Aielman15

joined 2 years ago
[–] Aielman15@lemmy.world 5 points 1 day ago (1 children)

What a throwback! I used to listen to Rise Against in loop when I was in high school. I loved their energy and activism.

[–] Aielman15@lemmy.world 1 points 2 days ago

Damn, that's a very cool library. Life goals.

[–] Aielman15@lemmy.world 14 points 3 days ago* (last edited 3 days ago) (1 children)

If anything, I feel like it's the exact opposite? You can't drive more than 50 meters without the game gifting you a new car or some shit.

I stopped playing FH3 because of that lol
Don't know if the new games introduced gated progression though.

[–] Aielman15@lemmy.world 6 points 5 days ago (1 children)

Minecraft started as a building game, NMS started as an open-world sandbox, or is it an aesthetic planetarium? Does that mean expecting good dogfights is unwarranted?

It's a sandbox exploration/crafting game, not a combat/flight sim game. The survival aspect in Minecraft is barebones and monsters are stupid and useless, so what? Why is Minecraft "crystal clear" about being a "building game with a survival element" but you still insist on NMS being a "space game"? What does space game even mean? Can't two space games provide different experiences, a different focus on different mechanics, or is good dogfighting a prerequisite to all space games?

Would you please check their original promotional material on what they are selling?

I did. I could count the number of SECONDS space battles featured in their pre-release trailers on one hand. The major focus was always on exploring planets, taking in the sights and gathering resources.

Because it is a common tactic for NMS fans to claim others have "different expectations", which you have done twice already.

I'm not a NMS fan. I think the game sucked. I hate sandboxes.

You, however, had different expectations.

[–] Aielman15@lemmy.world 7 points 5 days ago* (last edited 5 days ago) (3 children)

You can always press S to win.

Don't do that? I recently replayed the remastered versions of the old PS1 Final Fantasy games, and they have built-in cheat codes (press left and right stick to turn on God mode). I didn't do that and played the game normally.

Thanks for proving my point.

You are strangely confrontational for some reason. But anyway, my point was that the game is, and always has been, exploration first, and everything else is complementary to the main gameplay loop. You were setting your expectations up for some sort of grand RPG dogfight game that never was, and are now telling us that it's HG's fault.

[–] Aielman15@lemmy.world 4 points 5 days ago (5 children)

I don't know exactly what you mean with "functional dogfights [...] with functional AI", but from the looks of it, it's there already:

https://www.youtube.com/watch?v=djIOoTjayKs

There are also different factions in the game that the player can interact with and gain/lose reputation. According to the wiki, entertaining relationships with the in-game factions net the following benefits:

  • Availability of certain blueprints to purchase.
  • Faction specific dialogue options.
  • Possibility to start missions, which require a minimum faction standing.
  • High standing will grant the player aid at times when under attack by pirates.
  • Discounts on technology modules in Space Stations.

Maybe it's not as in-depth as you (and I) wish it was, but it's there already.

[–] Aielman15@lemmy.world 6 points 5 days ago (7 children)

Your argument is that the game doesn't fit its "space tropes", but somehow that's not you having different expectations than what it actually promised and delivered?

[–] Aielman15@lemmy.world 7 points 5 days ago* (last edited 5 days ago) (9 children)

I like Minecraft, MC is crystal clear about what it is trying to be: a building game first with an open world and survival element.

I cannot say the same with NMS and its space tropes and exploration loop.

Sounds to me like you had different expectations and are saying that it's somehow the game's fault.

[–] Aielman15@lemmy.world 9 points 5 days ago (11 children)

Instead of completely changing the game into something else, they opted to add features that complement the original gameplay loop, and lots of people love what the game has to offer.

There's nothing wrong with not liking NMS, and as I said, I don't like it either, but I wouldn't say that the game doesn't fit the promises made just because you don't like it. From what I remember, they promised a sandbox game with a big universe and tons of planets to explore along with your friends. NMS currently has that, plus base building, ship customization, and more. All these systems are subservient to the main gameplay loop of going to planet -> gathering resources -> building more stuff, but it's like that for every sandbox game. I don't like Minecraft and Factorio either, but like, it's my opinion. NMS never promised a 10 hrs story driven experience and cinematic cutscenes.

