Aielman15

joined 2 years ago
[–] Aielman15@lemmy.world 1 points 1 day ago* (last edited 1 day ago)

Thanks, I'll check it out!

[–] Aielman15@lemmy.world 2 points 1 day ago (2 children)

I really enjoy the possibility of dying at any moment, but one of my players seems a bit frightened by it. Sounds like he doesn't want to put too much thought or care into a character that is maybe going to die and be replaced a few sessions down the line.

It's funny, because he and I constantly lament the fact that our current DM is too scared of killing our characters, and constantly pulls something out of his ass to save us at the last minute.

I dread the reactions of my other players, those who are more accustomed (and are even okay) to the narrative-heaviness of our current campaign and its inherent plot armor magic.

[–] Aielman15@lemmy.world 3 points 1 day ago (2 children)

Thanks, this is a very thorough answer.

I was a bit skeptic of the character building aspect as well. SD looks a lot simpler and barebones even compared to DnD, which is already peetty barebones if you don't pick a caster. My players really enjoy building a specific character and most of us homebrew their own class/subclass (with the master's consensus). Hopefully they'll be able to embrace the more freeform playstyle of SD.

Your point about different OSR tables having different gameplay is interesting. I was under the impression that the dungeon was the entire point of OSR. At least at first glance, Shadowdark doesn't look like a game where the social/investigation aspect has time to shine - there is no skill system, and the spellcasting rules seem balanced around the assumption that you're dungeon crawling... That's probably me being a bit too tied to the familiarity of DnD though. I'll look up some gameplay videos and see how other people who are more skilled than me do it.

Thanks a lot for the tips!

 

Has anyone tried this game? It's yet another take on modernizing OSR, which apparently has gathered a few enthusiastic players.

I've heard that it doesn't do anything new, but what is there, it's excellent. I've been feeling the itch for a dungeon crawl for quite some time now (all my parties have been playing narrative-heavy DnD5e/5.5 and it's becoming a bit stale tbh), so I wanted to master something different. Do you have experience with Shadowdark? Would you recommend it? Is there something I should pay attention to? Tips on how to run OSR?

[–] Aielman15@lemmy.world 8 points 3 days ago* (last edited 3 days ago) (2 children)

If you were to listen to the internet, it would seem that AAA studios are be on their last gasp, with indie devs dancing on their graves.

The reality is that, aside from the big indie game of the moment (think Silksong or Expedition 33, if you want to count the latter as indie), most gamers don't care or don't even know indie games exist in the first place.
I have a few gamer friends (each of whom spends a few hours daily on games), and only one of them plays maybe one indie game per year, and only those who manage to breach through his bubble via influencers and streamers.

[–] Aielman15@lemmy.world 2 points 5 days ago

There's no such thing in 5e/5e2024.

Closest thing is a feat that player characters can take, which allows them to make one opportunity attack when a caster casts a spell.

[–] Aielman15@lemmy.world 10 points 5 days ago

People tend not to click on links without info about what it is, so I'll copy-paste the video description here:

Think "Diablo Lite meets Stardew Valley" and you've got a good starting point in mind for Emberville, the just-announced pixel-art action-adventure-RPG from developer Cygnus Cross. It features Doug Cockle (The Witcher series) and Alex Jordan (Cyberpunk 2077) as voice actors, and it's due to be released in Early Access on Steam in Summer 2026.

[–] Aielman15@lemmy.world 3 points 6 days ago

Guy on the right looks like Will Smith but it's too blurry and I'm not sure? No clue about left guy.

[–] Aielman15@lemmy.world 5 points 1 week ago (1 children)

What a throwback! I used to listen to Rise Against in loop when I was in high school. I loved their energy and activism.

[–] Aielman15@lemmy.world 1 points 1 week ago

Damn, that's a very cool library. Life goals.

[–] Aielman15@lemmy.world 14 points 1 week ago* (last edited 1 week ago) (1 children)

If anything, I feel like it's the exact opposite? You can't drive more than 50 meters without the game gifting you a new car or some shit.

I stopped playing FH3 because of that lol
Don't know if the new games introduced gated progression though.

