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[-] ArCiel@ttrpg.network 3 points 6 days ago

If I were DM, congrats! You're hidden backstory is that you were one of the most depraved rodeo clowns to ever have existed. You were patient zero of a necromantic crotch-rot epidemic plaguing your birth-nation to this very day. You traded your memories for the cure. No one recognizes you because you're not wearing your signature make-up and are wearing more than just chaps and a crazed grin.

[-] Gormadt@lemmy.blahaj.zone 221 points 1 week ago

Seriously this opens up so much creativity for the DM.

"This person seems familiar to you, but you're not sure why."

"You think you've been here before, but you're not sure when."

"Being on a ship feels like home, but you have no memories of ever being on a ship."

"Upon seeing the ruins of the village you find yourself overcome with sorrow, you feel like you've lost something important but you don't know what."

Part of the adventure can be a quest to reunite them with their lost memories.

[-] joyjoy@lemm.ee 95 points 1 week ago

I walk up to the bartender and ask him about rumors.

Bartender: "You son of a bitch, I told you if you ever come back, you better be able to pay your tab!"

[-] thisbenzingring@lemmy.sdf.org 58 points 1 week ago

LoL make them pay for their lack of effort!

Love it

[-] dialecticcake@lemmy.world 65 points 1 week ago

DM: "Alright. Everyone else, please make up and write down two things about this player's backstory and let me know. Do not tell each other what you wrote. I'll choose which ones I'll use plus may throw in a couple myself" evil laugh

[-] philycheeze@sh.itjust.works 39 points 1 week ago

Jokes on you, I’m into that shit!

[-] EmpathicVagrant@lemmy.world 24 points 1 week ago

Right? I’d love a group assisted backstory for a character, it would be like having them with me whenever I play that role.

[-] Gormadt@lemmy.blahaj.zone 7 points 1 week ago

I like the sound of that

I'm going to have to keep that idea in my back pocket for later for sure

[-] Pronell@lemmy.world 40 points 1 week ago

Yuuuup.

Fiend warlock player did not like learning how I used his minor backstory. (He actually loved it.)

He knew he needed to save a tree. He didn't know he was the one to burn it, nor that he did so because it was a source of power to his mother, who was a night hag.

So much fun.

He saved the tree and even managed to change his Patron, but is too scared to confront his mother again.

[-] iAmTheTot@sh.itjust.works 26 points 1 week ago

Look, if I wanted to write 100% of your backstory for you, I'd have been a player. Ttrpgs are meant to be collaborative. I already have a shit ton to do as GM, you could at least throw me a bone. Even if you want to do an amnesia plot, that doesn't mean you the player doesn't know anything at all.

[-] Susaga@sh.itjust.works 21 points 1 week ago* (last edited 1 week ago)

I once had a player in my game play a changeling who swapped places with someone, then forgot they were a changeling. So naturally, I had the rest of the party meet the original without her. That was a fun reveal.

[-] teft@lemmy.world 20 points 1 week ago

I'd start scribbling notes on my ~~character sheet~~ arms like in Memento.

[-] Cyth@lemmy.world 18 points 1 week ago

I actually agree, that could be pretty fun. That said this puts a lot of work / pressure on the DM so it is definitely something to be discussed rather than used to be lazy. (To be clear, I am not reading this into what you said. Just saying it out loud is all)

[-] Gormadt@lemmy.blahaj.zone 8 points 1 week ago

I'm a forever DM so I've got so many unused character ideas that turn into either NPCs or if a player is like "I forgot to make a backstory"

But with the amount of improv I do as a DM it's very little effort for me.

Though I agree it should be discussed as part of session 0. As it'd be rude not to.

Session 0 for my groups is always the same really, we sit around boucing ideas off of each other for characters, things we don't want to be touched on during the campaign, and what kind of campaign we want.

[-] Ilflish@lemm.ee 17 points 1 week ago

The idea of planting a potential scorched home only to find out it was the location of your favorite chalupa place later on

[-] Olgratin_Magmatoe@lemmy.world 9 points 1 week ago* (last edited 1 week ago)

This is pretty much what's happened with my latest character.

I'm playing a reborn/dragonborn, who had previously tried to fight Strahd but lost. And a part of that loss means that my character lost a good chunk of his memories of fighting Strahd before.

But Strahd still remembers my character. So it has lead to some interesting interactions.

[-] zurohki@aussie.zone 6 points 1 week ago

Or you can mess with the player. Someone turns up chasing them for child support.

[-] Deadeyegai@lemmy.world 5 points 1 week ago

Oh so many cool prompts. It reminds me of thousand year old vampire. Exploring those really do sound like fun!

[-] 5too@lemmy.world 4 points 1 week ago

GURPS has a specific disadvantage that is essentially this.

[-] Anticorp@lemmy.world 3 points 1 week ago

Baldur's Gate intensifies

[-] Atlas48@ttrpg.network 1 points 1 week ago

See: Disco Elysium.

[-] callouscomic@lemm.ee 0 points 1 week ago

You forgot how to piss, shit, bathe, heal, feed and dress yourself when you gave up your memories. In fact, you forgot how to walk.

