Aielman15

joined 2 years ago
[–] Aielman15@lemmy.world 2 points 1 day ago (2 children)

Is it a sky puppy or a sky kitty?

[–] Aielman15@lemmy.world 13 points 1 day ago (5 children)

I signed this petition. I've also signed other petitions over the years, I regularly donate to WWF and do other activities that I deem worthy of my time and money.

Caring about games preservation doesn't mean that I only care about games preservation.

Also, why is it that games preservation is a first world problem, but "stop putting ads everywhere" isn't? Where do you draw the line?

[–] Aielman15@lemmy.world 11 points 3 days ago

When we introduced Sigil, we imagined a powerful 3D virtual tabletop where you could share maps, minis, and environments with your friends and fellow players. While that vision inspired thousands of players and creators, we couldn't sustain the level of ongoing development support that Sigil—or our community—deserved. That’s on us.

Maybe next time don't rush a product out of the door and then fire two thirds of the dev team?

[–] Aielman15@lemmy.world 2 points 4 days ago

I'm looking at a very good boy. What about you?

[–] Aielman15@lemmy.world 11 points 5 days ago

Almost as terrifying as a giraffe!

[–] Aielman15@lemmy.world 103 points 1 week ago (15 children)

Journalism at large is dangerously close to dying. People favour free click- and rage-bait headlines on Facebook over quality journalism. The latter can't compete because quality costs money, while cheap quality articles oversaturate the market. AI only exacerbated the issue.

[–] Aielman15@lemmy.world 0 points 1 week ago* (last edited 1 week ago)

Dreamworks just produces mediocre slop with the occasional banger, the Shrek effect got nothing to do with it. They also gave us Kung Fu Panda, How to Train your Dragon, and The Last Wish over the years, which are all great. I'm also a fan of Wild Robot, although I think the third act doesn't really flow as nicely as the previous ones.

I've seen it said that Japanese Animation is so popular because they treated it as an art form and took it seriously for both children's and adult media, and it's definitely another window into what the world would be like if the industry in the US stayed on that course from the early 00s

Most of the anime production of the last two decades is generic shonen slop, the fact that it became popular has nothing to do with taking it seriously and it's not a metric of quality. There's some good stuff in there amid the bad, but that's the same for western animation.

[–] Aielman15@lemmy.world 2 points 1 week ago (1 children)

It's a great picture, but I can't help but feel that the scale is wacky as hell, unless that cathedral was built by literal giants.

[–] Aielman15@lemmy.world 6 points 1 week ago (3 children)

Is it angry or hungry?

[–] Aielman15@lemmy.world 3 points 1 week ago (2 children)

Funnily enough, I don't think even True Resurrection would save you in that case.

The spell resurrects anyone except people who have died of old age, and dying by negative hit points would count as old age IMO. Even if you go ahead and cast it, the spell doesn't alter your HP in any way, so you'd be resurrected with negative HP and die anyway.

[–] Aielman15@lemmy.world 16 points 1 week ago (2 children)

I suppose it depends heavily on nostalgia.

I have no attachment to Nintendo brands nor Mario Kart in particular. My sister bought a Mario Kart Wii game a few years back and I didn't care much for it. Having grown up with CTR on PS1, and Spyro and Crash as platformers, I immensely enjoyed the remake.

I like how the kart handles, and the turbo mechanic is a lot of fun and has a lot of depth. But I suppose that MK fans have other things they enjoy from their franchise.

[–] Aielman15@lemmy.world 10 points 1 week ago

To be fair, I'm not american, and the first thing I thought was "has there been another attempt at Trump's life?" lol

20
Pathfinder v1.0 (lemmy.world)
submitted 2 weeks ago* (last edited 2 weeks ago) by Aielman15@lemmy.world to c/dnd@lemmy.world
 

cross-posted from: https://lemmy.world/post/37339147

The Ranger may actually be my favourite class because of its mesmerizing blend of warrior tropes, nature-themed abilities and pet (sub-)classes being my jam in every game I play. That being said, I find the DnD rendition of this iconic class an aimless and uninspired mishmash of dull features that never quite manage to differentiate it from other classes, thus resulting in the Ranger playstyle feeling like a mix of Fighter, Rogue and Druid, while never reaching the heights of any of those classes.
Things didn't improve with DnD 2024, which scrapped most of its unique features and replaced them with spell-like effects in an attempt to fix the quirkiness of the original class (which had, admittedly, a lot of features that never amounted to much because of how narrow and restrictive they were)

When I decided I'd finally play as a Ranger, I set out to create a homebrew class that would tick all my boxes and give it a unique identity of its own. From the combined efforts of a friend and myself, the Pathfinder was born.