[–] Aielman15@lemmy.world 6 points 1 week ago (1 children)

Minecraft started as a building game, NMS started as an open-world sandbox, or is it an aesthetic planetarium? Does that mean expecting good dogfights is unwarranted?

It's a sandbox exploration/crafting game, not a combat/flight sim game. The survival aspect in Minecraft is barebones and monsters are stupid and useless, so what? Why is Minecraft "crystal clear" about being a "building game with a survival element" but you still insist on NMS being a "space game"? What does space game even mean? Can't two space games provide different experiences, a different focus on different mechanics, or is good dogfighting a prerequisite to all space games?

Would you please check their original promotional material on what they are selling?

I did. I could count the number of SECONDS space battles featured in their pre-release trailers on one hand. The major focus was always on exploring planets, taking in the sights and gathering resources.

Because it is a common tactic for NMS fans to claim others have "different expectations", which you have done twice already.

I'm not a NMS fan. I think the game sucked. I hate sandboxes.

You, however, had different expectations.

 

They are the most precious thing I've laid my eyes on this year! I haven't met them yet but I'm enjoying the pictures.

 

cross-posted from: https://lemmy.world/post/41760506

https://media.dndbeyond.com/compendium-images/ua/mystic-subclasses/mrF6k4xf0yYFJL2m/UA2026-MysticSubclasses.pdf

Four subclasses:

  • Monk: Way of the Mystic Arts
  • Paladin: Oath of the Spellguard
  • Rogue: Magic Stealer
  • Warlock: Vestige Patron
5
submitted 2 weeks ago* (last edited 2 weeks ago) by Aielman15@lemmy.world to c/dndnext@ttrpg.network
 

https://media.dndbeyond.com/compendium-images/ua/mystic-subclasses/mrF6k4xf0yYFJL2m/UA2026-MysticSubclasses.pdf

Four subclasses:

  • Monk: Way of the Mystic Arts
  • Paladin: Oath of the Spellguard
  • Rogue: Magic Stealer
  • Warlock: Vestige Patron
 

cross-posted from: https://lemmy.world/post/40402237

While other builds circulated online already, this one is said to be almost complete, as it's taken from where the game was before being cancelled at the last minute. Standouts to this new one are the final boss fight (the Tyrant) and the ending cutscene.

 

While other builds circulated online already, this one is said to be almost complete, as it's taken from where the game was before being cancelled at the last minute. Standouts to this new one are the final boss fight (the Tyrant) and the ending cutscene.

336
submitted 2 months ago* (last edited 2 months ago) by Aielman15@lemmy.world to c/games@lemmy.world
 

https://en.wikipedia.org/wiki/Rebecca_Heineman

She had a huge influence in the early days of gaming, and many will remember her as a caring, genuinely funny and passionate woman who loved her work and people.

I saw the news on Reddit about her GoFoundMe, as well as the tragic update a day ago, and now the sad news of her passing, and I thought some people here on Lemmy would gladly take the chance to remember her and celebrate her life.

EDIT: updated the link with a very good article I found about her.

21
Pathfinder v1.0 (lemmy.world)
submitted 3 months ago* (last edited 3 months ago) by Aielman15@lemmy.world to c/dnd@lemmy.world
 

cross-posted from: https://lemmy.world/post/37339147

The Ranger may actually be my favourite class because of its mesmerizing blend of warrior tropes, nature-themed abilities and pet (sub-)classes being my jam in every game I play. That being said, I find the DnD rendition of this iconic class an aimless and uninspired mishmash of dull features that never quite manage to differentiate it from other classes, thus resulting in the Ranger playstyle feeling like a mix of Fighter, Rogue and Druid, while never reaching the heights of any of those classes.
Things didn't improve with DnD 2024, which scrapped most of its unique features and replaced them with spell-like effects in an attempt to fix the quirkiness of the original class (which had, admittedly, a lot of features that never amounted to much because of how narrow and restrictive they were)

When I decided I'd finally play as a Ranger, I set out to create a homebrew class that would tick all my boxes and give it a unique identity of its own. From the combined efforts of a friend and myself, the Pathfinder was born.