[-] joyjoy@lemm.ee 2 points 1 week ago

You don't need to walk when you can fly.

[-] merc@sh.itjust.works 58 points 1 week ago

In other words, "My backstory is whatever you want it to be".

If you were the DM and this bothered you, the player just gave you powerful ammunition.

You could even have it so whenever the player entered a shop in his home town, the shopkeepers looked at him with disgust and refused to serve him. The DM wouldn't even have to necessarily come up with a reason. Just, that the player is extremely well known among the locals and they universally think he's absolutely disgusting and want nothing to do with him.

[-] Tbird83ii@lemmy.dbzer0.com 23 points 1 week ago

Yeah, i find this to be awesome, because i can now leverage the other player's back stories into WHY they lost their memory. Or use it as an inflection point to shove the players a bit.

[-] sirblastalot@ttrpg.network 6 points 1 week ago

If I wanted to do that part of the story for you, I wouldn't have asked you to do it.

[-] merc@sh.itjust.works 7 points 1 week ago

Sure, but given that the player did avoid doing the work, the DM can take the opportunity to punish them for it.

[-] Gormadt@lemmy.blahaj.zone 2 points 1 week ago

I don't really like the idea of punishing players in game like that

We're all there to have fun and we all have different ideas of fun

[-] merc@sh.itjust.works 2 points 1 week ago

So, have some fun with the other players at the expense of the player who refused to do even some basic work for the benefit of everybody else. It doesn't have to be massively cruel, just give them a nudge so that next time they do put in the required effort.

[-] Don_alForno@feddit.org 36 points 1 week ago

100% ok. Be prepared for weird stuff happening to you whenever I need a plot hook.

[-] bdonvr@thelemmy.club 30 points 1 week ago* (last edited 1 week ago)

Acceptable but only if vague memories and impressions occasionally surface and lead to some plotline where you eventually rediscover yourself

Though that would work much better if you shared with the DM I suppose

[-] Kichae@lemmy.ca 4 points 1 week ago

Yeah, uh, so, I used to be a galactic warlord...

[-] Tarquinn2049@lemmy.world 30 points 1 week ago

As long the player is open to whatever the DM decides their characters history is, or they have collaborated on an outline or even a detailed history the other players just don't know about, that is all fine and can be really fun for everyone.

If they are doing it with no heads up and are not going to play along with whatever the DM decides happened in their past, then no. But when it comes to DnD, I normally let stuff play out and only stop play if something is clearly going poorly, or might make other players more uncomfortable than they are willing to be. I only play with friends, so things rarely end up being anything close to the worst they theoretically could have gone, socially.

[-] FilthyShrooms@lemmy.world 29 points 1 week ago

Gonna be honest, I usually make my backstory like 2 or 3 sessions in, that way I get a feel for the character and can do something that makes sense. I usually start off with a rough idea, but I like incorporating themes from the story into my background

[-] fogstormberry@lemmy.blahaj.zone 2 points 1 week ago

i really like this idea! i will be sharing it with friends

[-] Hossenfeffer@feddit.uk 28 points 1 week ago

... barely an inconvenience.

[-] tigeruppercut@lemmy.zip 7 points 1 week ago

There was one where he said (in character) that a lot of people in the comment section write "barley" an inconvenience but I can't remember which one it was. I thought it might've been the 100 or 200 episode specials but no dice.

[-] Zorsith@lemmy.blahaj.zone 25 points 1 week ago

I was literally born yesterday.

[-] ShaggySnacks@lemmy.myserv.one 18 points 1 week ago

I never create a backstory. All my characters had personalities, different ways of solving problems, and I acted out the characters in their own unique ways.

All my characters are built around an idea. Ideas like "Kobold snake oil salesman", "Necromancer Child Edutainer", "Skaven Engineer", "Communist Dwarf", "A delusional ghoul named Jeff Bezos", etc.

Since, I do a lot of improvisation, not having a back story allows me to adapt my character to the story.

[-] aviationeast@lemmy.world 16 points 1 week ago

Why is the whole village chasing us with pitchforks again warlock? What the fuck did you do?

[-] UnderpantsWeevil@lemmy.world 9 points 1 week ago

"Other than forming a pact with a malicious entity from the Outer Realms? I think trying to light the Inn's hearth with a fireball might qualify!"

[-] UnderpantsWeevil@lemmy.world 10 points 1 week ago

Imagine finding out Orks killed your parents at level 10, long after that favored enemy bonus will be useful.

[-] matthewmercury@reddthat.com 8 points 1 week ago

This falls squarely under “play to find out,” so it sounds pretty great.

[-] ResoluteCatnap@lemmy.ml 6 points 1 week ago

If that's the card they want to play then it's only going to hurt them until they start giving me something i can run with.

As a general rule, im willing to match and even exceed the effort players put into their PCs, provided they have done anything more than a statblock with a name.

But if they just have the statblock and name then I'm not going out of my way to customize content and quests specific for them.

[-] s12@sopuli.xyz 4 points 1 week ago
[-] lightnsfw@reddthat.com 3 points 1 week ago

I got bashed in the head and woke up here with no memories.

this post was submitted on 17 Sep 2024
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