The main feature distinguishing the Pathfinder from the Ranger is the inclusion of the pet right off the bat at 2nd level, now a part of the core class instead of being relegated to a single subclass: this was done as I felt the pet was THE defining feature that set the Ranger apart. The pet's capabilities were also expanded with 10 distinct stat blocks that should allow for much greater customizability than the generic "Beast of the Land/Sea/Sky" from DnD5e, which often feel as amorphous blobs with little thought given to the animal they're meant to represent.
From there, we focused on salvaging and enhancing its nature-themed features to further define the Pathfinder as an intrepid explorer and expert survivalist.

The class has not yet been playtested, but I will report back once I do and update the class accordingly.

PDF DOWNLOAD: https://mega.nz/file/WU8nHJoI#eii47dPmBNTYQrSC9IucIpdlX0IObzc1sI2e9emkW2M
HOMEBREWERY LINK: https://homebrewery.naturalcrit.com/share/3_tXaVnD67Lx

Or open the spoiler below to read the class directly from Lemmy (it may take a while to load):

spoilerPage 1 - Cover Page 2 - Class features Page 3 - Class features Page 4 - Class features Page 5 - Class features Page 6 - Subclasses Page 7 - Subclasses Page 8 - Subclasses Page 9 - Appendix: Tamed beasts Page 10 - Appendix: Tamed beasts Page 11 - Appendix: Tamed beasts Page 12 - Appendix: Tamed beasts Page 13 - Appendix: Tamed beasts Page 14 - Backcover

10
Pathfinder v1.0 (lemmy.world)
submitted 2 weeks ago* (last edited 2 weeks ago) by Aielman15@lemmy.world to c/dndhomebrew@lemmy.world
 

The Ranger may actually be my favourite class because of its mesmerizing blend of warrior tropes, nature-themed abilities and pet (sub-)classes being my jam in every game I play. That being said, I find the DnD rendition of this iconic class an aimless and uninspired mishmash of dull features that never quite manage to differentiate it from other classes, thus resulting in the Ranger playstyle feeling like a mix of Fighter, Rogue and Druid, while never reaching the heights of any of those classes.
Things didn't improve with DnD 2024, which scrapped most of its unique features and replaced them with spell-like effects in an attempt to fix the quirkiness of the original class (which had, admittedly, a lot of features that never amounted to much because of how narrow and restrictive they were)

When I decided I'd finally play as a Ranger, I set out to create a homebrew class that would tick all my boxes and give it a unique identity of its own. From the combined efforts of a friend and myself, the Pathfinder was born.

The main feature distinguishing the Pathfinder from the Ranger is the inclusion of the pet right off the bat at 2nd level, now a part of the core class instead of being relegated to a single subclass: this was done as I felt the pet was THE defining feature that set the Ranger apart. The pet's capabilities were also expanded with 10 distinct stat blocks that should allow for much greater customizability than the generic "Beast of the Land/Sea/Sky" from DnD5e, which often feel as amorphous blobs with little thought given to the animal they're meant to represent.
From there, we focused on salvaging and enhancing its nature-themed features to further define the Pathfinder as an intrepid explorer and expert survivalist.

The class has not yet been playtested, but I will report back once I do and update the class accordingly.

PDF DOWNLOAD: https://mega.nz/file/WU8nHJoI#eii47dPmBNTYQrSC9IucIpdlX0IObzc1sI2e9emkW2M
HOMEBREWERY LINK: https://homebrewery.naturalcrit.com/share/3_tXaVnD67Lx

Or open the spoiler below to read the class directly from Lemmy (it may take a while to load):

spoilerPage 1 - Cover Page 2 - Class features Page 3 - Class features Page 4 - Class features Page 5 - Class features Page 6 - Subclasses Page 7 - Subclasses Page 8 - Subclasses Page 9 - Appendix: Tamed beasts Page 10 - Appendix: Tamed beasts Page 11 - Appendix: Tamed beasts Page 12 - Appendix: Tamed beasts Page 13 - Appendix: Tamed beasts Page 14 - Backcover

 
 
 
 

First published in 1989, Sword World RPG was created by Group SNE and quickly became Japan’s most influential tabletop roleplaying game. Built on a distinctive 2d6 system and renowned for its emphasis on teamwork, structured play, and accessible storytelling, Sword World has been a cultural force for over 35 years, inspiring novels, actual-play series, anime adaptations, and video games.

Quickstart marks the first step toward the game’s full English debut, which will be launched via crowdfunding early next year

 

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