The main feature distinguishing the Pathfinder from the Ranger is the inclusion of the pet right off the bat at 2nd level, now a part of the core class instead of being relegated to a single subclass: this was done as I felt the pet was THE defining feature that set the Ranger apart. The pet's capabilities were also expanded with 10 distinct stat blocks that should allow for much greater customizability than the generic "Beast of the Land/Sea/Sky" from DnD5e, which often feel as amorphous blobs with little thought given to the animal they're meant to represent.
From there, we focused on salvaging and enhancing its nature-themed features to further define the Pathfinder as an intrepid explorer and expert survivalist.

The class has not yet been playtested, but I will report back once I do and update the class accordingly.

PDF DOWNLOAD: https://mega.nz/file/WU8nHJoI#eii47dPmBNTYQrSC9IucIpdlX0IObzc1sI2e9emkW2M
HOMEBREWERY LINK: https://homebrewery.naturalcrit.com/share/3_tXaVnD67Lx

Or open the spoiler below to read the class directly from Lemmy (it may take a while to load):

spoilerPage 1 - Cover Page 2 - Class features Page 3 - Class features Page 4 - Class features Page 5 - Class features Page 6 - Subclasses Page 7 - Subclasses Page 8 - Subclasses Page 9 - Appendix: Tamed beasts Page 10 - Appendix: Tamed beasts Page 11 - Appendix: Tamed beasts Page 12 - Appendix: Tamed beasts Page 13 - Appendix: Tamed beasts Page 14 - Backcover

10
Pathfinder v1.0 (lemmy.world)
submitted 3 months ago* (last edited 3 months ago) by Aielman15@lemmy.world to c/dndhomebrew@lemmy.world
 

The Ranger may actually be my favourite class because of its mesmerizing blend of warrior tropes, nature-themed abilities and pet (sub-)classes being my jam in every game I play. That being said, I find the DnD rendition of this iconic class an aimless and uninspired mishmash of dull features that never quite manage to differentiate it from other classes, thus resulting in the Ranger playstyle feeling like a mix of Fighter, Rogue and Druid, while never reaching the heights of any of those classes.
Things didn't improve with DnD 2024, which scrapped most of its unique features and replaced them with spell-like effects in an attempt to fix the quirkiness of the original class (which had, admittedly, a lot of features that never amounted to much because of how narrow and restrictive they were)

When I decided I'd finally play as a Ranger, I set out to create a homebrew class that would tick all my boxes and give it a unique identity of its own. From the combined efforts of a friend and myself, the Pathfinder was born.

The main feature distinguishing the Pathfinder from the Ranger is the inclusion of the pet right off the bat at 2nd level, now a part of the core class instead of being relegated to a single subclass: this was done as I felt the pet was THE defining feature that set the Ranger apart. The pet's capabilities were also expanded with 10 distinct stat blocks that should allow for much greater customizability than the generic "Beast of the Land/Sea/Sky" from DnD5e, which often feel as amorphous blobs with little thought given to the animal they're meant to represent.
From there, we focused on salvaging and enhancing its nature-themed features to further define the Pathfinder as an intrepid explorer and expert survivalist.

The class has not yet been playtested, but I will report back once I do and update the class accordingly.

PDF DOWNLOAD: https://mega.nz/file/WU8nHJoI#eii47dPmBNTYQrSC9IucIpdlX0IObzc1sI2e9emkW2M
HOMEBREWERY LINK: https://homebrewery.naturalcrit.com/share/3_tXaVnD67Lx

Or open the spoiler below to read the class directly from Lemmy (it may take a while to load):

spoilerPage 1 - Cover Page 2 - Class features Page 3 - Class features Page 4 - Class features Page 5 - Class features Page 6 - Subclasses Page 7 - Subclasses Page 8 - Subclasses Page 9 - Appendix: Tamed beasts Page 10 - Appendix: Tamed beasts Page 11 - Appendix: Tamed beasts Page 12 - Appendix: Tamed beasts Page 13 - Appendix: Tamed beasts Page 14 - Backcover

 
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