[-] Aielman15@lemmy.world 7 points 22 hours ago

"Okay guys, you brought this onto yourselves... For death awaits you all with nasty, big, pointy teeth!"

[-] Aielman15@lemmy.world 5 points 1 day ago* (last edited 12 hours ago)

Hourglass of Lost Chances
Wondrous item, legendary (requires attunement)

This magical hourglass is crafted from a strange material, more resilient than steel, yet transparent as glass. Inside, it is empty.

As an action, you can activate the hourglass by turning it upside down and whispering the command word, "Quicksave". If you do, magical sand materializes inside the hourglass, pouring downside for the next 10 minutes. The flow doesn't stop, even if you flip the hourglass again.

While the hourglass is active, you can use one action to turn the hourglass upside down again and whisper its command word, "Quickload". If you do, the timeline is reset to the moment the hourglass was first activated. Every action and even death is undone, but all creatures in all the multiverse retain their memories of what happened, although any creature that was not within 1 mile of you at any point while the hourglass was active experiences this as a sense of déjà vu.

After 10 minutes have passed, or if you use the hourglass to revert the timeline, it becomes inactive, and it can't be activated again for the next 7 days.

[-] Aielman15@lemmy.world 11 points 3 days ago

I see no borders from ~~up here~~ my modded console.

[-] Aielman15@lemmy.world 8 points 4 days ago

Poor Ayzee is so traumatized that she can't stop shaking :(

I think she's pushing herself too much.

[-] Aielman15@lemmy.world 3 points 5 days ago

I did, but my DM is a big softie :)

[-] Aielman15@lemmy.world 5 points 5 days ago

The Vaporeon pasta.

I highly recommend not looking it up if you don't know it.

[-] Aielman15@lemmy.world 4 points 5 days ago

Mark really decided to quote that pasta, uh?

[-] Aielman15@lemmy.world 19 points 5 days ago

I wish my DM had the guts to kill my PC. He likes teasing us, but when push comes to shove, he backs down and makes up some contrived way to have the character survive.

I like my current campaign, but it's kind of difficult to take the hardships seriously when you know the game's rigged from the start.

[-] Aielman15@lemmy.world 11 points 6 days ago

I don't see the point of doing a remaster of a remaster. This game needs a proper remake. As a big fan of the original game who played the heck out of its original X360 release, without an update to its outdated AI it's frustrating to the point of unplayability.

[-] Aielman15@lemmy.world 4 points 6 days ago

Sorry, I meant Darius

[-] Aielman15@lemmy.world 6 points 6 days ago* (last edited 6 days ago)

"Owl House fandom trying not to write ~~Alador~~ Darius as the most perfect person in existence" challenge (IMPOSSIBLE)

19
submitted 2 weeks ago by Aielman15@lemmy.world to c/rpg@ttrpg.network

I'm a huge Talisman fan but I wasn't aware that a new edition was being released, and I thought that others would appreciate the news.

16

Key points:

  • SDR 5.2 will be made available under Creative Commons.
  • It will release within weeks of the 2025 Monster Manual (which will release February 18th, 2025).
  • It will contain information from all three core rulebooks (PHB, Monster Manual, DMG).
  • It will be localized in all officially supported languages.
231
submitted 2 months ago by Aielman15@lemmy.world to c/games@lemmy.world

This is exciting news for every aspiring game developer! Brackeys, a popular YouTuber who used to make in-depth and very user-friendly tutorials about Unity, is returning after a long hiatus, and will now create tutorials on Godot (for those who don't know, it's a FOSS game engine, but I'm pretty sure that, if you have an account here, you already know it).

Brackeys' tutorials were (and still are) the best tutorials for Unity, and have helped many aspiring devs (some of whom I know personally, and who later made a career out of it). His return, and the fact that he's now chosen to specialize on Godot, is a game-changer (pun intended) for the accessibility of the FOSS engine. Considering the recent Unity debacle, I'm happy that Brackeys will help people jump the ship, and I'm sure it will be instrumental in its success in the future.

124
submitted 2 months ago* (last edited 2 months ago) by Aielman15@lemmy.world to c/games@lemmy.world

Some trailers have been shared here, but not all. This is a list of all 35 announcements from the Triple-i initiative showcase.

35
submitted 3 months ago by Aielman15@lemmy.world to c/wallpapers@lemmy.ca

Photo by Matt Hatchett from Pexels: https://www.pexels.com/photo/trees-2867013/

5
submitted 3 months ago by Aielman15@lemmy.world to c/summit@lemmy.world

If I sort a multicommunity by 'Hot', it will show all posts from community 1, then all posts by community 2, etc... kind of defying the purpose of a multicommunity at all. I solved it by sorting by 'New' instead, but I figured I'd mention it here because it took me a while to notice - I thought people were not making new posts at all, while in fact, it was just displaying all posts by a lowly populated community first.

