Aielman15

joined 2 years ago
[–] Aielman15@lemmy.world 1 points 54 minutes ago* (last edited 53 minutes ago)

How rich are they expected to be? I've noticed that wages seem to have gone up from 3.5, with unskilled labor going from 1sp/day to 2sp/day, and skilled labor going from 3sp/day to 1gp/day. If you wanted to retire (for 50 years) comfortably (2gp/day), you'd need 36,535 gp, which I think is a lot more than a low level adventurer would have.

A lv1 character starts with 100/150 GP (IIRC, depending on which class you choose), which is enough to sustain the character for 3+ months with average expenses. That being said, most expenses can be bypassed with magic (Goodberry, Tiny Hut, Create Food and Water), which means that the money can actually sustain the party a lot longer than that, and that's on top of survival rules (tracking rations, travel hours, etc...) being almost completely nonexistent in 5e. As soon as the character hits lv3-5, they will probably have no compelling reason to go on an adventure anymore, except for the one made up by the player when writing their backstory.

I've heard that so long as the small army has a way to deal damage at all, they'll dominate even high level enemies. Did they change that? I think the whole idea of adventurers makes a lot more sense if they can't just send a small army to easily deal with a dragon or whatever else they're worried about.

This was a bit exaggerated on my end: yes, action economy is king in 5e, and still is in 2024. What I meant is: a 2024 Barb can have up to 17 HP at 1st level (12 baseline + 3 from CON modifier + 2 from Tough), which are worth twice as much thanks to Rage granting them resistance to all damage. Wizards will take Spell Initiate and gain a free cast of Shield. Generally speaking, characters have a higher damage output and more resources compared to their 2014 counterpart, which was already high compared to previous editions of DnD. And that's not taking into account how difficult it is to die in 5e because of the death saving throws rule.

These are not necessarily bad things: people will probably enjoy the higher floor for baseline power, and there's nothing wrong with that. There's also nothing wrong with forgoing the dungeon crawling origins of DnD in favour of more of a more theatrical/role-playing experience, which has already been pretty much the only way people has played the game for the past few years.
It's just not something I particularly enjoy or crave for. After a while, playing an overpowered character with near-endless resources in a game that seems designed around the idea of you doing cool shit all the time, it gets old. I prefer grittier experiences, which 5e and especially 2024 are unable to provide.

[–] Aielman15@lemmy.world 5 points 1 day ago* (last edited 1 day ago) (2 children)

There's not enough change to prefer one over the other, IMO. It's the same game with a few patch notes and some fanmade mods built into the default experience. Some things were streamlined (potions as bonus action and grapples requiring a saving throw, for example), some things were improved (all classes and subclasses being playable right off the bat without the need of extensive homemade reworks), and most of the game was left as is, for better or for worse.

Some changes are nice, some are arguably worse, balance is still wack, and they did nothing to really tackle any of the problems that afflicted the base game ten years ago - martial/caster disparity, mounted combat being completely broken, no clear indication on the power level or recommended price for magic items, etc...

I disliked 2024 because it tipped the scale even more towards "heroic fantasy", with players being unfathomably rich and strong enough to fight a small army at lv2 already, but it's not a problem new to 2024: it was already there in 5e, it was just exacerbated in the new edition.

[–] Aielman15@lemmy.world 25 points 4 days ago

Last night, I killed a city guard, raised it as a zombie, ordered it to cause a fire to the elven city's great holy tree and then bite a few peasants. In the meantime, I cast Hunger of Hadar over a few dozen civilians.

I was bored.

[–] Aielman15@lemmy.world 28 points 5 days ago (2 children)

“I have been accused of being a nasty old sexist-male-Chauvinist-pig, for the wording in D&D isn’t what it should be. There should be more emphasis on the female role, more non-gendered names, and so forth. I thought perhaps these folks were right and considered adding women in the ‘Raping and Pillaging[’] section, in the ‘Whores and Tavern Wenches’ chapter, the special magical part dealing with ‘Hags and Crones’, and thought perhaps of adding an appendix on ‘Medieval Harems, Slave Girls, and Going Viking’. Damn right I am sexist. It doesn’t matter to me if women get paid as much as men, get jobs traditionally male, and shower in the men’s locker room. They can jolly well stay away from wargaming in droves for all I care. I’ve seen many a good wargame and wargamer spoiled thanks to the fair sex. I’ll detail that if anyone wishes.”

