this post was submitted on 17 Sep 2025
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[–] roux@hexbear.net 61 points 3 weeks ago

This is a wild statement considering Gearbox didn't even write the Unreal 5 engine.

[–] Awoo@hexbear.net 50 points 3 weeks ago (2 children)

Every game designed around the expectation players must use framegen has been a giant piece of shit because the developers just use it to do no optimisation. They run like shit even with framegen on because doing bad optimisation still results in hitches and stutters in various places that optimisation passes would clear up properly.

I hate this shit. It's kinda good in games where they've specifically aimed for the base game to run well without it, because you end up getting like 300+ fps when you turn it on and that shit feels great. But bad studios do bad shit with it.

[–] Bay_of_Piggies@hexbear.net 23 points 3 weeks ago* (last edited 3 weeks ago) (2 children)

Is frame gen when you can like see an echo of what just rendered? If it is, I hate that. Makes me feel like I'm drunk and high. Oblivion Remastered did this, and the performance was trash.

[–] alexei_1917@hexbear.net 17 points 3 weeks ago

I used to love glitchy effects like that in software in general when I was a child, the cursor trails setting in older Windows versions was unintentionally used to freak out my mother about the household computers being slow a lot because I just liked them, but that's funny on stuff that doesn't have to have low latency when you're eight, it stops being fun when you get to a certain age and you also need quick response.

[–] Awoo@hexbear.net 14 points 3 weeks ago* (last edited 3 weeks ago)

That happens with some types of framegen at low fps. Or with bad implementations of framegen. It's called ghosting. Happens with poor implementations of transparency effects, fogs and smoke too.

[–] GenderIsOpSec@hexbear.net 21 points 3 weeks ago (1 children)

frame generation is the dumbest shit they've invented thus far

[–] KuroXppi@hexbear.net 10 points 3 weeks ago* (last edited 3 weeks ago) (1 children)

afaict it's like the tv motion smoothing setting for videogames? 🤮

[–] Awoo@hexbear.net 6 points 3 weeks ago (3 children)

Yes and no. It doesn't always use interpolation.

What frame gen does is have the game render at a lower resolution. Then it uses AI to scale that resolution upwards. Essentially if you're rendering the whole thing at 50% resolution and then scaling it up, you're halving gpu load. Simplification.

This method is considerably better than interpolation. There are methods that predict frames, like interpolation in your tv, these methods cause issues like ghosting etc.

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[–] Comrade_Mushroom@hexbear.net 35 points 3 weeks ago* (last edited 3 weeks ago) (1 children)

This guy is just a controversy-monger. Nothing he says is worth the reaction he's seeking for it.

[–] Civility@hexbear.net 11 points 3 weeks ago
[–] dorkiectomy@hexbear.net 34 points 3 weeks ago (1 children)

Wow very cool of him to believe in me. Thanks Randy!

[–] dorkiectomy@hexbear.net 29 points 3 weeks ago

U can do it dork, code your own engine!! :)

[–] NephewAlphaBravo@hexbear.net 32 points 3 weeks ago (2 children)

"Do you guys not have ~~phones~~ game engines?"

[–] mickey@hexbear.net 14 points 3 weeks ago

We slopped your trough now why aren't you piggies squealing!?

[–] KnilAdlez@hexbear.net 32 points 3 weeks ago* (last edited 3 weeks ago) (1 children)

Well, to be fair, it's not like Borderlands is some highly stylized game series that would lend itself to getting the art style consistent instead of going for photorealism. Because if it was, this statement would be inexcusable.

[–] Le_Wokisme@hexbear.net 13 points 3 weeks ago

idk about the new thing but borderlands has previously done fairly standard graphics rendering and the signature look is from a shader or group of shaders. i've seen screenshots of people who turned that layer off somehow and it's kinda neat but not enough to play those games.

[–] mushroommunk@lemmy.today 31 points 3 weeks ago (1 children)

Bruh. Isn't borderlands 4 running on Unreal Engine 5? Gearbox didn't even code their own engine so how on earth can he tell others to code their own?

[–] primrosepathspeedrun@anarchist.nexus 11 points 3 weeks ago (1 children)

Maybe he wants more options for next time, with UE targeting the military sim industry more than games studios?

[–] alexei_1917@hexbear.net 9 points 3 weeks ago (3 children)

Now I wish civilians could get our hands on military simulations. But then, the HOI players and the War Thunder types are bad enough with that, giving them something more realistic would be a Bad Idea... I just want to nuke the entire Anglosphere and see what happens!

Hey, Britain, you guys fancy a game of Global Thermonuclear War? Lol.

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[–] princeofsin@hexbear.net 30 points 3 weeks ago (1 children)

Gamers are cucks so they will play this garbage and pay for it. Its exactly what libs and redditors deserve. And the writing still fucking sucks.

[–] robot_dog_with_gun@hexbear.net 13 points 3 weeks ago

nah i'll pirate it or not play it at all

[–] Meltyheartlove@hexbear.net 30 points 3 weeks ago (5 children)

I gave up after few weeks with opengl and a day with vulkan doggirl-cry

[–] Evilphd666@hexbear.net 24 points 3 weeks ago* (last edited 3 weeks ago)

UE5 is even bad with Vulkan....gg EPIC.

no-no-no-wait-wait-wait FF7 Part 3 is most likely going to be made with UE5

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[–] Le_Wokisme@hexbear.net 24 points 3 weeks ago (1 children)

headline is both misleading and under-selling the pitchfordity. engine programming is a fuck and almost every big UE5 game has had some issues that are UE's fault not gearbox's but god damn he's off the rails on everything else here.

[–] purpleworm@hexbear.net 15 points 3 weeks ago (1 children)

That doesn't really explain how the headline is misleading unless I'm just not comprehending your point.