47
submitted 3 months ago* (last edited 3 months ago) by Aielman15@lemmy.world to c/rpgmemes@ttrpg.network

Dealing with wyrm infestations 1

Dealing with wyrm infestations 2

Dealing with wyrm infestations 3

Dealing with wyrm infestations 4

Dealing with wyrm infestations 5

Dealing with wyrm infestations 6

Dealing with wyrm infestations 7

Dealing with wyrm infestations 8

Dealing with wyrm infestations 9

Dealing with wyrm infestations 10

23
submitted 3 months ago* (last edited 3 months ago) by Aielman15@lemmy.world to c/games@lemmy.world

FIRST PIC TRANSCRIPTION:

Dear Pokémon fan game community,

It is with heavy heart that I announce that the Relic Castle website has been taken down following a DMCA takedown notice.

Relic Castle has always been a non-profit, ad-free, tight-knit community and we pride ourselves in what we have achieved. Members have felt at home, made friends, and even careers with us. It is with deep regret that I have to inform you that the forum part of this community, which was to turn 10 years old this year, has had to come to an end. With over 20.000 members and 65.000 posts, Relic Castle was a home to many of us.

The Discord server is not going anywhere, and the site is still visible as an archive using the Wayback Machine.

Thank you all for being with us this last decade, and thank you for making Relic Castle as awesome and life-changing as it has been for some of us.

Sincerely, Marin (Owner) & Andy (Manager)

SECOND PIC TRANSCRIPTION

FAQ: (will update as we can/want to)
1- The website was backed up and sent to me (Cat) right before it was taken down, so nothing is truly lost.
2- TCPI should not be contacted as it was a third party who is authorized by TCPI to supply DMCAs and looks legitimate to us.
3- The DMCA was on the entire site for using "unauthorized copies of copyrighted material", so different from one game being taken down.
4- What will RC staff do next? Is there a new site or will the Discord be expanded? We don't know right now.
5- Put love into the world today

19
submitted 3 months ago by Aielman15@lemmy.world to c/summit@lemmy.world

A post/comment that was published, say, ten days ago, but edited two days ago, is shown as being published two days ago. Would it be possible to display the date as "10d (2d)" or something similar, to distinguish between the two dates?

5
submitted 3 months ago* (last edited 2 months ago) by Aielman15@lemmy.world to c/dndhomebrew@lemmy.world

Page 1 - Class features (1) Page 2 - Class features (2) Page 3 - Class features (3) Page 4 - Class features (4) Page 5 - Subclass: Blademaster Page 6 - Subclass: Commander Page 7 - Subclass: Green Knight Page 8 - Subclass: Psyker Page 9 - Subclass: War Veteran BackCover and Credits

The Heroic Warrior is a revamped Fighter that shares some similarities with the One DnD version of the class, but replaces the weapon masteries (which I honestly find overly simplistic and boring) with battle maneuvers and additional fighting styles.

The goal is to create a martial class that's simple to use, fun to run over multiple sessions, and on a more equal power level with casters, while also trying not to dilute its "martial" nature with spells-like or arcane powers (such as giving it overly flashy maneuvers).

The four subclasses provided are heavily inspired or directly derived by existing subclasses: the Blademaster is a blend of Battle Master and Cavalier, the Commander is an improved Purple Dragon Knight/Banneret, the Green Knight combines the Eldritch Knight and the Arcane Archer and gives them Pact Magic with third caster progression, the Psyker is a middle ground between the Echo Knight and the Psi Warrior, and lastly, the War Veteran is a mix of Champion and Samurai.

Feel free to comment and share your thoughts; I'll be happy to improve the class following other people's opinions and suggestions.

Full image album (Imgur): https://imgur.com/a/LV0qNcN
Ko Fi: https://ko-fi.com/taverntalesdnd
Online reader and pdf download (MEGA): https://mega.nz/file/6NFkDDSY#rhDGho5JPh--_its_RrBtMIVi8hLrorbHxz02naIn4c

7
submitted 4 months ago* (last edited 3 months ago) by Aielman15@lemmy.world to c/dndhomebrew@lemmy.world

I've been working on this one for a while, and I'm happy I've finished it in time for the release of Dune 2!
The Ashworm Dragoon was a prestige class in DnD 3.5, meant as a "mundane" (as in, non-magical) special mount for fighters.
The two main hurdles when writing this class was finding a way to have the ashworm come back to the player in the event of death (most familiar subclasses in the game don't have this problem, as the character has spell slots to heal/resurrect their faithful friend) and balance the burrowing speed of the ashworm (I actually found that the rules are a bit more restrictive than I thought, and I've added a few more to prevent strategies that the players could employ to cheese encounters using their burrowing speed).

Page 1 - class features

Page 2 - companion stat block

1
submitted 4 months ago by Aielman15@lemmy.world to c/gamemusic@lemm.ee

Ending theme from Xenogears, the most ambitious videogame ever created.

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Aielman15

joined 1 year ago