[–] Aielman15@lemmy.world 12 points 5 days ago (13 children)

A redemption arc implies fucking up in the first place and working to rectify the previous mistakes.

They lied and the game was missing a lot of features at launch, but now all those features (and more) are in the game, which is still being updated for free a decade later.

I don't like the game, and I wish the devs acted differently so that a redemption arc wasn't needed in the first place, but it is what it is. The devs worked their asses off, the game is now playable and feature complete and is still being updated, and from the looks of it Hello Games have learned from their mistakes and are not promising the moon for their next game.

[–] Aielman15@lemmy.world 8 points 5 days ago

This. If you like someone, go straight to the point!

... Well, straight may not be the correct wording for this specific situation, but still.

[–] Aielman15@lemmy.world 2 points 6 days ago* (last edited 6 days ago)

I hunt down achievements when I enjoy the game and the achievements sound fun and not busywork. If it's interesting side quests, minigames, or fun challenges, I almost always do them. I also like playing at max difficulty if it's fair.

If it's about going through a checklist to collect 100 feathers or spending 50 hours learning the entire game by heart to complete some hardcore challenge, I'd rather do something else with my time.

 

They are the most precious thing I've laid my eyes on this year! I haven't met them yet but I'm enjoying the pictures.

 

cross-posted from: https://lemmy.world/post/41760506

https://media.dndbeyond.com/compendium-images/ua/mystic-subclasses/mrF6k4xf0yYFJL2m/UA2026-MysticSubclasses.pdf

Four subclasses:

  • Monk: Way of the Mystic Arts
  • Paladin: Oath of the Spellguard
  • Rogue: Magic Stealer
  • Warlock: Vestige Patron
5
submitted 1 week ago* (last edited 1 week ago) by Aielman15@lemmy.world to c/dndnext@ttrpg.network
 

https://media.dndbeyond.com/compendium-images/ua/mystic-subclasses/mrF6k4xf0yYFJL2m/UA2026-MysticSubclasses.pdf

Four subclasses:

  • Monk: Way of the Mystic Arts
  • Paladin: Oath of the Spellguard
  • Rogue: Magic Stealer
  • Warlock: Vestige Patron
 

cross-posted from: https://lemmy.world/post/40402237

While other builds circulated online already, this one is said to be almost complete, as it's taken from where the game was before being cancelled at the last minute. Standouts to this new one are the final boss fight (the Tyrant) and the ending cutscene.

 

While other builds circulated online already, this one is said to be almost complete, as it's taken from where the game was before being cancelled at the last minute. Standouts to this new one are the final boss fight (the Tyrant) and the ending cutscene.

336
submitted 2 months ago* (last edited 2 months ago) by Aielman15@lemmy.world to c/games@lemmy.world
 

https://en.wikipedia.org/wiki/Rebecca_Heineman

She had a huge influence in the early days of gaming, and many will remember her as a caring, genuinely funny and passionate woman who loved her work and people.

I saw the news on Reddit about her GoFoundMe, as well as the tragic update a day ago, and now the sad news of her passing, and I thought some people here on Lemmy would gladly take the chance to remember her and celebrate her life.

EDIT: updated the link with a very good article I found about her.

21
Pathfinder v1.0 (lemmy.world)
submitted 3 months ago* (last edited 3 months ago) by Aielman15@lemmy.world to c/dnd@lemmy.world
 

cross-posted from: https://lemmy.world/post/37339147

The Ranger may actually be my favourite class because of its mesmerizing blend of warrior tropes, nature-themed abilities and pet (sub-)classes being my jam in every game I play. That being said, I find the DnD rendition of this iconic class an aimless and uninspired mishmash of dull features that never quite manage to differentiate it from other classes, thus resulting in the Ranger playstyle feeling like a mix of Fighter, Rogue and Druid, while never reaching the heights of any of those classes.
Things didn't improve with DnD 2024, which scrapped most of its unique features and replaced them with spell-like effects in an attempt to fix the quirkiness of the original class (which had, admittedly, a lot of features that never amounted to much because of how narrow and restrictive they were)

When I decided I'd finally play as a Ranger, I set out to create a homebrew class that would tick all my boxes and give it a unique identity of its own. From the combined efforts of a friend and myself, the Pathfinder was born.

