I can now confidently say that I am a Veteran because I have no idea how the players should’ve known to just start murdering people.
jounniy
Forgive my ignorance, but what is salt in the wound?
Probably. But some things just don’t make sense no matter how hard you try.
I mean… Gnolls are evil. Basically all fiends are evil. Having evil races where killing them is almost always morally correct is not a problem in itself. The problem is making it so that some races are inherently evil without actually explaining why. All my examples have some kind of cosmic evil embedded in their nature. But that’s not gonna be the norm. If all your evil races and all your good races are so by nature without any way of changing that, it’s bad writing and bears the risk of implying that people are created either good or evil.
And as far as I can remember, that kind of explanation never existed for Orcs or Kobolds. They were evil by nature without explanation.
I think you overestimate how many people are gonna care about that kind of things when their lives are at stake. Rats are not that rare or unusual.
Sounds like the real problem was not your strategy but the fact that this weapon was very much not scaling with you powerlevel and really unbalanced.
I am somehow very happy that you actually mentioned that you’ve never played DnD. The honesty just feels very refreshing somehow.
While that is correct, it’s not like your allies are indestructible cover, so I'd say it’s fair. But I don’t really have to tell you I guess.
So when he realised that your last build would have been more balanced then the current one, he just decided to do what he could have done from the start by adding more enemies?
What template was he using before?
I meant consistently as in "has no chance of failure". Wish is already powerful enough and is likely intended as the "brute force solution" anyway.
A fair method. I sometimes wish DnD was designed around it a bit more.
What in the hells have I just seen?