Aielman15

joined 2 years ago
[–] Aielman15@lemmy.world 3 points 2 days ago

I'm sad this is probably going to replace the older ones, like RE2make and RE3make did.

[–] Aielman15@lemmy.world 10 points 2 days ago (5 children)

Is this an historically accurate Strand-type game?

[–] Aielman15@lemmy.world 8 points 2 days ago (2 children)

Last time I replayed Emerald, me and my friends had a lot of fun playing with the custom phrases.

spoiler

[–] Aielman15@lemmy.world 8 points 2 days ago (4 children)

The difference is that "DnD Next" was just a placeholder name, they were very clear about that and never intended to use it officially, same as OneDnD.

DnD 2024 never made any sense in the first place. Of the first three core manuals, only one was released in 2024 proper. It was just dumb and led to unnecessary confusion.

[–] Aielman15@lemmy.world 8 points 4 days ago* (last edited 4 days ago)

Point taken, I've edited the title. It was not my intent to disparage others, I've actually enjoyed playing Coromon.

The entire review is subjective and to be taken as such! Nothing I said is objective. This is just my favourite in a long time and I wanted to convey that - admittedly I fucked up the wording.

 

(I don't plan on this becoming a series, but I'd love to talk about more indie titles that I liked in the past few years. and I hope you'll enjoy reading my thoughts on them!)

LumenTale is an upcoming monster collector with a planned Spring 2026 release date at the time of this writing. The story follows the protagonist, Trey, who wakes up deep in a forest without his memories and decides to become a "Lumen" (this world's equivalent of Pokémon trainers) to explore the region and learn more about his past.


Amnesia in 2026? A bit cliché, if you ask me.

The game promises to be a story-heavy RPG, and yes, there is a lot of text in the demo. Buyer beware. But where the game truly shines is when it lets the player breathe and explore at their own pace, meeting the colorful cast of critters on the way to their next quest marker. From the five starter monsters to the dwellers of the nearby forest, the monster design is the selling point of the game, and I honestly think it's the best in the genre - including some of the lastest generations from its multi-billionaire competitor.


If anything was to happen to Almyuna, I'd kill everyone in this room and then myself.

Animon - that's what these critters are called - are pure emotions coalesced into monster form: they may be born from happiness (Felicis), rage (Furor), sadness (Mestus), deceitfulness (Horrens) or serenity (Sereum). These emotions play an active role in battles, as they can be used to trigger the Animon's hidden quirk - for example, Felicis Animon can heal the party, while Furor ones can deal additional damage. I always come back to this, but the art direction is stunning, and I love how the artists incorporated those emotion into the monsters' design, reinforcing the idea that these creatures are literally born from feelings. I hope emotions will play an even bigger part in the gameplay as the story unfolds.
The developers have been tight-lipped and have only showed a bunch of Animon so far, but every one of them has became my favourite critter in videogame history. If you think I'm overselling them, take a look for yourself!


Try to pair the starters with their respective emotion!

The gameplay is standard monster collector fare: send your monsters onto the field (up to four at a time, which is unusually high) and engage in turn-based combat, using super-effective moves to deplete the enemy's health bar. I love turn-based games, but fielding four monsters at once makes for a chaotic environment where planning my strategy became a bit too difficult for my little brain - although, to be fair, I only played with the combat system for a few hours, certainly not enough to understand its intricacies. On the other hand, main boss battles are fought against a single strong Animon, which possesses additional health bars and can execute two moves per round. I think the game truly shines at times like these.


The epic music in the background really sells the urgency of the situation.

The environments shown in the demo are pretty standard RPG fare - a bucolic village, and forest stuck in perpetual autumn - but the game promises an interesting spin. You see, most RPGs are based on Western Medieval European culture, but this game's devs are Italian, and they're dying to let you know it. The game's world is, quite literally, fantasy Italy, called "Talea". When read in English, it sounds like the Italian pronounciation of their country (clever!). Talea is split into a technocratic north, Logos, and a religious conservative south, Mythos: two halves divided by a centuries-long war that ended not too long ago, but whose scars still plague the collective memory of its citizens. If you know Italian lore, it's not too far from the truth.
The devs have promised fantasy renditions of their most iconic locations, including Rome, Naples and Milan, but they really sold me on the idea when I watched the trailers and noticed that these locations haven't been tranported into the game 1:1, but mixed with other cultures as well. There are Japanese vibes in Mirasilva, for example, which seems the game's take on real-life Alberobello.


Weebs have conquered southern Italy, apparently.

