Aielman15

joined 2 years ago
[–] Aielman15@lemmy.world 0 points 2 hours ago (1 children)

Not liking something doesn't mean it should be removed.

And I never said that.

Any negative review of a game then becomes fair game.

No, it doesn't. If you truly, truly believe that the review is authentic, I have a bridge to sell you.

[–] Aielman15@lemmy.world 0 points 6 hours ago* (last edited 6 hours ago) (3 children)

Yes. Never in a million years I would consider "cringe game, made by a liar" an honest review, and I don't know why anyone would consider it as such. It's clearly part of a harassment campaign.

should be forcefully removed just because the dev doesn’t like it?

It should be removed because it's not a review and has nothing to do with the game at hand, not because the dev doesn't like it.

[–] Aielman15@lemmy.world 0 points 1 day ago (5 children)

“I’m not new to online harassment,” says designer Nathalie Lawhead, who spent two years trying to get reviews removed from their games’ pages. Both reference allegations of sexual assault that Lawhead made in 2019. “I assumed reporting Steam abuse might have its own issues. But when people suggested that I open a ticket, I did have hope that this would be the way to get it resolved.”

One of the reviews, published in 2023, read, “cringe game, made by a liar”. The other, a review of Lawhead’s game Blue Suburbia posted in 2024, said: “A women [sic] who seeks to destroy other’s [sic] career made this. It’s very poorly put together. She also probably has dual Israeli citizenship with how pointy her nose is.”

Despite Steam’s code of online conduct and community guidelines prohibiting “abusive language or insults”, public accusations or “discrimination”, moderators initially cleared both reviews after Lawhead reported them.

What's with Lemmy users and lying and bending backwards to shield poor indie dev company Valve from harassment? Does Gabe's dick taste that good?

[–] Aielman15@lemmy.world 4 points 1 day ago

Hooty Is the "watcher" in "watchers and dreamers".

He watches everything. He's probably watching you right now.

[–] Aielman15@lemmy.world 2 points 2 days ago

Ngl, it's not my kind of game but this sounds very cute and exactly how a healthy relationship should work.

[–] Aielman15@lemmy.world 5 points 2 days ago* (last edited 2 days ago) (1 children)

I'll preface this by saying that this is my personal opinion and it's in no way representative of how Ace gamers (or even gamers in general) should evaluate their games.

TL;DR: the game actually develops the characters and their relationship, which in turn makes me care about them, which in turn makes me tolerate their sex scenes. Meanwhile, many other games that treat sex as a prize take the easy route: they give you a checklist, and if you complete it, you are "rewarded" with a poorly animated sex scene with a character who doesn't care about you in the slightest and is only there to arouse the player.

LONG COMMENT: For me specifically, it's a matter of context, mood and consent. While I'm still not exactly comfortable with sex scenes, even in a game like Haven, I didn't hate them because they felt natural and coherent. They were not a "reward" for me, but a choice made by the characters.

I'll use Mass Effect 2 as an example of a game whose romance options I didn't like. I never felt like the crewmembers were actual people, because they never did anything on their own. They stayed in their room doing... nothing, like they were part of the ship's furniture. There was a stoic soldier, and an assassin with a conscience, and a hardcore vigilante, and even a badass warrior-nun! It didn't ultimately matter, they never did anything. But as soon as I stepped into their room, they'd start unloading their sad backstory on me, like I was their therapist or something. They never showed any interest in me whatsoever; they barely knew anything about my character beyond my name, but I was expected to care about them, for some reason?

After a few such interactions, they'd ask me to do a job for them (tied to their sad backstory), and after that, they'd suddenly go "hey, we got a lot of chemistry, want to bang?" like it was some kind of reward. Congratulations, Player! You visited this character enough times, picked the correct dialogue options to keep them talking about themselves, and even completed a risky mission on their behalf: you totally deserve the steamy hot sex scene!
And if you do, they do... nothing, ever again. They become part of the furniture of the ship - but this time it's permanent, because there are no more interactions with them.

