Aielman15

joined 2 years ago
[–] Aielman15@lemmy.world 1 points 4 hours ago (1 children)

Update: didn't learn magic. My disappointment is immeasurable.

[–] Aielman15@lemmy.world 3 points 1 day ago (1 children)

If you like Max Payne, I also recommend Stranglehold. It's a canonical sequel to John Woo's Hard Boiled, and it's a lot of fun, albeit on the short side.

[–] Aielman15@lemmy.world 9 points 1 day ago* (last edited 1 day ago) (3 children)

Moral of the story: lies make for a more interesting development.

I'm gonna lie through my whole day and see how many funny hijinks I can get myself into! Maybe I'll even learn magic in the process!

[–] Aielman15@lemmy.world 25 points 2 days ago (1 children)

I think the modern day approach is to take an incredibly hot person, and give them whatever demon-y fetish (red/blue skin, tail, horns, etc) you're into.

[–] Aielman15@lemmy.world 5 points 4 days ago

These last few years, I witnessed the closure of many of my favourite shops, including board game shops, restaurants and pizzerias, and cafés. It really is disheartening.

[–] Aielman15@lemmy.world 3 points 4 days ago* (last edited 4 days ago)

Back to the beginnings! It'll be fun seeing how these drawings improved over time.

[–] Aielman15@lemmy.world 3 points 4 days ago

I still get goosebumps whenever I listen to this. MGS1 was such an incredible experience, the perfect blend of cinema and videogame.

[–] Aielman15@lemmy.world 13 points 5 days ago (1 children)

That's a nostalgic pic.

[–] Aielman15@lemmy.world 1 points 6 days ago* (last edited 6 days ago)

I had a pitbull when I was a kid, I can definitely see the resemblance.

She was the bestest and kindest dog I've ever met. Fuck the stereotypes.

[–] Aielman15@lemmy.world 7 points 6 days ago

Step 1: befriend baby Godzilla

Step 2: wait for baby Godzilla to grow

Step 3: >:3

[–] Aielman15@lemmy.world 5 points 1 week ago

Chewing news!

[–] Aielman15@lemmy.world 10 points 1 week ago

Have you tried commissioning a fursuit? (A feathersuit?)

20
Pathfinder v1.0 (lemmy.world)
submitted 3 weeks ago* (last edited 3 weeks ago) by Aielman15@lemmy.world to c/dnd@lemmy.world
 

cross-posted from: https://lemmy.world/post/37339147

The Ranger may actually be my favourite class because of its mesmerizing blend of warrior tropes, nature-themed abilities and pet (sub-)classes being my jam in every game I play. That being said, I find the DnD rendition of this iconic class an aimless and uninspired mishmash of dull features that never quite manage to differentiate it from other classes, thus resulting in the Ranger playstyle feeling like a mix of Fighter, Rogue and Druid, while never reaching the heights of any of those classes.
Things didn't improve with DnD 2024, which scrapped most of its unique features and replaced them with spell-like effects in an attempt to fix the quirkiness of the original class (which had, admittedly, a lot of features that never amounted to much because of how narrow and restrictive they were)

When I decided I'd finally play as a Ranger, I set out to create a homebrew class that would tick all my boxes and give it a unique identity of its own. From the combined efforts of a friend and myself, the Pathfinder was born.

The main feature distinguishing the Pathfinder from the Ranger is the inclusion of the pet right off the bat at 2nd level, now a part of the core class instead of being relegated to a single subclass: this was done as I felt the pet was THE defining feature that set the Ranger apart. The pet's capabilities were also expanded with 10 distinct stat blocks that should allow for much greater customizability than the generic "Beast of the Land/Sea/Sky" from DnD5e, which often feel as amorphous blobs with little thought given to the animal they're meant to represent.
From there, we focused on salvaging and enhancing its nature-themed features to further define the Pathfinder as an intrepid explorer and expert survivalist.

