roflo1

joined 2 years ago
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[–] roflo1@ttrpg.network 2 points 2 days ago (1 children)

Paizo has some:

https://paizo.com/products/btpy879g?19mm-d6-Double-Die-Transparent

And yes, there should be a d10 inside another d10 somewhere around there.

 
[–] roflo1@ttrpg.network 2 points 5 days ago

Yeah. Very well summarized.

Perhaps I’d also add that the advancement is earned with blood and sweat. 😅

[–] roflo1@ttrpg.network 3 points 5 days ago (2 children)

I suppose YMMV, but to me it’s central. You see, the Hunter becomes a hunter because she heard a higher calling, and believing in it is what keeps it going.

You can rename Conviction to Faith, and it probably shows what I’m hinting at. That faith can get you out of trouble (supernaturally so) but it’s also precious. You’re still human, flimsy and prone to errors, susceptible to doubt.

And you’re way out of your league. All the time.

[–] roflo1@ttrpg.network 3 points 5 days ago* (last edited 5 days ago) (4 children)

In oWoD’s Hunter: The Reckoning, you can’t advance your Edges (supernatural abilities) with XP.

To do so, you have to gamble Conviction during the session, while using said Edges (those Conviction points gambled add dice to your pool, ideally improving your odds).

If you succeed at the task, you gain Virtues (with which you can later buy points in Edges).

if you fail the task, you lose Conviction points. If you run out of Conviction, you lose your ability to use Edges at all until you rest/meditate/recover for a full week.

Not sure if it qualifies as “conceptual” or non-mechanical to you. But I love it.

 

In the end I'm happy to have ditched the cobblestone in my streets. This works better to build a larger map from several mini tiles.

Another good choice (at least for tiling) was to have each mini map surrounded by streets, or paths.

 
 

In case you didn't know, we have this community (!micro_maps@ttrpg.network) dedicated to tiny hand drawn maps.

And I finally ventured to draw a ship.

cross-posted from: https://ttrpg.network/post/24354147

It's about time, isn't it?

 

It's about time, isn't it?

14
Mushroom forest [cave] (ttrpg.network)
submitted 1 week ago* (last edited 1 week ago) by roflo1@ttrpg.network to c/micro_maps@ttrpg.network
 

Yet another time I draw inspiration from Dyson Logos (if you have Mastodon, I highly recommend following: @dysonlogos@chirp.enworld.org).

After drawing so many tiny caves, I started to feel like I didn't know what to place inside the walls. And the form factor doesn't help, because there's so much I can fit into the paper, and therefore can't rely on an interesting layout.

I eventually landed on this map: https://dysonlogos.blog/2022/01/06/heart-of-darkling-the-mushroom-caves/

Of course! Mushrooms!

Edit: Whoops. Forgot to add the image. Fixed.

 
[–] roflo1@ttrpg.network 2 points 1 week ago* (last edited 1 week ago)

I sort of became lost with Stellagama’s offerings after the Cepheus family. 😅

Anyway, Quantum does ring a bell, but Quantum Dark didn’t.

Edit: turns out I do own the base Quantum PDF. That’s why it rung a bell, I guess.

[–] roflo1@ttrpg.network 2 points 1 week ago (2 children)

Hadn’t heard of this one.

[–] roflo1@ttrpg.network 4 points 1 week ago* (last edited 1 week ago)

I don't think you meant something like this, but I couldn't not do it 🙃:

 
 
[–] roflo1@ttrpg.network 3 points 3 weeks ago (2 children)

Ah, I assume you missed it. Last month’s Humble Bundle did include Cyberpunk Red.

https://ttrpg.network/post/21905985

It was kinda pricey, though.

[–] roflo1@ttrpg.network 1 points 3 weeks ago (1 children)

Right! Thanks.

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