this post was submitted on 24 Nov 2025
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An article from this weekend that seemingly got buried by soundbites about the Steam Machine price in the same interview, but given that we have no information on price, this seems way more interesting to me. I mean...I basically self-select games that don't use these kinds of anti-cheat at all, but this is important information for a lot of people, especially if you're looking for an off-ramp from Windows and still want to play some of the most popular live service titles.

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[–] mlg@lemmy.world 14 points 2 days ago* (last edited 2 days ago)

Lots of games that ship with kernel level anticheat have an android port that doesn't have that feature because android (also linux) similarly doesn't hand out root access, let alone kernel access to anything in userland.

Huge example being Fortnite.

Already ignoring the fact that kernel level anticheats have well known bypasses, cheaters can also just use the Android version to make cheating easier if that was really an obstacle.

Anyone peddling kernel anticheat as a requirement is just using it to cut costs in running moderation staff. Epic Games specifically is just being a dick to linux because they know they have zero leverage in that market, and don't want to give Steam more traffic.

All Valve really has to do is sell enough units to tip the percent of linux users that these publishers would not want to miss out on. That's how so many updated and expanded with the steam deck. Currently the estimate is about 4 million monthly active users on a linux platform. I think if they can reach 10 million (I think 6-7%), it would be enough to incentivize the change.

I never would have thought Microsoft would allow Halo Infinite or MCC on linux 5 years ago, but they actually changed their minds because they knew people wanted to play on the steam deck. I would even take a guess that the new CoD stuff will shortly follow since MSFT is taking a more open platform approach anyway.

EDIT:

[–] kazerniel@lemmy.world 15 points 2 days ago* (last edited 2 days ago)

Oh this might be what pushes larger companies to drop kernel level anticheat! That would remove the main reason that keeps my gaming on Windows.

[–] drmoose@lemmy.world 9 points 2 days ago* (last edited 2 days ago)

The fix is to not use local anti cheat at all which is proven time and time again to be the wrong strategy. It's stupid and anyone who makes local anti cheat is either stupid or cheap or both.

[–] REDACTED@infosec.pub 59 points 3 days ago (6 children)

It affects only the most cancerous type of anticheat that's been bypassed for a decade and introduces huge risks to your PC - Kernel level anticheat. People should stop playing any game that has such anticheat.

[–] InternetCitizen2@lemmy.world 14 points 2 days ago

People should stop playing any game that has such anticheat.

Another reminder that markets don't self regulate.

[–] ampersandrew@lemmy.world 17 points 3 days ago

I'm with you, but you've got a lot of people to convince. A lot. The people playing those games make up the majority of the market.

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[–] gustofwind@lemmy.world 131 points 4 days ago (3 children)

Irrelevant to me personally but I’d like to see it cause more windows users to jump ship

[–] missingno@fedia.io 30 points 3 days ago (4 children)

TBH, I kinda get the feeling that's what most of the hype surrounding the Machine is. People hoping it sells well, but not necessarily people planning to buy one for themselves.

[–] pilferjinx@piefed.social 2 points 2 days ago

If I didn't already have a dedicated living room media machine I most certainly would buy this. The emulation potential while chilling on your couch without being at your desk is very appealing to me.

[–] fafferlicious@lemmy.world 2 points 2 days ago

There's definitely hope that it synergises with what's going on due to the steam deck.

Personally, I can't wait to buy two controllers and the machine. The flawless experience of the deck is amazing. And because it's Linux, I'll just install YouTube, jellyfin, any app as a non steam game and I'll have the perfect smart tv appliance.

Stream games, play games, run any program I want through steam big picture - I can't wait to bury my Shield.

I'll never have to connect a tv to WiFi again. I'll never see a fucking ad for anything on my TVs home screen again. With KDE connect my phone is a remote. I'm so fucking pumped.

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[–] Baggie@lemmy.zip 84 points 3 days ago (20 children)

It kind of bothers me that people are putting the responsibility on valve for this, when the companies themselves have purposefully not enabled compatibility in most cases.

[–] REDACTED@infosec.pub 14 points 3 days ago* (last edited 3 days ago)

30% cut from developers. Steam machine. Valve is working together with anticheat devs on this, not alone

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[–] IndustryStandard@lemmy.world 24 points 3 days ago

This is a huge deal for Linux gaming.

[–] arc99@lemmy.world 5 points 2 days ago (1 children)

There is nothing worse than playing multiplayer and having somebody who is cheating. Viable and promising games have been ruined by people cheating.

But I don't see an easy way around the issue but these are the usual solutions:

  1. Reporting mechanism and admins able to observe cheaters and impose heavy penalties / permabans
  2. Add anticheat on server side that detect for cheating (e.g. measuring % hit rates / headshots)
  3. Anti cheat software on client that looks for common cheat hacks
  4. Stream everything. It's all hosted on the server, nobody installs anything, limiting ways to cheat.
  5. Disincentivize cheating by not acknowledging people doing it in any way - no rare loot, no leaderboards, no material gain
  6. Make it a 3rd party problem - release the server or sell hosting and make it somebody else's problem to police the servers (e.g. Rust / Minecraft servers)

Personally I'd prefer that multiplayer games obtain consent to install anti cheat and should certify through auditing that the anticheat software is inactive and nonintrusive when the game is not running. Perhaps operating systems could even provide hooks and hard guarantees that this is the case.

