this post was submitted on 21 Jan 2026
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[–] neukenindekeuken@sh.itjust.works 23 points 3 days ago* (last edited 3 days ago) (1 children)

So, the Kinect got a last minute change from corporate MS that completely ruined the device.

The Kinect SDK is insanely fast, accurate, and fun to use. This is because all of the processing for the IR and depth sensors/etc. was done on the physical Kinect device itself. it has its own processor to handle all of that. And it was lightning fast for what it needed to be. Imagine a kinect that instantly tracks your movements with sub-ms latency/lag. That's what the Kinect was supposed to be, and the SDK version of it was.

When they made the production/commercial version of it, someone high up without understanding the product thought that people would be able to hack into the Kinect and exploit it to steal MS's trade secrets and code for how it works if they could get access to the onboard CPU and memory of the device.

So they moved the processing for all the sensors into the XBox mainboard/CPU. This was further limited by a paltry amount of CPU/RAM given to any peripheral device so the rest could remain reserved for the game itself.

This completely ruined the device. It couldn't help but be laggy as fuck. it barely had any processing/compute time to handle the sensor data in a timely fashion.

Once again proving that corporate MBA fucks don't know what they're doing and shouldn't ever be allowed to tell engineers what to do or how to do it.

Edit: Developed a few custom games and products with the Kinect SDK over Unity3D and it was blazingly fast. This is how I know all this after doing some digging/research as to why the SDK experience was so wildly different from the commercial version.

[–] CascadianGiraffe@lemmy.world 7 points 2 days ago (1 children)

I was in the industry for nearly a decade and have witnessed so many similar situations. Hadn't heard about this one though, thanks for sharing. I was around in those days and was super excited about the Kinect but we didn't make anything in house with it so I never got the opportunity to see it function properly.

[–] chiliedogg@lemmy.world 6 points 2 days ago

It's one of the reasons Lionhead had to cancel the "Milo" game they showed off with the Kinect announcement. Without the on-board processing, the stuff they had already built couldn't run.

[–] Deceptichum@quokk.au 59 points 3 days ago (4 children)

The Kinect was actually pretty sick, it had limited games though. It was also great for the hacker/maker space at the time, easy mass produced 3d scanners? Fuck yeah.

[–] Jesus_666@lemmy.world 14 points 3 days ago (1 children)

Besides, even though people love to riff on it, Kinect Star Wars was actually great if you ignored everything but the Galactic Dance-Off mode. A very competent rhythm game where half of the songs are Star Wars filk? Sign me up!

[–] ApathyTree@lemmy.dbzer0.com 5 points 3 days ago

I love when games themselves are sort of meh, but there’s that one thing in them that keeps you hooked for hours and hours because it’s done surprisingly well for some reason.

When I played FFX I basically stopped playing the story when I found blitzball. I’m not sure if I ever actually finished the game. It was amazing use of 3-D space that actually played really well, at least compared to what else was around at the time.

[–] ZoteTheMighty@lemmy.zip 3 points 2 days ago

It was a doomed piece of hardware from the moment a Microsoft exec decided that console games should have registration keys. The only thing people talked about leading up to the Xbox One/PS4 launch was how evil Microsoft is for wanting to do that. Even after backtracking on it and apologizing, the narrative was set: the PlayStation is for gamers, the Xbox is for Microsoft's C suite. The technology of the Kinect was never the subject of discussion.

[–] Quicky@piefed.social 9 points 3 days ago (1 children)

My kids were like 3 and 5 when Kinect was released and they bloody loved it. Also Dance Central was superb for drunken adults.

Plus if Alien Isolation wasn’t scary enough already, a Kinect would dial it up a notch.

Definitely limited appeal and the tracking wasn’t great on the 360 version, but for those first two scenarios (younger kids and late night dancing) it was a superb party game.

[–] addie@feddit.uk 2 points 3 days ago (1 children)

"If you make noise in real life, then the alien will hear you in game.". As if A:I needed to be any more terrifying than it is.

Still - it's a very expensive bit of hardware to implement the microphone feature that eg. the Famicom had, and the 'tracking' functionality only benefits a couple of games. Bizarre decision to make it mandatory as part of the console.

[–] wizardbeard@lemmy.dbzer0.com 4 points 3 days ago

What are you talking about? It wasn't mandatory for any console. They packaged it in with some, so you'd get it in the same box, but you never had to plug it in.

And all the voice functionality worked with headsets as well. Definitely watched old roommates do Skyrim shouts that way for around 10 minutes until the novelty wore off.

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[–] aeronmelon@lemmy.world 43 points 3 days ago (1 children)

The Kinect is impressive for how high tech it is.

The Wiimote and sensor bar is impressive for how low tech it is.

PlayStation Move existed.

