file they sent me was 6MB. While working with it, I noticed it was actually quite clean, so I exported it as an SVG and it came out to 2KB. 1/3000th the size for the exact same graphic.

I opened their file up in a text editor and found font configs for specific printer models (in a graphic with only filled curves), conditional logic, multiple thumbnails, and other junk.

[-] eRac@lemmings.world 30 points 4 months ago

Banks like to think that branch employees (bank tellers) are sales people. Most of them give 'goals' to each employee requiring them to open a certain number of new accounts, land a certain number of loans, etc each week/month. It isn't ethical since the only people you can really sell on those services are the ones who should least get them. Anyone who actually wants/needs the services will come to you.

Wells Fargo differed from the rest of the industry by setting completely impossible goals, not just unethical ones. This led to them developing a culture where signing people up for services they didn't agree to became commonplace.

[-] eRac@lemmings.world 21 points 6 months ago

The first game has a weird gameplay loop where you get to a city that is very similar to the previous one, have to do a some filler missions (often with no story at all) to unlock the story mission, then do the story mission and move on.

2-Syndicate are much more continuously story-driven. They all have quite a few collectables, but they aren't important to experiencing the game.

The 2 family is mostly set inside cities, while 3 and after have more world around the cities. They also lose some focus on stealth over time, though it still exists in all of them.

Origins, Odyssey, and Valhalla become much more RPG-lite, combat focused, and require you to do quite a bit to keep up with enemy level scaling.

Looping back to the root of your question, the 2 family is often seen as the peak of the core series, with 4 (Black Flag) being up with it but different.

The only downside of the 2 family is that there isn't much evolution between the three games to make moving to the next game feel like a jump to a new game, but progression is lost each time. It feels like one massive game with weird break points.

[-] eRac@lemmings.world 19 points 9 months ago

My wife and I had the same opinion. Magical to run around the castle for a few hours and do the early classes, surprisingly good combat mechanics, but then... Nothing.

It is really hurt by the inclusion of brooms. They necessitate a huge world so you can't cross it in a minute, but then it's too spread out and empty. At least in Ghost Recon my world-design-crippling flying devices have rockets and gattling guns.

view more: next ›

eRac

joined 10 months ago