[–] PieMePlenty@lemmy.world 3 points 2 days ago (1 children)
  1. Covered on steam with game bans, which can be handed by server admins
  2. Would be nice to see ngl. Whats not humanly possible should result in a game ban.
  3. Covered on steam by VAC, automated system checking for cheat signatures in user memory space
  4. Hard to do and not realistically feasible for the majority of people, screen capture with per pixel analysis tools would still work but thats not that big of an issue
  5. VAC and game bans also ban you from community features including trading your inventory, afaik you phone number and all accounts associated with it are banned
[–] Mesophar@pawb.social 1 points 21 hours ago

They mean the game is streamed from a server to the player, rather than running on the player's hardware. This might not be feasible for every game studio to do, but would actually open up the game for more players to be able to play (since local hardware requirements would be lower).

I think this is a terrible idea for other reasons, but accessibility and anti-cheat aspects of it are not some of those reasons.

[–] demizerone@lemmy.world 49 points 3 days ago (5 children)

Please make this optional. I'd rather not have any third party kernel modules mucking around in my OS. I don't use anything the requires this.

[–] echodot@feddit.uk 30 points 3 days ago (2 children)

Well yeah of course it's optional already. If you don't want that then you just don't buy those games.

[–] FooBarrington@lemmy.world 9 points 3 days ago (5 children)

Currently kernel-level anti cheat isn't available for Linux, so games that are released with multiplayer support don't require it (e.g. games that enable Linux support in EAC).

If kernel-level anti cheat is supported by Valve, many of those games will start requiring it. So if you don't want kernel stuff, there's a real chance this development will reduce the number of available games in the future.

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[–] systemglitch@lemmy.world 16 points 3 days ago

It is optional what games you purchase and install

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[–] nutsack@lemmy.dbzer0.com 4 points 2 days ago (2 children)

I will buy one of these if valve fixes gaming on Linux. I don't even want one

[–] jerakor@startrek.website 2 points 1 day ago* (last edited 1 day ago)

I did some Linux gaming during COVID and recently swapped my HTPC to Linux (Bazzite/Deck) for a console style setup in the living room. Massively improved now over my previous experience.

The game I was playing heavily this last weekend (Wildmender) absolutely runs better in Proton on Linux than it did on Windows. Less crashes, less stutters, faster load time. I assume it is due to preRendered shaders? Honestly not really sure but it is nice.

Going to do some Enshrouded on it next which is a game absolutely not at all optimized for Linux, so far it seems to be working fine but I've not gotten to that late game CPU intensity of loading areas heavily modified.

[–] Nugscree@lemmy.world 8 points 2 days ago (1 children)

They have been investing in proton heavily to make games work on Linux, most of my library just work out of the box, some with parameters and a very small amount of my 300+ games do not work. So when are you going to get your GabeCube?

[–] nutsack@lemmy.dbzer0.com 1 points 2 days ago (1 children)

I don't know because they haven't announced a release date

[–] Nugscree@lemmy.world 2 points 2 days ago (1 children)

In the mean time you can check on protondb how much of your steam library is compatible with Linux using this link https://www.protondb.com/profile

  • You can either link via the Steam api, or if your profile is public paste your profile link into the input.
  • Then select the "By ProtonDB rating" and see how much of your current library is compatible.

Of the 474 games I have most are Gold or higher. 2 are Bronze (crashes often), 2 are Borked and 13 are awaiting more data to be rated. 60 even have native clients.

[–] nutsack@lemmy.dbzer0.com 1 points 1 day ago (1 children)

my hope is for native Linux releases like it used to happen with id software in the quake 3 days

[–] VindictiveJudge@lemmy.world 1 points 1 day ago

And I'm hoping for them to be flatpacks so they still run five years later. I've had to resort to running Windows builds via Proton for games that have native Linux builds because they don't work anymore.

[–] Auth@lemmy.world 35 points 4 days ago (1 children)

This could be huge. I hope they find a decent middle ground.

[–] bjoern_tantau@swg-empire.de 32 points 4 days ago

They've worked on anti cheat support before. It still depends on the devs actually activating that support. That will always be the case whatever they do.

[–] tacosanonymous@mander.xyz 26 points 3 days ago (2 children)

Are they working on giving the worst and most useless companies kernel level access to my pc?

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[–] circuitfarmer@lemmy.world 23 points 3 days ago

On the one hand, I don't give a fuck about anti-cheat, because games using the kernel-level version tend to be giant multiplayer cesspools of little value.

On the other hand, I want Windows to lose the war.

I hope Valve can find the balance between these two extremes.

[–] Grass@sh.itjust.works 20 points 3 days ago (9 children)

I have this feeling that even if valve makes it work, rootkit anticheat devs will push updates that intentionally make it not work again. Probably with more claims like the majority of cheaters being linux users

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