this post was submitted on 17 Sep 2025
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[–] roux@hexbear.net 61 points 4 days ago

This is a wild statement considering Gearbox didn't even write the Unreal 5 engine.

[–] Awoo@hexbear.net 50 points 4 days ago (2 children)

Every game designed around the expectation players must use framegen has been a giant piece of shit because the developers just use it to do no optimisation. They run like shit even with framegen on because doing bad optimisation still results in hitches and stutters in various places that optimisation passes would clear up properly.

I hate this shit. It's kinda good in games where they've specifically aimed for the base game to run well without it, because you end up getting like 300+ fps when you turn it on and that shit feels great. But bad studios do bad shit with it.

[–] Bay_of_Piggies@hexbear.net 23 points 4 days ago* (last edited 4 days ago) (2 children)

Is frame gen when you can like see an echo of what just rendered? If it is, I hate that. Makes me feel like I'm drunk and high. Oblivion Remastered did this, and the performance was trash.

[–] alexei_1917@hexbear.net 17 points 4 days ago

I used to love glitchy effects like that in software in general when I was a child, the cursor trails setting in older Windows versions was unintentionally used to freak out my mother about the household computers being slow a lot because I just liked them, but that's funny on stuff that doesn't have to have low latency when you're eight, it stops being fun when you get to a certain age and you also need quick response.

[–] Awoo@hexbear.net 14 points 4 days ago* (last edited 4 days ago)

That happens with some types of framegen at low fps. Or with bad implementations of framegen. It's called ghosting. Happens with poor implementations of transparency effects, fogs and smoke too.

[–] GenderIsOpSec@hexbear.net 21 points 4 days ago (1 children)

frame generation is the dumbest shit they've invented thus far

[–] KuroXppi@hexbear.net 10 points 4 days ago* (last edited 4 days ago) (1 children)

afaict it's like the tv motion smoothing setting for videogames? 🤮

[–] Awoo@hexbear.net 6 points 4 days ago (2 children)

Yes and no. It doesn't always use interpolation.

What frame gen does is have the game render at a lower resolution. Then it uses AI to scale that resolution upwards. Essentially if you're rendering the whole thing at 50% resolution and then scaling it up, you're halving gpu load. Simplification.

This method is considerably better than interpolation. There are methods that predict frames, like interpolation in your tv, these methods cause issues like ghosting etc.

[–] VHS@hexbear.net 2 points 3 days ago (1 children)

Isn't that DLSS upscaling you're describing? Frame generation does interpolate frames, you can use these two options separately or together.

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[–] Comrade_Mushroom@hexbear.net 35 points 4 days ago* (last edited 4 days ago) (1 children)

This guy is just a controversy-monger. Nothing he says is worth the reaction he's seeking for it.

[–] Civility@hexbear.net 11 points 4 days ago
[–] ClathrateG@hexbear.net 20 points 4 days ago (1 children)

In 2018, former Gearbox lawyer Wade Callender filed a lawsuit against Pitchford,[22] that alleged that Pitchford had left a USB drive containing sensitive Gearbox information and "child pornography" at a Medieval Times in 2014.[23][24] Pitchford clarified that the pornographic film on the USB drive was not child pornography and stated that he had saved the pornography for the purposes of studying a sexual act performed by the female actress that he claimed to be similar to a "magic trick."[22][25] Gearbox filed a grievance with the State Bar of Texas against Callender for "filing a lawsuit that includes accusations that he knows to be untrue".[23][24] Callender later provided documents that he claimed backed up his position.[26] An August 2019 filing further alleged Pitchford and his employers of contempt.[27] In October 2019, both sides announced that the lawsuit had been dropped, and a joint statement by the parties called the issue a misunderstanding, and further stated that Pitchford had been exonerated.[28]

In May 2019, David Eddings, the voice actor of the Borderlands character Claptrap accused Pitchford of assault during the 2017 Game Developers Conference. According to Eddings, Pitchford physically shoved Eddings after mentioning to Pitchford that he had been told someone was attempting to buy Gearbox as well as mentioning the Callender lawsuit. Eddings was let go shortly after the event, which he states was why he did not voice Claptrap in Borderlands 3. Pitchford denied he assaulted Eddings, and Gearbox stated they took the matter seriously but made no further comment as it was a personal matter.[29] "

what-the-hell

[–] Le_Wokisme@hexbear.net 16 points 4 days ago

she was of age i swear i just wanted to know how she did a magic trick

[–] OptimusSubprime@hexbear.net 18 points 4 days ago

Me, whenever Randy Pitchford has a tantrum when critics critique a Borderlands game:

seen-this-one

[–] dorkiectomy@hexbear.net 34 points 4 days ago (1 children)

Wow very cool of him to believe in me. Thanks Randy!

[–] dorkiectomy@hexbear.net 29 points 4 days ago

U can do it dork, code your own engine!! :)

[–] Meltyheartlove@hexbear.net 30 points 4 days ago (5 children)

I gave up after few weeks with opengl and a day with vulkan doggirl-cry

[–] Evilphd666@hexbear.net 24 points 4 days ago* (last edited 4 days ago)

UE5 is even bad with Vulkan....gg EPIC.

no-no-no-wait-wait-wait FF7 Part 3 is most likely going to be made with UE5

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[–] mushroommunk@lemmy.today 31 points 4 days ago (1 children)

Bruh. Isn't borderlands 4 running on Unreal Engine 5? Gearbox didn't even code their own engine so how on earth can he tell others to code their own?

[–] primrosepathspeedrun@anarchist.nexus 11 points 4 days ago (1 children)

Maybe he wants more options for next time, with UE targeting the military sim industry more than games studios?