[–] ObsidianZed@lemmy.world 3 points 3 days ago

To be fair, the six-axis movement of the Move controllers was obviously impressive and a seemed to be a precursor to almost all VR controllers.

[–] Zink@programming.dev 14 points 3 days ago

We have the original Kinect and an old Xbox 360 permanently stationed in the living room of the house.

Being able to have Kinect Party or its prequel (Double Fine's Happy Action Theater) on the TV out there is absolute magic when you need to entertain a group of kids.

[–] Takashiro@lemmy.today 17 points 3 days ago (1 children)

I always thought that the Kinect was great , extremely fun , with a few limited games

The wii was great too , a bit "clunky" ,

But from the get go the proposition isnt as universal as playing a game the normal way ,

[–] ameancow@lemmy.world 4 points 3 days ago (1 children)

I adored the Wii, it had all the charm of a new nintendo system, but was also basically a Gamecube, it was, for a short time, the perfect game system.

I only wish I wasn't struggling with the destruction of my life and family when it was in its heyday.

[–] LemmyPlay@lemmings.world 1 points 3 days ago

Sorry to hear. Sounds intense.

[–] eco_game@discuss.tchncs.de 5 points 2 days ago (1 children)

I don't know, I always found it pretty fun on my Xbox 360.

[–] MML@sh.itjust.works 1 points 2 days ago

The game where you patch the water

[–] kandoh@reddthat.com 12 points 3 days ago (2 children)

They should've stuck it out with it included in the xbone. Offering a cheaper version without one split the playerbase and made development of any kinect features in Xbox exclusives infeasible.

[–] Quicky@piefed.social 3 points 3 days ago (6 children)

That and the one thing I thought was awesome - split screen TV so I could play a game and have a live football match or something on part of the screen. That was amazing at the time, I was gutted when they killed it off to get more resources for games.

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[–] explodicle@sh.itjust.works 2 points 3 days ago

We could've had finger tracking by now instead of thumbsticks that break frequently.

[–] massive_bereavement@fedia.io 19 points 3 days ago (1 children)

Actually it is fantastic for 3D scanning: cheap and does the trick. If you want to gift me one, feel free.

[–] recklessengagement@lemmy.world 2 points 2 days ago (1 children)

I have one but never used it for anything beyond the funky depth-camera visuals - how do you use it for 3d scanning?

[–] massive_bereavement@fedia.io 2 points 2 days ago

I feel it is well explained here: https://all3dp.com/2/kinect-3d-scanner-easy-beginner-tutorial/

I'm sure at the 3d printing community they can provide a better guide though.

But the guist of it is having a 3d scanner allows you to scan an object that then later you can print (with some editing). This is fantastic for making that broken plastic piece of a machine that otherwise would be working.

[–] BigBananaDealer@lemmy.world 9 points 3 days ago (1 children)

playing skyrim with kinect was genuinely the best way to play the game

[–] Entertainmeonly@lemmy.blahaj.zone 7 points 3 days ago (3 children)

I only remember it allowed you to speak shouts. While interesting use, memorizing made up words was not on my list of fun.

[–] GreenKnight23@lemmy.world 19 points 3 days ago

magic sucks because I can't remember the words.

what a barbarian thing to say.

/s

[–] BigBananaDealer@lemmy.world 11 points 3 days ago (1 children)

too immersive for some i guess. made me feel like the real dragonborn

[–] Entertainmeonly@lemmy.blahaj.zone 2 points 3 days ago (1 children)

So, the fact they could have done this with any mic you plug in but didn't, is just too immersive? You're totally right.

[–] BigBananaDealer@lemmy.world 5 points 3 days ago (22 children)

im not sure what youre trying to say

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[–] umbraroze@slrpnk.net 1 points 3 days ago (1 children)

Skyrim actually supported a load of commands . And it worked pretty reliably with my weird foreign accent.

(Ekvip duul wepöns. ...Ekvip bou. Kvik seiv.)

It actually made sense to use those a lot of times. I felt it went way past the gimmick territory!

[–] chiliedogg@lemmy.world 1 points 2 days ago

Some of the Mass Effect games also let you issue squad commands through Kinect. It was handy.

[–] robomuffin79@lemmy.world 10 points 3 days ago (1 children)

This incident made his decision to euthanise his wife far more easier

[–] Nomorereddit@lemmy.today 5 points 3 days ago

Nah I loved it. Was great for watching videos

[–] FiniteBanjo@feddit.online 12 points 3 days ago

This is why he spoiler spoiler right before the start of Silent Hill 2.

[–] baatliwala@lemmy.world 2 points 2 days ago

Wdym it was awesome

[–] samus12345@sh.itjust.works 4 points 3 days ago* (last edited 3 days ago)
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