From D&D Co-Creator Gary Gygax was Sexist. Talking About it is Key to Preserving his Legacy.

[–] Aielman15@lemmy.world 7 points 6 days ago

I played this game years after its release, luckily without spoilers, but I had heard a LOT about it and how great it was.

It's one of the very few instances of a game living up to its hype. Loved every second of it! The humour is always on point, gameplay is unique, soundtrack is on fire, and the story's not bad either. I only had minor grievances with it, but nothing that made it drop below a 9/10 for me.

[–] Aielman15@lemmy.world 10 points 1 week ago (1 children)

Happy holidays, Alex! Thank you for sharing these :D

[–] Aielman15@lemmy.world 3 points 1 week ago

If it helps, most people in a game store, and most dnd players, are socially awkward as well.

I used to be very socially awkward as a kid until I went to my local game store to play yugioh. I haven't played in ages but I'm still happy i did! I'm still socially awkward, but a lot less than before, and I met some people I'm still friends with years later.

[–] Aielman15@lemmy.world 3 points 1 week ago (1 children)

Happy holidays 'lolz! Thank you for your wonderful app :)

[–] Aielman15@lemmy.world 3 points 2 weeks ago

God I wish! I'm working double time to ensure our product meets deliveries. Boss says I should take a break, but if I do, the deliveries won't be met by a long shot.

[–] Aielman15@lemmy.world 9 points 2 weeks ago

What would Eda do?

You should never ask yourself that.

[–] Aielman15@lemmy.world 6 points 2 weeks ago* (last edited 2 weeks ago)

I played the old available build and, although the game is clunky and the soundtrack gets old fast, it's still an incredible accomplishment and something the team should have been given the chance to be proud of.

 

cross-posted from: https://lemmy.world/post/40402237

While other builds circulated online already, this one is said to be almost complete, as it's taken from where the game was before being cancelled at the last minute. Standouts to this new one are the final boss fight (the Tyrant) and the ending cutscene.

 

While other builds circulated online already, this one is said to be almost complete, as it's taken from where the game was before being cancelled at the last minute. Standouts to this new one are the final boss fight (the Tyrant) and the ending cutscene.

[–] Aielman15@lemmy.world 5 points 2 weeks ago

I burst out laughing and had to explain to my friends why lol

 

https://en.wikipedia.org/wiki/Rebecca_Heineman

She had a huge influence in the early days of gaming, and many will remember her as a caring, genuinely funny and passionate woman who loved her work and people.

I saw the news on Reddit about her GoFoundMe, as well as the tragic update a day ago, and now the sad news of her passing, and I thought some people here on Lemmy would gladly take the chance to remember her and celebrate her life.

EDIT: updated the link with a very good article I found about her.

21
Pathfinder v1.0 (lemmy.world)
submitted 2 months ago* (last edited 2 months ago) by Aielman15@lemmy.world to c/dnd@lemmy.world
 

cross-posted from: https://lemmy.world/post/37339147

The Ranger may actually be my favourite class because of its mesmerizing blend of warrior tropes, nature-themed abilities and pet (sub-)classes being my jam in every game I play. That being said, I find the DnD rendition of this iconic class an aimless and uninspired mishmash of dull features that never quite manage to differentiate it from other classes, thus resulting in the Ranger playstyle feeling like a mix of Fighter, Rogue and Druid, while never reaching the heights of any of those classes.
Things didn't improve with DnD 2024, which scrapped most of its unique features and replaced them with spell-like effects in an attempt to fix the quirkiness of the original class (which had, admittedly, a lot of features that never amounted to much because of how narrow and restrictive they were)

When I decided I'd finally play as a Ranger, I set out to create a homebrew class that would tick all my boxes and give it a unique identity of its own. From the combined efforts of a friend and myself, the Pathfinder was born.