The game doesn't care to take your relationship in any meaningful direction, or better yet, it isn't building any kind of relationship between them and your character in the first place. It was all in service of the hot steamy sex scene.
Sex is the prize, and it painfully shows in the way the dialogue is written. It feels... icky. Dishonest. I was turning everyone down at every opportunity, as if I was Matrix-dodging their heart-shaped bullets, because the game made it very clear that everyone was down bad for my character. But it also felt like the game was constantly second-guessing me, asking me if I truthfully cared about those characters, or if I was doing what I was doing because I wanted to reach the "prize".
It reached a point where I stopped interacting with a character altogether because she made me deeply uncomfortable (it was the second-in-command/crew therapist: in our very first interaction, she told me she wanted to bang me; in our second interaction, she informed me that the insectoid guy I had just recruited was hot stuff and needed to get laid).
The game also has a Codex, and the very first entry is "This is an all-female alien race. [Infodump on their sexual life]" which would almost be hilarious if it wasn't for the sexist connotation. Like, I could go on for days about the many ways ME2 made me feel uncomfortable during my playthrough, but I'll stop here.

In Haven, sex is never treated as a prize: the player is not tasked with doing stuff to unlock the sex scenes, and the sex scenes are not used to titillate the player. There are dozens of unique interactions between Yu and Kai - some of them playing games or being goofy, some of them doing mundane stuff like cooking or taking a shower, and some of them having sex - because sex can be a (meaningful) part of a romance, but it's not the only component of a relationship.
The way they talk and interact shows that they like and care about each other. I was willing to "accept" the sex scenes because it was what they wanted, not what I wanted; It was a natural development of their relationship and not a "prize" that I achieved by pressing buttons on a dialogue wheel. Many other games lack substance and depth, and have shallow relationships built on a fake score system which tasks the player with increasing the meter by doing arbitrary stuff, which then culminates in a sex scene that only exists to arouse horny teenagers and leads to no meaningful development in the relationship; Haven, on the other hand, builds the relationship first and foremost, and keeps developing it for the entirety of the game. Sex is one of many possible interactions between the characters, and it's never something that you need to achieve, but something that happens naturally and organically because the two characters really love each other; I think it's meaningful that the game doesn't end with a sex scene, because sex is not the end game, but a small part of a much more complex relationship.

[–] Aielman15@lemmy.world 4 points 2 days ago

I feel like all animals get automatically better when they grow from "can pet" to "can hug".

[–] Aielman15@lemmy.world 3 points 2 days ago* (last edited 2 days ago)

This was... Unexpected.

I own the entire first quadrilogy, although I only played the first one. I liked it, although gameplay was a bit repetitive, but I loved the early '00 interpretation of the internet and a big MMO offline game. It was unique for its time. Despite not playing it that much, Mac Anu's soundtrack is still very nostalgic to me.

Is this a reboot, a spin-off or a completely new game that only shares the same premise with the original?

[–] Aielman15@lemmy.world 8 points 2 days ago* (last edited 2 days ago) (5 children)

I liked Haven's romance, because it's the only game that actually bothers to show the actual relationship.

Too many games show romance as a slow burn which eventually culminates in a kiss at the very end of the game (and then roll credits), or a checklist that eventually ends with the two characters mimicking sexual intercourse within the boundaries of video game physics, and then... Nothing, because the sex scene is the "reward" for going through the checklist, not the beginning of an actual relationship.

Haven begins when the two characters are already in love. They flee to some deserted planet and live their happy life. They joke, they play, they have sex, they argue and talk and annoy each other. It's one of the most convincing relationships I've seen in a video game.

I'm Ace, and the game made me realize that I don't hate sex. I just hate the way sex is usually portrayed in media.

[–] Aielman15@lemmy.world 5 points 3 days ago* (last edited 3 days ago) (2 children)

I also think how much you generally have to pay for games has gone way up with respect to the cost of living.