The class has not yet been playtested, but I will report back once I do and update the class accordingly.

PDF DOWNLOAD: https://mega.nz/file/WU8nHJoI#eii47dPmBNTYQrSC9IucIpdlX0IObzc1sI2e9emkW2M
HOMEBREWERY LINK: https://homebrewery.naturalcrit.com/share/3_tXaVnD67Lx

Or open the spoiler below to read the class directly from Lemmy (it may take a while to load):

spoilerPage 1 - Cover Page 2 - Class features Page 3 - Class features Page 4 - Class features Page 5 - Class features Page 6 - Subclasses Page 7 - Subclasses Page 8 - Subclasses Page 9 - Appendix: Tamed beasts Page 10 - Appendix: Tamed beasts Page 11 - Appendix: Tamed beasts Page 12 - Appendix: Tamed beasts Page 13 - Appendix: Tamed beasts Page 14 - Backcover

10
Pathfinder v1.0 (lemmy.world)
submitted 3 weeks ago* (last edited 3 weeks ago) by Aielman15@lemmy.world to c/dndhomebrew@lemmy.world
 

The Ranger may actually be my favourite class because of its mesmerizing blend of warrior tropes, nature-themed abilities and pet (sub-)classes being my jam in every game I play. That being said, I find the DnD rendition of this iconic class an aimless and uninspired mishmash of dull features that never quite manage to differentiate it from other classes, thus resulting in the Ranger playstyle feeling like a mix of Fighter, Rogue and Druid, while never reaching the heights of any of those classes.
Things didn't improve with DnD 2024, which scrapped most of its unique features and replaced them with spell-like effects in an attempt to fix the quirkiness of the original class (which had, admittedly, a lot of features that never amounted to much because of how narrow and restrictive they were)

When I decided I'd finally play as a Ranger, I set out to create a homebrew class that would tick all my boxes and give it a unique identity of its own. From the combined efforts of a friend and myself, the Pathfinder was born.

The main feature distinguishing the Pathfinder from the Ranger is the inclusion of the pet right off the bat at 2nd level, now a part of the core class instead of being relegated to a single subclass: this was done as I felt the pet was THE defining feature that set the Ranger apart. The pet's capabilities were also expanded with 10 distinct stat blocks that should allow for much greater customizability than the generic "Beast of the Land/Sea/Sky" from DnD5e, which often feel as amorphous blobs with little thought given to the animal they're meant to represent.
From there, we focused on salvaging and enhancing its nature-themed features to further define the Pathfinder as an intrepid explorer and expert survivalist.

The class has not yet been playtested, but I will report back once I do and update the class accordingly.

PDF DOWNLOAD: https://mega.nz/file/WU8nHJoI#eii47dPmBNTYQrSC9IucIpdlX0IObzc1sI2e9emkW2M
HOMEBREWERY LINK: https://homebrewery.naturalcrit.com/share/3_tXaVnD67Lx

Or open the spoiler below to read the class directly from Lemmy (it may take a while to load):

spoilerPage 1 - Cover Page 2 - Class features Page 3 - Class features Page 4 - Class features Page 5 - Class features Page 6 - Subclasses Page 7 - Subclasses Page 8 - Subclasses Page 9 - Appendix: Tamed beasts Page 10 - Appendix: Tamed beasts Page 11 - Appendix: Tamed beasts Page 12 - Appendix: Tamed beasts Page 13 - Appendix: Tamed beasts Page 14 - Backcover

 
 
 
 

First published in 1989, Sword World RPG was created by Group SNE and quickly became Japan’s most influential tabletop roleplaying game. Built on a distinctive 2d6 system and renowned for its emphasis on teamwork, structured play, and accessible storytelling, Sword World has been a cultural force for over 35 years, inspiring novels, actual-play series, anime adaptations, and video games.

Quickstart marks the first step toward the game’s full English debut, which will be launched via crowdfunding early next year

 

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