[–] Le_Wokisme@hexbear.net 14 points 3 weeks ago (1 children)

i think it's very mildly unfair to mr. medieval times because what he's responding to with the "code your own engine then" is really about UE5 stuff

i only care because he's enough of a clown that the facts are him showing his whole ass and there's no reason to bait

[–] StarkWolf@hexbear.net 8 points 3 weeks ago

It is not unfair to him. Dude was too lazy to make his own engine, goes with the biggest shittiest engine around, while telling other people to make their own engine. Doesn't matter that the UE5 problems are not his 'fault' because he chose to use it.

[–] FourteenEyes@hexbear.net 20 points 3 weeks ago

I get around this issue by not playing terrible, awful games like Borderlands

[–] ClathrateG@hexbear.net 20 points 3 weeks ago (1 children)

In 2018, former Gearbox lawyer Wade Callender filed a lawsuit against Pitchford,[22] that alleged that Pitchford had left a USB drive containing sensitive Gearbox information and "child pornography" at a Medieval Times in 2014.[23][24] Pitchford clarified that the pornographic film on the USB drive was not child pornography and stated that he had saved the pornography for the purposes of studying a sexual act performed by the female actress that he claimed to be similar to a "magic trick."[22][25] Gearbox filed a grievance with the State Bar of Texas against Callender for "filing a lawsuit that includes accusations that he knows to be untrue".[23][24] Callender later provided documents that he claimed backed up his position.[26] An August 2019 filing further alleged Pitchford and his employers of contempt.[27] In October 2019, both sides announced that the lawsuit had been dropped, and a joint statement by the parties called the issue a misunderstanding, and further stated that Pitchford had been exonerated.[28]

In May 2019, David Eddings, the voice actor of the Borderlands character Claptrap accused Pitchford of assault during the 2017 Game Developers Conference. According to Eddings, Pitchford physically shoved Eddings after mentioning to Pitchford that he had been told someone was attempting to buy Gearbox as well as mentioning the Callender lawsuit. Eddings was let go shortly after the event, which he states was why he did not voice Claptrap in Borderlands 3. Pitchford denied he assaulted Eddings, and Gearbox stated they took the matter seriously but made no further comment as it was a personal matter.[29] "

what-the-hell

[–] Le_Wokisme@hexbear.net 16 points 3 weeks ago

she was of age i swear i just wanted to know how she did a magic trick

[–] vegeta1@hexbear.net 18 points 3 weeks ago (2 children)

Unreal engine doing God's work and torturing freeze-gamer Seriously tho Is there any unreal engine 5 game that doesn't have issues? hahaha

[–] TeddyKila@hexbear.net 7 points 3 weeks ago* (last edited 3 weeks ago)

Fortnite is probably the only one that has acceptable performance to fidelity ratio.

[–] sisatici@hexbear.net 6 points 3 weeks ago (1 children)

Black myth wukong and expedition 33. It can be done but they don't bother

[–] sudo_halt@lemmygrad.ml 11 points 3 weeks ago

You've gotta be shitting me. BMW has atrocious performance to fidelity ratio. And same with expedition 33, when you look at those shadows and the blurriness of the output, you realize that UE is just raw trash

[–] OptimusSubprime@hexbear.net 18 points 3 weeks ago

Me, whenever Randy Pitchford has a tantrum when critics critique a Borderlands game:

seen-this-one

[–] LangleyDominos@hexbear.net 14 points 3 weeks ago

Randy thought he was going to become the Kevin Feige of the Borderlands extended universe once the movie came out. This is all he has.

[–] BelieveRevolt@hexbear.net 13 points 3 weeks ago

Hey Randy, go drop another USB stick full of questionable material at Medieval Times.

[–] Lemmygradwontallowme@hexbear.net 13 points 3 weeks ago

greasy Randy as usual...

[–] FlakesBongler@hexbear.net 13 points 3 weeks ago

I feel like Randy should just be put into a quiet room where he can do close-up magic tricks to an audience that always claps and kept far away from any public speaking

[–] Chana@hexbear.net 12 points 3 weeks ago

Not just anyone can appreciate the terroir of my slop.

[–] GrouchyGrouse@hexbear.net 12 points 3 weeks ago

And the award for lead balloon goes to..

[–] dkr567@hexbear.net 11 points 3 weeks ago* (last edited 3 weeks ago) (1 children)

The guy just cannot stay quiet for once considering I've heard it's selling well despite the horseshit performance (in which, go fucking figure considering 3 was pretty awful I guess).

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[–] m532@lemmygrad.ml 10 points 3 weeks ago (1 children)

UE5 is crap? Good for Godot

[–] Le_Wokisme@hexbear.net 13 points 3 weeks ago (5 children)

godot isn't really a suitable replacement for UE or unity for the big projects, too many features it doesn't have and they have like 10-20 people working directly on the project, compared to thousands at the big two or hundreds at your EAs and shit that roll their own.

maybe in ten years they'll be done pulling a blender or some open source 3D engine will be made by people quitting corporate gigs.

[–] mushroommunk@lemmy.today 13 points 3 weeks ago (1 children)

Godot got way more eyes on it during the Unity debacle and has gotten a few really good updates since then. Hopefully that trend continues. I believe it was packaged with Battlefield 6 as their map editor for players which can't hurt it's uptake.

[–] Le_Wokisme@hexbear.net 7 points 3 weeks ago

yeah this evaluation is post-debacle. it's cool don't get me wrong, but it's not nearly as close to the corpo stuff as Blender or GIMP are theirs.

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[–] peeonyou@hexbear.net 10 points 3 weeks ago

I'm sure that will go over well

[–] Euergetes@hexbear.net 6 points 3 weeks ago

Lot of sub premium gamers in here

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