The main feature distinguishing the Pathfinder from the Ranger is the inclusion of the pet right off the bat at 2nd level, now a part of the core class instead of being relegated to a single subclass: this was done as I felt the pet was THE defining feature that set the Ranger apart. The pet's capabilities were also expanded with 10 distinct stat blocks that should allow for much greater customizability than the generic "Beast of the Land/Sea/Sky" from DnD5e, which often feel as amorphous blobs with little thought given to the animal they're meant to represent.
From there, we focused on salvaging and enhancing its nature-themed features to further define the Pathfinder as an intrepid explorer and expert survivalist.

The class has not yet been playtested, but I will report back once I do and update the class accordingly.

PDF DOWNLOAD: https://mega.nz/file/WU8nHJoI#eii47dPmBNTYQrSC9IucIpdlX0IObzc1sI2e9emkW2M
HOMEBREWERY LINK: https://homebrewery.naturalcrit.com/share/3_tXaVnD67Lx

Or open the spoiler below to read the class directly from Lemmy (it may take a while to load):

spoilerPage 1 - Cover Page 2 - Class features Page 3 - Class features Page 4 - Class features Page 5 - Class features Page 6 - Subclasses Page 7 - Subclasses Page 8 - Subclasses Page 9 - Appendix: Tamed beasts Page 10 - Appendix: Tamed beasts Page 11 - Appendix: Tamed beasts Page 12 - Appendix: Tamed beasts Page 13 - Appendix: Tamed beasts Page 14 - Backcover

10
Pathfinder v1.0 (lemmy.world)
submitted 3 months ago* (last edited 3 months ago) by Aielman15@lemmy.world to c/dndhomebrew@lemmy.world
 

The Ranger may actually be my favourite class because of its mesmerizing blend of warrior tropes, nature-themed abilities and pet (sub-)classes being my jam in every game I play. That being said, I find the DnD rendition of this iconic class an aimless and uninspired mishmash of dull features that never quite manage to differentiate it from other classes, thus resulting in the Ranger playstyle feeling like a mix of Fighter, Rogue and Druid, while never reaching the heights of any of those classes.
Things didn't improve with DnD 2024, which scrapped most of its unique features and replaced them with spell-like effects in an attempt to fix the quirkiness of the original class (which had, admittedly, a lot of features that never amounted to much because of how narrow and restrictive they were)

When I decided I'd finally play as a Ranger, I set out to create a homebrew class that would tick all my boxes and give it a unique identity of its own. From the combined efforts of a friend and myself, the Pathfinder was born.

The main feature distinguishing the Pathfinder from the Ranger is the inclusion of the pet right off the bat at 2nd level, now a part of the core class instead of being relegated to a single subclass: this was done as I felt the pet was THE defining feature that set the Ranger apart. The pet's capabilities were also expanded with 10 distinct stat blocks that should allow for much greater customizability than the generic "Beast of the Land/Sea/Sky" from DnD5e, which often feel as amorphous blobs with little thought given to the animal they're meant to represent.
From there, we focused on salvaging and enhancing its nature-themed features to further define the Pathfinder as an intrepid explorer and expert survivalist.

The class has not yet been playtested, but I will report back once I do and update the class accordingly.

PDF DOWNLOAD: https://mega.nz/file/WU8nHJoI#eii47dPmBNTYQrSC9IucIpdlX0IObzc1sI2e9emkW2M
HOMEBREWERY LINK: https://homebrewery.naturalcrit.com/share/3_tXaVnD67Lx

Or open the spoiler below to read the class directly from Lemmy (it may take a while to load):

spoilerPage 1 - Cover Page 2 - Class features Page 3 - Class features Page 4 - Class features Page 5 - Class features Page 6 - Subclasses Page 7 - Subclasses Page 8 - Subclasses Page 9 - Appendix: Tamed beasts Page 10 - Appendix: Tamed beasts Page 11 - Appendix: Tamed beasts Page 12 - Appendix: Tamed beasts Page 13 - Appendix: Tamed beasts Page 14 - Backcover

 
 
view more: next ›