The graphics are colorful, with vibrant palettes and unusually detailed environment design - I was surprised to discover that each interior was hand-made, and no two houses share the same shape or set of furniture. Despite the fact that not too many useful items or lore-heavy conversations can be found in these maps, I loved exploring them and getting a sense of each homeowner's personality through their décor.


Yes, I thought as much.

The game has a lot of additional content in addition to its cast of colorful critters: by visiting unique locations, the player is rewarded with a postcard of that location; they can also cook lore-accurate Italian recipes (including pizza), craft items, and buy collectible cards featuring the game's monsters. If you are addicted to the TCG craze of late, this is probably going to pique your interest. On top of all that, the player can buy furniture to customize their monster "boxes" (here called Anispace), in a way that's reminiscent of Pokémon Ruby and Sapphire's secret bases. There are, of course, shiny variants of Animon too, which are called "Lost" in this game. The twist? They're not simple color-swaps, but unique redesigns of their respective monster. Cool! And the Lost variant is mirrored in the overworld, where your monsters follow you around while walking. I really love this feature.


Somebody in the game's Discord has already found a Lost starter.

All in all, the demo only covers two areas and a small portion of the game's story, but what's been shown so far looks promising. It's not a pick-up-and-play game like other monster collectors (there is a lot of text-heavy dialogue in here), which is not necessarily a bad thing, but it's worth mentioning if it's not your cup of tea. But if you're looking for a unique entry in the genre, this title's worth keeping your eyes on. The demo is currently live, and it plays wonderfully on Steam Deck too, so give it a try! If you're still unsure, you can take a look at the game's trailer here.

[–] Aielman15@lemmy.world 8 points 6 days ago* (last edited 5 days ago) (1 children)

Yeah, the video puts a LOT of data together, but I don't think it interprets that data correctly and the conclusion is skewed. At a certain point, it says "for every brown game, there's a Just Dance or Super Mario game to balance it off", which, sure, it's technically true, but nobody ever accused those games to be brown in the first place.

There certainly was a tendency in using a more prominent brown/green filter and/or excessive bloom in games during that time. The video posits that it may be due to gamers aging (something along the line of "a player playing Kingdom Hearts on PS2 who then grows up and plays Gears of War on X360 may wonder where the colours went"), but I remember a lot of series turning brown that weren't before: compare Ace Combat 4 to Ace Combat 6, Resident Evil 3 to Resident Evil 5, and even Call of Duty 2 to Modern Warfare 2.

EDIT: Some more examples among non-shooter series to demonstrate that shooters were not the only genre affected by this: Need for Speed Underground 2 vs Need For Speed Most Wanted, Deus Ex vs Deus Ex: Human Revolution, Spyro 2: Ripto's Rage to Spyro: Dawn of the Dragon. The latter puts to rest the theory that gamers think that games became brown only because they switched to more mature games as they grew up.

[–] Aielman15@lemmy.world 2 points 6 days ago* (last edited 6 days ago)

I agree with you, I just don't care about gamerscore and I don't think it has any relevance in any topic.

We all know she is not a gamer, we all know she's an ex-AI exec and that's why I think she doesn't have what it takes to save Xbox. I just think that using achievements as a metric and being proud of having more achievements than another person is weird.

I also think that her setting up an Xbox account to play a month before her promotion is a stupid "how do you do, fellow gamers?" marketing pitch that I'm not sure why was attempted in the first place.

[–] Aielman15@lemmy.world 2 points 6 days ago (1 children)

Huh, I wasn't familiar with the concept. Thanks for showing it to me.

[–] Aielman15@lemmy.world -2 points 1 week ago (5 children)

Gamerscore is a useless metric and doesn't prove how much of a "gamer" a person is. I had a low gamerscore back in the X360 days because I played few titles per year, but I would play them for countless hours for fun and not to chase fake internet points. Add to that the hours spent on emulators and other platforms with no achievement, and it's no wonder I never cracked 100,000 until, years later, Covid and GamePass let me play more games than I usually do (I've since jumped to PC, so my gamerscore hasn't increased since then). Heck, I have friends who only have a few thousand fake points because they have spent thousand of hours on the same few games, while I usually hop from game to game as I chase different experiences.

Even if the above wasn't true, I fully expect someone who has a real job to have less time to devolve to gaming, which means less gamerscore. I don't want Microsoft (or any company, really) run by sweaty neckbeards who spend more hours in their man-cave than the outside world. I want those companies to be run by competent people who understand and care about the gaming industry. Which is not to say that the ex-AI exec cares about any of that stuff, but her lack of gamerscore doesn't mean anything.

