Aielman15

joined 2 years ago
[–] Aielman15@lemmy.world 4 points 9 hours ago

Without going into much detail, I know of an indie studio where the game director wanted a lot of personal oversight on many things, music included. From giving other games' tunes as a moodboard to take inspiration from for specific tracks, to minutiae like removing an instrument, swapping an instrument for another one, slowing or increasing the beat...

I don't think it's a matter of indie vs AAA studios as a lot of people here are making it out to be. It's a matter of how big of a personality the game director is, and how much oversight they want over their game.

[–] Aielman15@lemmy.world 6 points 9 hours ago* (last edited 9 hours ago) (2 children)

I don't understand what this feat does.

Wouldn't I be able to accomplish the same results via regular roleplay and a Deception check, without the need of a feat?

It's like having a feat that allows me to make a check to climb a building. Like, sure, that's nice, but I could accomplish the same by... Telling the DM I want to climb the building, and passing the required check.

[–] Aielman15@lemmy.world 3 points 2 days ago (1 children)

Woah, that's awesome.

I would love to use it as wallpaper for my pc, but I'm too accustomed to dark mode to have so much white on my screen all at once...

[–] Aielman15@lemmy.world 9 points 3 days ago* (last edited 3 days ago) (1 children)

I played the first one and, although I found it amusing, I agree it was mostly a one-joke game, which turned me off from trying the sequel.

I'm kind of curious now. Thanks for the recommendation!

[–] Aielman15@lemmy.world 35 points 5 days ago (3 children)

I very much doubt that when (if) the game releases, it will be worth the wait and live up to the hype.

[–] Aielman15@lemmy.world 3 points 6 days ago

Basically a different flavour of Armello.

[–] Aielman15@lemmy.world 2 points 1 week ago (1 children)

I feel like everybody will answer "Silksong" for the foreseeable future lol

As for me, I've been in a mood for zombie games for the past few months. There are a LOT of them, but good ones? Not very much. I finished RE2make (which I kind of liked, with reserve) and RE3make (which I despised) at the start of the year, then moved to RE8, but I found it disappointingly boring, so I switched to Dying Light, which I've played for the past two months.

It's technically a replay because I played it already a few years back, but I didn't bother with the DLCs because I was kind of over with it by the end of the story, so I hope to 100% it this time. I really like it actually! I just find open world games exhausting in the long run as they drag on a bit too much.

[–] Aielman15@lemmy.world 7 points 1 week ago

You're right! It also infringes on Nintendo's exclusive patent to (a) show things on a screen, (b) move said things with a controller, and (c) display written text via alphanumeric strings.

[–] Aielman15@lemmy.world 3 points 1 week ago

#2. I just don't feel it, today.

[–] Aielman15@lemmy.world 1 points 1 week ago* (last edited 1 week ago) (1 children)

The show diverged a lot from the books, but it roughly covered the first four books. By many, the fourth book is considered where the series really finds its way and crafts an identity of its own, so they cancelled it just as the story was getting into the best parts.

That being said, the fourth book is also widely considered one of, if not the, best book of the entire series, and despite the third season being for the most part based on it, the show's ratings were getting lower and lower, so the cancellation made sense.

I have read some good reviews of the last season, but I haven't watched it to confirm them. I was left so disappointed by the first season that I never watched anything past that. I could've lived with the (pretty much mandatory, considering the books' size) cuts for pacing, and I could've been fine with some of the original stuff they threw in, but the entire show just felt cheap. Like, '90s Young Hercules cheap. And not in a good way.

[–] Aielman15@lemmy.world 6 points 1 week ago (5 children)

I'd rather forget that episode existed lol

 
 

First published in 1989, Sword World RPG was created by Group SNE and quickly became Japan’s most influential tabletop roleplaying game. Built on a distinctive 2d6 system and renowned for its emphasis on teamwork, structured play, and accessible storytelling, Sword World has been a cultural force for over 35 years, inspiring novels, actual-play series, anime adaptations, and video games.

Quickstart marks the first step toward the game’s full English debut, which will be launched via crowdfunding early next year

 

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