I don't necessarily agree with you on this specific point (although I agree with the rest of your comment).

Gaming is unfathomably cheap nowadays and the conversion $/hrs is incredible. While yes, day 1 prices are higher than they used to be, discounts are frequent (excluding Nintendo platforms) and games tend to last a LOT longer than they used to. Excluding old-school JRPGs, I don't remember many games from the PS1 era lasting more than 10/15 hrs. Nowadays that's the baseline length for any single player game, and it goes only higher from there.

And that does not include the plethora of F2P and live service games that people can waste literally thousands of hours into, free giveaways (I have hundreds of titles on Epic Store that could probably satisfy all my gaming needs until the day I die), etc...

The cost of gaming has gone up only if you are a Nintendo aficionado who adamantly refuses to jump to any other platform and buys all new releases day 1, or a PC master race whose eyes strain from playing games at anything less than 300 fps on the latest NVIDIA card. For any other demographic, gaming prices are fine and more approachable than ever.

[–] Aielman15@lemmy.world 8 points 5 days ago* (last edited 5 days ago) (3 children)

Quick review: while having the choice to play the Rayman 1 port you like the most is cool, there is not much reason to play anything other than the PS1 port except for the novelty of it.

Even then, the sountrack has been altered: this new one was made by the same person who did the Origins/Legends soundtrack. While I love the soundtrack of those games, Remi Gazel's original soundtrack for Rayman 1 is iconic and it's a bit insulting to both the fans that grew up with it, as well as to Gazel himself who sadly passed away a few years ago, not to be able to toggle the original version. Compare Bongo Hills' original soundtrack with the new one, it's a completely different experience - why can I toggle between five different ports, but I'm unable to experience those games the way they were originally intended?

The hyped SNES prototype is the same rom that was dumped on the internet a decade ago. Nothing new to see here.

The artbook and dev commentary is cool, although the value for those things is subjective.

Overall, I'd say it's not worth the price of admission unless you really, really want to take a look at the bonus material bundled with the games. Either play the original PS1 game on Duckstation, or the fanmade remake Rayman Redemption.

[–] Aielman15@lemmy.world 8 points 5 days ago* (last edited 5 days ago)

PS1 by a mile. Every other version has either worse graphics, removed cutscenes and/or fucks up the music score (including the GoG version, unfortunately). The soundtrack plays a BIG part in making the first Rayman so good, so playing a port with a worse soundtrack is not worth it, imo.

Even better, Rayman Redemption is a free fangame that contains all the content from the best Rayman, and expands upon it. I'd say it's the best way to experience this classic.

EDIT: Although I wholeheartedly recommend Rayman Redemption, it would be a bit irresponsible from me not to mention that it is a fundamentally different game compared to the original: a non-exhaustive list of changes:

  • All power-ups are unlocked from the start (which makes for a less slogg-y beginning, but does make the first few levels a tad bit easier)
  • Most levels have been expanded, either with longer screens or entirely new levels, boss battles and collectibles.
  • An overall less grindy experience (more lives, being able to unlock additional hit points and gloves power-ups).
  • Different physics (such as: being able to hit small enemies more easily; helicopter-hair being more similar to how they work in the sequel games; Rayman now stays in place when he is hit instead of jumping backwards, which makes the eggplant-riding challenges a LOT easier).
  • Some QoL features, such as keyboard/controller setup, options for resolution and aspect ratio, gloves power ups being visible on Rayman's sprite, full-charged glove having a different loop animation from the normal throw animation, etc...

TL;DR: If you want to experience the original game as it was intended, PS1 is the best port to experience it. If you want a more modernized experience, Redemption is the way to go.