Sharma having no gamerscore is not the problem. The problem is her not having any gaming background and having been cherry-picked by Nadella because she was an AI exec. Xbox desperately needs new blood and a bold vision to resurrect their dying brand, but I doubt she's the one who'll save the day. I'll be more than happy if she proves me wrong a few years from now, though.

[–] Aielman15@lemmy.world 10 points 1 week ago (2 children)

3x speed is nice, but I can already do that on emulators.

If this is the same port that was sold on consoles, you can speed the game up while maintaining the music at the correct pace, which you cannot do on an emulator. It makes the game 100% more bearable.

[–] Aielman15@lemmy.world 1 points 1 week ago

"The developer made fun of the death of Charlie Kirk" is not a hateful comment just a fact.
"This developer is a fascist" is more hateful then the stated review above.

Ok.

[–] Aielman15@lemmy.world 2 points 1 week ago

No, I'm offended by you talking like a 17yo who just discovered Kant.

But go on, please, talk about the ethics of moderating hateful, bigoted, racist rhetoric on the biggest gaming platform.

 

I don't know if the game will ever go anywhere or fade into vaporware hell, but even if that's the case, the trailer's too fun not to share.

https://store.steampowered.com/app/4193010/Hypernet_Explorer/

Hypernet Explorer is an immersive-sim roguelike set in a weird and alternate 2001, where the Y2K bug shattered reality and erased most modern technology, that is slowly being rebuilt using magic and the occult.
Form a party to explore a 92 floor skyscraper that barely holds the cosmos together or just get lost in alternate activities; manage a cursed pizza place, become a certified tarot reader, date yourself from another plane of existence, start your own space program, get filthy rich by manipulating the soul market and... go bowling with your beloved cousin.
Every boundary that once separated religion, science, finance and magic is now obsolete so... do what thou wilt.

Honestly, I could use some of this shit into a TTRPG campaign, it's just too good.

Names are power...and money is power! And it happens that Mario Draghi's name is written over a billion times on 14.5 billion euro banknotes in pre-printing phase. This gives hypercapitalists who amassed huge amounts of euros huge arcane and political powers.

 

Reports are inconclusive at the moment. Some users have reported worse performance, others swear that uninstalling mods and/or verifying the game's files has fixed their performance issues.

This is not the first Capcom game to use Enigma.

EDIT March 3rd, 2026: a bit less than a month after adding it, Capcom has removed DRM from the game. https://steamdb.info/app/2050650/history/

131
submitted 1 month ago* (last edited 1 month ago) by Aielman15@lemmy.world to c/games@lemmy.world
 

GoG is giving away the Alone in the Dark trilogy for the next three days. As usual, claiming the game automatically subscribes you to the GoG marketing newsletter, but you can simply go to your account page and unsubscribe again.

 

Has anyone tried this game? It's yet another take on modernizing OSR, which apparently has gathered a few enthusiastic players.

I've heard that it doesn't do anything new, but what is there, it's excellent. I've been feeling the itch for a dungeon crawl for quite some time now (all my parties have been playing narrative-heavy DnD5e/5.5 and it's becoming a bit stale tbh), so I wanted to master something different. Do you have experience with Shadowdark? Would you recommend it? Is there something I should pay attention to? Tips on how to run OSR?

 

They are the most precious thing I've laid my eyes on this year! I haven't met them yet but I'm enjoying the pictures.

 

cross-posted from: https://lemmy.world/post/41760506

https://media.dndbeyond.com/compendium-images/ua/mystic-subclasses/mrF6k4xf0yYFJL2m/UA2026-MysticSubclasses.pdf

Four subclasses:

  • Monk: Way of the Mystic Arts
  • Paladin: Oath of the Spellguard
  • Rogue: Magic Stealer
  • Warlock: Vestige Patron
5
submitted 1 month ago* (last edited 1 month ago) by Aielman15@lemmy.world to c/dndnext@ttrpg.network
 

https://media.dndbeyond.com/compendium-images/ua/mystic-subclasses/mrF6k4xf0yYFJL2m/UA2026-MysticSubclasses.pdf

Four subclasses:

  • Monk: Way of the Mystic Arts
  • Paladin: Oath of the Spellguard
  • Rogue: Magic Stealer
  • Warlock: Vestige Patron
 

cross-posted from: https://lemmy.world/post/40402237

While other builds circulated online already, this one is said to be almost complete, as it's taken from where the game was before being cancelled at the last minute. Standouts to this new one are the final boss fight (the Tyrant) and the ending cutscene.

 

While other builds circulated online already, this one is said to be almost complete, as it's taken from where the game was before being cancelled at the last minute. Standouts to this new one are the final boss fight (the Tyrant) and the ending cutscene.

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