this post was submitted on 10 Dec 2025
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[–] KoboldCoterie@pawb.social 60 points 3 days ago (4 children)

I'd watch a video of someone with architectural experience analyzing these old dungeons and ranting about how impossible to construct and functionally useless they are for anything other than dungeon delving.

[–] elvith@feddit.org 40 points 2 days ago (5 children)

For starters, just ask your DM three questions (assuming enemies are sentient and civilized beings, not just "wildlife") and watch him sweat nervously:

  • Where do the enemies sleep?
  • Where do they cook, eat and store food?
  • Where are the toilets?
[–] MonkeMischief@lemmy.today 39 points 2 days ago* (last edited 2 days ago) (2 children)

In a lot of modern guides on dungeon design, they stress thinking this stuff out. Yeah you should definitely have some idea why the inhabitants are here and not elsewhere, where their supplies come from, and how they interact with whatever else calls this place home.

They should have a place to sleep, eat, maybe recreation even. While the PCs poke around, the dungeon denizens shouldn't just be waiting around in preset rooms, fully ready to fight like MMO mobs. They could be on patrol, raiding their neighbors, sleeping, arguing, partying, whatever.

There's even fun things you can do with this like inter-faction conflicts between floors or other regions. Do the Orcs fear the dragon at the bottom of the dungeon?

Do the bandits have an uneasy non-aggression pact with a lich? Or are they constantly embattled with seemingly limitless undead because they're struggling for a legendary artifact?

Somebody's gotta reset all those traps, too.

Players should definitely feel like trespassers in a living place. Few people enjoy that ancient style of dungeon delving anymore, where you slay a band of kobolds, answer a sphinx's riddle, then bust in on a vampire who's as confused about why they're there as you are!

Where are the toilets?

Maybe the hallway but the local gelatinous cube roombas it up. (Eeeeeww) ... Or a room has holes dug dropping into an underground river. Or just a really deep pit, or a convenient portal to the Abyss LOL.

You can have fun with this stuff.

[–] Iron_Lynx@lemmy.world 9 points 2 days ago* (last edited 2 days ago)

Where are the toilets?

(...) Or a room has holes dug dropping into an underground river. Or just a really deep pit, or a convenient portal to the Abyss LOL.

Or to the Underdark. The Drow must hate the dungeon occupants...

[–] jherazob@beehaw.org 9 points 2 days ago (1 children)

Now i have an itch to go reread Dungeon Meshi

[–] ulterno@programming.dev 5 points 2 days ago

I watched the Anime and I feel like it expands on the above concept very well.
Lots of fun.

I ran a bitd game with a civil engineer playing a leech. 'Where does the poop go' got a lot of people killed.

[–] SteelSky@lemmy.world 10 points 2 days ago (1 children)

My DM would burst out laughing at those questions and respond with:

YOU'RE the adventurers, aren't ya? So:

  • explore and find out
  • explore and find out
  • explore and find out
[–] elvith@feddit.org 4 points 2 days ago

Generally yes, the DM doesn't need to answer all things (heoght be revealing some secrets after all, where you can ambush, poison food, whatever). BUT he better is prepared after the questions

[–] squaresinger@lemmy.world 6 points 2 days ago

Make the enemies coprophages and all the problems sort themselves out.

[–] scratchee@feddit.uk 6 points 2 days ago

DM sweats profusely, starts searching for books on underground ecosystems.

[–] Xyre@lemmus.org 10 points 2 days ago

Someone should make a 100% science-based dungeons game.

[–] Aielman15@lemmy.world 2 points 2 days ago

IIRC this dungeon was created specifically for dungeon delving, and the mad mage who created it is, as the name implies, batshit crazy, so this one makes sense.

[–] roflo1@ttrpg.network 6 points 2 days ago (1 children)
[–] squaresinger@lemmy.world 4 points 2 days ago

Lindybeige! Haven't seen that guy in ages! And he's still active!