[–] alexei_1917@hexbear.net 9 points 4 days ago (3 children)

Now I wish civilians could get our hands on military simulations. But then, the HOI players and the War Thunder types are bad enough with that, giving them something more realistic would be a Bad Idea... I just want to nuke the entire Anglosphere and see what happens!

Hey, Britain, you guys fancy a game of Global Thermonuclear War? Lol.

[–] 7bicycles@hexbear.net 2 points 3 days ago

I'd guess VBS3 is the most gamelike / general purpose milsim and that's running off of a fork of the Arma 2 engine. Which, like all Arma engines, is both impressive and terrible.

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[–] princeofsin@hexbear.net 30 points 4 days ago (1 children)

Gamers are cucks so they will play this garbage and pay for it. Its exactly what libs and redditors deserve. And the writing still fucking sucks.

[–] robot_dog_with_gun@hexbear.net 13 points 4 days ago

nah i'll pirate it or not play it at all

[–] KnilAdlez@hexbear.net 32 points 4 days ago* (last edited 4 days ago) (1 children)

Well, to be fair, it's not like Borderlands is some highly stylized game series that would lend itself to getting the art style consistent instead of going for photorealism. Because if it was, this statement would be inexcusable.

[–] Le_Wokisme@hexbear.net 13 points 4 days ago

idk about the new thing but borderlands has previously done fairly standard graphics rendering and the signature look is from a shader or group of shaders. i've seen screenshots of people who turned that layer off somehow and it's kinda neat but not enough to play those games.

[–] NephewAlphaBravo@hexbear.net 32 points 4 days ago (2 children)

"Do you guys not have ~~phones~~ game engines?"

[–] mickey@hexbear.net 14 points 4 days ago

We slopped your trough now why aren't you piggies squealing!?

[–] FedPosterman5000@hexbear.net 10 points 4 days ago

“Of course!” I say, while desperately looking for the hood release button so I can check my game boy’s engine. “I obviously know what that is.”

[–] FourteenEyes@hexbear.net 20 points 4 days ago

I get around this issue by not playing terrible, awful games like Borderlands

[–] Le_Wokisme@hexbear.net 24 points 4 days ago (1 children)

headline is both misleading and under-selling the pitchfordity. engine programming is a fuck and almost every big UE5 game has had some issues that are UE's fault not gearbox's but god damn he's off the rails on everything else here.

[–] purpleworm@hexbear.net 15 points 4 days ago (1 children)

That doesn't really explain how the headline is misleading unless I'm just not comprehending your point.

[–] Le_Wokisme@hexbear.net 14 points 4 days ago (1 children)

i think it's very mildly unfair to mr. medieval times because what he's responding to with the "code your own engine then" is really about UE5 stuff

i only care because he's enough of a clown that the facts are him showing his whole ass and there's no reason to bait

[–] StarkWolf@hexbear.net 8 points 4 days ago

It is not unfair to him. Dude was too lazy to make his own engine, goes with the biggest shittiest engine around, while telling other people to make their own engine. Doesn't matter that the UE5 problems are not his 'fault' because he chose to use it.

[–] vegeta1@hexbear.net 18 points 4 days ago (3 children)

Unreal engine doing God's work and torturing freeze-gamer Seriously tho Is there any unreal engine 5 game that doesn't have issues? hahaha

[–] TeddyKila@hexbear.net 7 points 4 days ago* (last edited 4 days ago)

Fortnite is probably the only one that has acceptable performance to fidelity ratio.

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[–] BelieveRevolt@hexbear.net 13 points 4 days ago

Hey Randy, go drop another USB stick full of questionable material at Medieval Times.

[–] m532@lemmygrad.ml 10 points 4 days ago (1 children)

UE5 is crap? Good for Godot

[–] Le_Wokisme@hexbear.net 13 points 4 days ago (5 children)

godot isn't really a suitable replacement for UE or unity for the big projects, too many features it doesn't have and they have like 10-20 people working directly on the project, compared to thousands at the big two or hundreds at your EAs and shit that roll their own.

maybe in ten years they'll be done pulling a blender or some open source 3D engine will be made by people quitting corporate gigs.

[–] mushroommunk@lemmy.today 13 points 4 days ago (1 children)

Godot got way more eyes on it during the Unity debacle and has gotten a few really good updates since then. Hopefully that trend continues. I believe it was packaged with Battlefield 6 as their map editor for players which can't hurt it's uptake.

[–] Le_Wokisme@hexbear.net 7 points 4 days ago

yeah this evaluation is post-debacle. it's cool don't get me wrong, but it's not nearly as close to the corpo stuff as Blender or GIMP are theirs.

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[–] LangleyDominos@hexbear.net 14 points 4 days ago

Randy thought he was going to become the Kevin Feige of the Borderlands extended universe once the movie came out. This is all he has.

[–] Chana@hexbear.net 12 points 4 days ago

Not just anyone can appreciate the terroir of my slop.

[–] GrouchyGrouse@hexbear.net 12 points 4 days ago

And the award for lead balloon goes to..

greasy Randy as usual...

[–] FlakesBongler@hexbear.net 13 points 4 days ago

I feel like Randy should just be put into a quiet room where he can do close-up magic tricks to an audience that always claps and kept far away from any public speaking

[–] Euergetes@hexbear.net 6 points 4 days ago

Lot of sub premium gamers in here

[–] dkr567@hexbear.net 11 points 4 days ago* (last edited 4 days ago) (1 children)

The guy just cannot stay quiet for once considering I've heard it's selling well despite the horseshit performance (in which, go fucking figure considering 3 was pretty awful I guess).

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[–] peeonyou@hexbear.net 10 points 4 days ago

I'm sure that will go over well

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