The main feature distinguishing the Pathfinder from the Ranger is the inclusion of the pet right off the bat at 2nd level, now a part of the core class instead of being relegated to a single subclass: this was done as I felt the pet was THE defining feature that set the Ranger apart. The pet's capabilities were also expanded with 10 distinct stat blocks that should allow for much greater customizability than the generic "Beast of the Land/Sea/Sky" from DnD5e, which often feel as amorphous blobs with little thought given to the animal they're meant to represent.
From there, we focused on salvaging and enhancing its nature-themed features to further define the Pathfinder as an intrepid explorer and expert survivalist.

The class has not yet been playtested, but I will report back once I do and update the class accordingly.

PDF DOWNLOAD: https://mega.nz/file/WU8nHJoI#eii47dPmBNTYQrSC9IucIpdlX0IObzc1sI2e9emkW2M
HOMEBREWERY LINK: https://homebrewery.naturalcrit.com/share/3_tXaVnD67Lx

Or open the spoiler below to read the class directly from Lemmy (it may take a while to load):

spoilerPage 1 - Cover Page 2 - Class features Page 3 - Class features Page 4 - Class features Page 5 - Class features Page 6 - Subclasses Page 7 - Subclasses Page 8 - Subclasses Page 9 - Appendix: Tamed beasts Page 10 - Appendix: Tamed beasts Page 11 - Appendix: Tamed beasts Page 12 - Appendix: Tamed beasts Page 13 - Appendix: Tamed beasts Page 14 - Backcover

10
Pathfinder v1.0 (lemmy.world)
submitted 2 months ago* (last edited 2 months ago) by Aielman15@lemmy.world to c/dndhomebrew@lemmy.world
 

The Ranger may actually be my favourite class because of its mesmerizing blend of warrior tropes, nature-themed abilities and pet (sub-)classes being my jam in every game I play. That being said, I find the DnD rendition of this iconic class an aimless and uninspired mishmash of dull features that never quite manage to differentiate it from other classes, thus resulting in the Ranger playstyle feeling like a mix of Fighter, Rogue and Druid, while never reaching the heights of any of those classes.
Things didn't improve with DnD 2024, which scrapped most of its unique features and replaced them with spell-like effects in an attempt to fix the quirkiness of the original class (which had, admittedly, a lot of features that never amounted to much because of how narrow and restrictive they were)

When I decided I'd finally play as a Ranger, I set out to create a homebrew class that would tick all my boxes and give it a unique identity of its own. From the combined efforts of a friend and myself, the Pathfinder was born.

The main feature distinguishing the Pathfinder from the Ranger is the inclusion of the pet right off the bat at 2nd level, now a part of the core class instead of being relegated to a single subclass: this was done as I felt the pet was THE defining feature that set the Ranger apart. The pet's capabilities were also expanded with 10 distinct stat blocks that should allow for much greater customizability than the generic "Beast of the Land/Sea/Sky" from DnD5e, which often feel as amorphous blobs with little thought given to the animal they're meant to represent.
From there, we focused on salvaging and enhancing its nature-themed features to further define the Pathfinder as an intrepid explorer and expert survivalist.

The class has not yet been playtested, but I will report back once I do and update the class accordingly.

PDF DOWNLOAD: https://mega.nz/file/WU8nHJoI#eii47dPmBNTYQrSC9IucIpdlX0IObzc1sI2e9emkW2M
HOMEBREWERY LINK: https://homebrewery.naturalcrit.com/share/3_tXaVnD67Lx

Or open the spoiler below to read the class directly from Lemmy (it may take a while to load):

spoilerPage 1 - Cover Page 2 - Class features Page 3 - Class features Page 4 - Class features Page 5 - Class features Page 6 - Subclasses Page 7 - Subclasses Page 8 - Subclasses Page 9 - Appendix: Tamed beasts Page 10 - Appendix: Tamed beasts Page 11 - Appendix: Tamed beasts Page 12 - Appendix: Tamed beasts Page 13 - Appendix: Tamed beasts Page 14 - Backcover

 
 
 
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