this post was submitted on 10 Dec 2025
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[–] dumples@midwest.social 2 points 3 hours ago

I've always wanted to play a MEGA-DUNGEON with a DM who wants to run one. I love to making a 2-3 level dungeon when I DM but I don't think I can do a MEGA ones.

[–] mech@feddit.org 16 points 7 hours ago* (last edited 7 hours ago) (1 children)

Plot twist: It's just a printout of the DM's last Dwarf Fortress save.
Below level 23 is where the FUN starts.

[–] Quetzalcutlass@lemmy.world 4 points 5 hours ago

The mandatory water-themed floor is only there because the DM messed up making a waterfall. Again.

[–] MonkderVierte@lemmy.zip 5 points 8 hours ago

There's a labyrinth in the labyrinth.

[–] azrendelmare@ttrpg.network 5 points 8 hours ago

Man, you should see my mom's megadungeon; this is fucking tiny.

[–] chunkystyles@sopuli.xyz 28 points 17 hours ago (2 children)

And now I want to play Dwarf Fortress again.

[–] 8263ksbr@lemmy.ml 8 points 16 hours ago

: ) now i want to replicate that dungeon in dwarf fortress

[–] geolaw@lemmygrad.ml 4 points 15 hours ago

Or NetHack?

[–] KoboldCoterie@pawb.social 47 points 19 hours ago (3 children)

I'd watch a video of someone with architectural experience analyzing these old dungeons and ranting about how impossible to construct and functionally useless they are for anything other than dungeon delving.

[–] elvith@feddit.org 29 points 16 hours ago (5 children)

For starters, just ask your DM three questions (assuming enemies are sentient and civilized beings, not just "wildlife") and watch him sweat nervously:

  • Where do the enemies sleep?
  • Where do they cook, eat and store food?
  • Where are the toilets?
[–] MonkeMischief@lemmy.today 28 points 14 hours ago* (last edited 14 hours ago) (2 children)

In a lot of modern guides on dungeon design, they stress thinking this stuff out. Yeah you should definitely have some idea why the inhabitants are here and not elsewhere, where their supplies come from, and how they interact with whatever else calls this place home.

They should have a place to sleep, eat, maybe recreation even. While the PCs poke around, the dungeon denizens shouldn't just be waiting around in preset rooms, fully ready to fight like MMO mobs. They could be on patrol, raiding their neighbors, sleeping, arguing, partying, whatever.

There's even fun things you can do with this like inter-faction conflicts between floors or other regions. Do the Orcs fear the dragon at the bottom of the dungeon?

Do the bandits have an uneasy non-aggression pact with a lich? Or are they constantly embattled with seemingly limitless undead because they're struggling for a legendary artifact?

Somebody's gotta reset all those traps, too.

Players should definitely feel like trespassers in a living place. Few people enjoy that ancient style of dungeon delving anymore, where you slay a band of kobolds, answer a sphinx's riddle, then bust in on a vampire who's as confused about why they're there as you are!

Where are the toilets?

Maybe the hallway but the local gelatinous cube roombas it up. (Eeeeeww) ... Or a room has holes dug dropping into an underground river. Or just a really deep pit, or a convenient portal to the Abyss LOL.

You can have fun with this stuff.

[–] jherazob@beehaw.org 6 points 7 hours ago (1 children)

Now i have an itch to go reread Dungeon Meshi

[–] ulterno@programming.dev 3 points 7 hours ago

I watched the Anime and I feel like it expands on the above concept very well.
Lots of fun.

[–] Iron_Lynx@lemmy.world 5 points 7 hours ago* (last edited 1 hour ago)

Where are the toilets?

(...) Or a room has holes dug dropping into an underground river. Or just a really deep pit, or a convenient portal to the Abyss LOL.

Or to the Underdark. The Drow must hate the dungeon occupants...

I ran a bitd game with a civil engineer playing a leech. 'Where does the poop go' got a lot of people killed.

[–] SteelSky@lemmy.world 7 points 14 hours ago

My DM would burst out laughing at those questions and respond with:

YOU'RE the adventurers, aren't ya? So:

  • explore and find out
  • explore and find out
  • explore and find out
[–] scratchee@feddit.uk 6 points 15 hours ago

DM sweats profusely, starts searching for books on underground ecosystems.

[–] squaresinger@lemmy.world 5 points 14 hours ago

Make the enemies coprophages and all the problems sort themselves out.

[–] Xyre@lemmus.org 9 points 17 hours ago

Someone should make a 100% science-based dungeons game.

[–] roflo1@ttrpg.network 6 points 17 hours ago (1 children)
[–] squaresinger@lemmy.world 3 points 14 hours ago

Lindybeige! Haven't seen that guy in ages! And he's still active!

[–] lime@feddit.nu 8 points 14 hours ago

this is why i do theatre of the mind

[–] edgemaster72@lemmy.world 17 points 21 hours ago

In the back of the 2014 DMG is a set of tables for generating random dungeons. I thought it would be fun to see how that goes. After spending maybe 6 hours on it across a few days, the abomination I created ended up making DungeonScrawl crash in my browser and be unable to work on it further, but if it hadn't it probably would've ended up like roughly 1/4 of this.

1/10 do not recommend

[–] finitebanjo@piefed.world 8 points 20 hours ago

Ha! Level 1 of 23

[–] NuraShiny@hexbear.net 2 points 15 hours ago

Has anyone actually played this module? I ask because I want to know if it has better design then: Open door -> solve combat encounter or puzzle -> open next door.

[–] CPMSP@midwest.social 2 points 15 hours ago

Maximum effort!

[–] Harvey656@lemmy.world 1 points 16 hours ago

I feel called out.