 

I don't know if the game will ever go anywhere or fade into vaporware hell, but even if that's the case, the trailer's too fun not to share.

https://store.steampowered.com/app/4193010/Hypernet_Explorer/

Hypernet Explorer is an immersive-sim roguelike set in a weird and alternate 2001, where the Y2K bug shattered reality and erased most modern technology, that is slowly being rebuilt using magic and the occult.
Form a party to explore a 92 floor skyscraper that barely holds the cosmos together or just get lost in alternate activities; manage a cursed pizza place, become a certified tarot reader, date yourself from another plane of existence, start your own space program, get filthy rich by manipulating the soul market and... go bowling with your beloved cousin.
Every boundary that once separated religion, science, finance and magic is now obsolete so... do what thou wilt.

Honestly, I could use some of this shit into a TTRPG campaign, it's just too good.

Names are power...and money is power! And it happens that Mario Draghi's name is written over a billion times on 14.5 billion euro banknotes in pre-printing phase. This gives hypercapitalists who amassed huge amounts of euros huge arcane and political powers.

 

Reports are inconclusive at the moment. Some users have reported worse performance, others swear that uninstalling mods and/or verifying the game's files has fixed their performance issues.

This is not the first Capcom game to use Enigma.

131
submitted 2 weeks ago* (last edited 2 weeks ago) by Aielman15@lemmy.world to c/games@lemmy.world
 

GoG is giving away the Alone in the Dark trilogy for the next three days. As usual, claiming the game automatically subscribes you to the GoG marketing newsletter, but you can simply go to your account page and unsubscribe again.

 

Has anyone tried this game? It's yet another take on modernizing OSR, which apparently has gathered a few enthusiastic players.

I've heard that it doesn't do anything new, but what is there, it's excellent. I've been feeling the itch for a dungeon crawl for quite some time now (all my parties have been playing narrative-heavy DnD5e/5.5 and it's becoming a bit stale tbh), so I wanted to master something different. Do you have experience with Shadowdark? Would you recommend it? Is there something I should pay attention to? Tips on how to run OSR?

 

They are the most precious thing I've laid my eyes on this year! I haven't met them yet but I'm enjoying the pictures.

 

cross-posted from: https://lemmy.world/post/41760506

https://media.dndbeyond.com/compendium-images/ua/mystic-subclasses/mrF6k4xf0yYFJL2m/UA2026-MysticSubclasses.pdf

Four subclasses:

  • Monk: Way of the Mystic Arts
  • Paladin: Oath of the Spellguard
  • Rogue: Magic Stealer
  • Warlock: Vestige Patron
5
submitted 1 month ago* (last edited 1 month ago) by Aielman15@lemmy.world to c/dndnext@ttrpg.network
 

https://media.dndbeyond.com/compendium-images/ua/mystic-subclasses/mrF6k4xf0yYFJL2m/UA2026-MysticSubclasses.pdf

Four subclasses:

  • Monk: Way of the Mystic Arts
  • Paladin: Oath of the Spellguard
  • Rogue: Magic Stealer
  • Warlock: Vestige Patron
 

cross-posted from: https://lemmy.world/post/40402237

While other builds circulated online already, this one is said to be almost complete, as it's taken from where the game was before being cancelled at the last minute. Standouts to this new one are the final boss fight (the Tyrant) and the ending cutscene.

 

While other builds circulated online already, this one is said to be almost complete, as it's taken from where the game was before being cancelled at the last minute. Standouts to this new one are the final boss fight (the Tyrant) and the ending cutscene.

336
submitted 3 months ago* (last edited 3 months ago) by Aielman15@lemmy.world to c/games@lemmy.world
 

https://en.wikipedia.org/wiki/Rebecca_Heineman

She had a huge influence in the early days of gaming, and many will remember her as a caring, genuinely funny and passionate woman who loved her work and people.

I saw the news on Reddit about her GoFoundMe, as well as the tragic update a day ago, and now the sad news of her passing, and I thought some people here on Lemmy would gladly take the chance to remember her and celebrate her life.

EDIT: updated the link with a very good article I found about her.

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