jounniy

joined 2 years ago
[–] jounniy@ttrpg.network 2 points 11 hours ago (3 children)

Because a flying Rhino is a pretty absurd rules interaction.

 
[–] jounniy@ttrpg.network 2 points 22 hours ago

From playing a Sci-Fi campaign once, I can confirm that this is true.

[–] jounniy@ttrpg.network 15 points 3 days ago (3 children)

Option one sounds a lot cooler and more impressive, but option two sounds funnier.

[–] jounniy@ttrpg.network 1 points 3 days ago

"Should jail sentence time be based on race?" will allways be one of my favourite posts ever.

[–] jounniy@ttrpg.network 1 points 6 days ago

Thanks for pointing this out, that’s better than what I could've said to explain it. The DM can always make changes without adhering to any limitations, but if they are a good DM, they'll at least try to be consistent. And that’s the least I expect from professional writers. (And I similarly expect them to wait for the actual rules of the system to be published before writing an adventure.)

[–] jounniy@ttrpg.network 1 points 6 days ago

I love this gem. The only thing they got a but wrong is that bardic inspiration could actually be whispered, since it only requires the target to be able to hear you.

[–] jounniy@ttrpg.network 2 points 6 days ago

It is in this regard. It might be poorly balanced, but there are rules for things like the sound a spell makes or the specific spells available to NPCs. There are a lot more rigid systems, but DnD definetly isn’t on the casual side either.

[–] jounniy@ttrpg.network 1 points 6 days ago

I feel you. I'm currently planning to run it someday and there are just so many things I'll definetly change.

[–] jounniy@ttrpg.network 1 points 6 days ago

Glad someone else knows it. As a player who frequently had to transcribe spells into roll20, I always just assume other people know the components certain spells take to cast and then end up confused if they don’t.

[–] jounniy@ttrpg.network 7 points 1 week ago* (last edited 1 week ago) (2 children)

Yes they could. But they did not. That's what I'm crititicising. Perception is one of the most used skills ever. It would not have hurt not to use it here. And if you really want to, then give her some kind of ability that actually let's her do that, because these kind of things can be missleading to new players/DMs and puts extra work on the DM.

And I really like less strict systems like M&M too, but if you write something in a more rigid system, you should adhere to the rules of that system. Or in this case: You shouldn't start writing full on adventures in an unfinished system.

[–] jounniy@ttrpg.network 5 points 1 week ago

Some do. I know I do. It limits what casters can do at least a little.

[–] jounniy@ttrpg.network 6 points 1 week ago* (last edited 1 week ago)

Because it would make subtle-spell kind of redundant and why even use components in the first place if they cannot be used to tell you are casting something?

 

For reference: There is a duell in the module where a shaman tries to secretly help one NPC by continously casting Cure Wounds on him while supposedly only helping him "stand up" after he intentionally let‘s himself fall prone. To spot this, a PC has to specifically declare checking for interventions a then suceed a DC 15 perception-check despite being within earshot…

 
 
 
 
 
 
 
 
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submitted 2 years ago* (last edited 2 years ago) by jounniy@ttrpg.network to c/rpgmemes@ttrpg.network
 
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