roflo1

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[–] roflo1@ttrpg.network 1 points 9 hours ago (1 children)

Right! Thanks.

16
Street corner [city] (ttrpg.network)
submitted 16 hours ago* (last edited 9 hours ago) by roflo1@ttrpg.network to c/micro_maps@ttrpg.network
 

What if I really want to use a banana for determining the scale? (cmon, let's be real, you came here to talk about the drawing of a banana)

In last week's drawing, I intentionally left the tip of the coloring pencil, to achieve that. But now I decided to add a couple of notches to the drawing: on the bottom, two notches are set 1" apart, and the rectangular thing at the top is 1cm wide. That should do it, right?

About the micro-map itself... I'm not convinced about the cobblestones. At least these take a lot less time to draw than previous attempts. Still experimenting.

 
 
[–] roflo1@ttrpg.network 4 points 5 days ago (1 children)

Cool. Hadn't even heard of that one.

Gave it a quick glance... apparently it doesn't "break character" absolutely anywhere.

 

Just a forest path with villages on each end.

[–] roflo1@ttrpg.network 2 points 6 days ago

I guess only Dyson and Schley are widely known. But do check them out.

[–] roflo1@ttrpg.network 3 points 6 days ago (6 children)

In general? Randy Musseau, Dyson Logos, Mike Schley, Eneko Menika, and Guillaume Tavernier.

But I also lurk in mapmaking communities and gawk at all kinds of maps.

[–] roflo1@ttrpg.network 4 points 6 days ago (8 children)

Thanks! That's the first time I tried something like that.

Of course, I saw it elsewhere and then tried to replicate it.

 

Plus a few cave doodles to fill in some gaps.

 
 

cross-posted from: https://sh.itjust.works/post/42926799

Official rules for sneaking, rather than fighting, through a net architecture are now available for Cyberpunk RED. They are straightforward: a contested Interface check between the netrunner and daemons/dwellers in the arch:

To establish stealth in a NET Architecture, you have to spend an additional NET Action when you Jack In. When you do, you roll a contested Interface Check (Interface + 1d10 vs Interface + 1d10) against all Watchers (Demons, enemy Netrunners … and other entities with an Interface Rank) currently in the Architecture. If you beat them all, you successfully establish stealth and enter the system undetected.

Once the netrunner is in, they need to make a similar check against any Black Ice they encounter:

When a Netrunner encounters a Black ICE while in stealth, they roll Interface + any bonus to Cloak Checks + 1d10 vs the Black ICE’s Perception + 1d10 instead of performing a Speed Check.

Once the netrunner fails the perception check, they are no longer sneaking and normal rules apply.

I'm glad there are more options for netrunners now. I hope RTal adds more options in future.

 
[–] roflo1@ttrpg.network 1 points 1 week ago

Yup, like @FigMcLargeHuge@sh.itjust.works said, to get a sense of the scale.

[–] roflo1@ttrpg.network 2 points 1 week ago

I was thinking doodling some on index cards. Is that cool?

Sure, index cards should be fair game.

 
 
 

When I think about underground cave systems, it's hard not to think about FR's underdark. I (somewhat) remember an illustration about adventurers reaching one end of the Darklake... with no other shore on sight.

[–] roflo1@ttrpg.network 2 points 3 weeks ago (1 children)

Very cool.

I was tempted to suggest more room variety, but there’s also so much elegance in simplicity.

[–] roflo1@ttrpg.network 2 points 3 weeks ago

Well, you have to start somewhere. ;)

Thanks for the compliment.

[–] roflo1@ttrpg.network 3 points 1 month ago (1 children)

Thanks!

I don't have them at hand right now, but they must be barely over an inch on the short side.

[–] roflo1@ttrpg.network 2 points 1 month ago (4 children)

Ah, well... if you do end up making a bunch of small maps, perhaps you could share them with us?

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