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submitted 1 month ago by simple@lemm.ee to c/games@lemmy.world
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[-] v4ld1z@lemmy.zip 65 points 1 month ago

Pog? I can't even imagine what the mod community will cook up for this game. QoL, new enemies, maps, weapons? The possibilities are endless

[-] all-knight-party@kbin.run 62 points 1 month ago

"I made all the enemies Teletubbies"

And of course the ever-popular "I gave the Teletubby skins gigantic boobs"

[-] Gestrid@lemmy.ca 6 points 1 month ago

Not to be outdone by the classic Thomas the Tank Engine character skin.

also with massive tits.

[-] idunnololz@lemmy.world 3 points 1 month ago

Dammit I was hoping for giant dicks

Well you're in luck, there's a mod for that!

[-] fsxylo@sh.itjust.works 4 points 1 month ago

If there isn't a randy savage hell knight I have no faith in humanity.

[-] Kolanaki@yiffit.net 22 points 1 month ago

First thing I thought of was "I wonder if I can recreate the original game's levels with this."

[-] v4ld1z@lemmy.zip 1 points 1 month ago

Original as in Eternal's levels themselves or DOOM 1993's?

[-] Kolanaki@yiffit.net 3 points 1 month ago
[-] v4ld1z@lemmy.zip 1 points 1 month ago

That'd be cool

[-] grrgyle@slrpnk.net 1 points 1 month ago

It would definitely take some creative interpretation IMHO. That is if you're using the gameplay of Eternal, you'll want to make changes to the original maps structure and encounter design. Would be an intensely interesting project to take on... Even just an episode, or a level or two...

I'm already thinking about how to "gate" different sections in episode 1 to work with Eternal's arena based gameplay. Later episodes and Doom 2 gets easier, though.

[-] Kolanaki@yiffit.net 2 points 1 month ago* (last edited 1 month ago)

The only thing about the level design I think would get broken is the fact you can jump and other traversal methods. The original maps weren't designed around that, and even Brutal Doom breaks them with the addition of jumping. But what's broken is the intended progression and access to secrets and is also an easy fix. Just make the barriers higher or gaps further, etc.

[-] aphonefriend@lemmy.dbzer0.com 12 points 1 month ago

Isabelle from animal crossing rip and tear when?

[-] hemko@lemmy.dbzer0.com 8 points 1 month ago
[-] Ashen44@lemmy.ca 9 points 1 month ago

impossible. they don't call him mancubus for no reason 🥵

[-] BruceTwarzen@lemm.ee 4 points 1 month ago

It means that people could basically make endless games out of it, right?

[-] rickyrigatoni@lemm.ee 4 points 1 month ago

Another Duke Nukem 3D remake that'll get taken down by Randy Bitchford.

[-] Prandom_returns@lemm.ee 51 points 1 month ago

Can the mod community chip in and hire Mick Gordon for a couple more tracks? Just a couple. Ya'll got any of them Mick Gordon tracks left?

[-] pyre@lemmy.world 42 points 1 month ago
[-] NONE_dc@lemmy.world 27 points 1 month ago

"Doom Eternal" eternal confirmed?

[-] black_lugia@sh.itjust.works 23 points 1 month ago

Myhouse.wad eternal edition when

[-] SynopsisTantilize@lemm.ee 1 points 1 month ago

IgwtThisReference.wad ...straight to jail sir...

[-] ngwoo@lemmy.world 1 points 4 weeks ago
[-] grrgyle@slrpnk.net 1 points 1 month ago

Probably would take a team of 3 a year to make for Eternal

[-] WaterSword@discuss.tchncs.de 16 points 1 month ago

Cool to see behind the scenes at modern IdTech tools

[-] Dark_Arc@social.packetloss.gg 10 points 1 month ago

I wish they released the engine like they used to. IdTech whatever version we're on now has to be epic.

[-] WaterSword@discuss.tchncs.de 8 points 1 month ago

It’s kind of awesome to think every call of duty game, valve game and Id software game still all use an engine that originated from quake!

[-] vikingtons@lemmy.world 4 points 1 month ago

Fast forward to today, it's kind of terrifying that the proprietors of DirectX effectively own the poster-child Vulkan game engine for both performance & visual fidelity.

[-] Dark_Arc@social.packetloss.gg 1 points 1 month ago* (last edited 1 month ago)

I don't know if they really do... I mean they're derived from it, but it's pretty unlikely any of the quake code is in CS2 or the latest call of duty.

Quake is definitely a legend regardless, just for creating the PvP FPS scene.

[-] WaterSword@discuss.tchncs.de 4 points 1 month ago

I mean if you trace it back far enough, the engines used are in fact forks of the quake engine (IdTech 2). I’m sure there’s some simple system somewhere that’s still the same in all engines all these years later

[-] dezmd@lemmy.world 12 points 1 month ago

Marty Stratton of id Software tries to throw Mick Gordon and his entire music production career in front of a bus over the Doom Eternal OST issues: https://www.reddit.com/r/Doom/comments/gdg25y/doom_eternal_ost_open_letter/

Mick Gordon responds with receipts and even time stamps in files from the id audio designer: https://medium.com/@mickgordon/my-full-statement-regarding-doom-eternal-5f98266b27ce

Bethesda's eventual response in a tone seeming written by Stratton himself: https://www.reddit.com/r/Doom/comments/1enfvfm/has_marty_stratton_found_his_appropriate_venue_yet/

Fuck anything from id Software/Bethesda/ZeniMaxi Media until chucklefuck Marty Stratton is out.

[-] Shah_of_Iran@sh.itjust.works 3 points 1 month ago

Here's a YouTube video about this that's pretty informative.

[-] Oha@lemmy.ohaa.xyz 8 points 1 month ago

Id Software is so fucking based

[-] vegaquake@lemmy.world 8 points 1 month ago
[-] chiliedogg@lemmy.world 2 points 1 month ago

They just released a Doom 1/2 combo pack that has a bunch of mods included as well as a mod browser for new mods. And the mods are all supported on console. I was playing Doom in Princess Peach's castle on my Xbox yesterday.

[-] peopleproblems@lemmy.world 5 points 1 month ago

Ooooo and it's on sale.

[-] krimson@lemmy.world 2 points 1 month ago

Love this game!

[-] catloaf@lemm.ee -1 points 1 month ago

Is there a version that makes audio with Bluetooth headphones actually work? I tried playing the other day and it was completely unplayable.

[-] areyouevenreal@lemm.ee 21 points 1 month ago

I think that has more to do with your system and the quality of Bluetooth audio than it does the specific game or application.

[-] catloaf@lemm.ee -2 points 1 month ago

No, it's fairly common. You can find a number of people complaining about the same thing. No other games, including Doom 2016, have this issue.

[-] Jtee@lemmy.world 5 points 1 month ago* (last edited 1 month ago)

I googled your issue and found a post on... That other site.

Search for "Sound Settings" in windows, on that screen to the right there is a button called "Sound Control Panel", click that.

On the following screen you should find all your audio devices. There are 2 versions for your headphones, the normal stereo device and a second Hands Free one, right click on the Hands Free headphones and disable them.

Now open the "Recording" tab, there you should find your headphones among the other microphones you have connected, right click and disable them too.

Your headphones should now work ingame as the game has no way to access your microphone anymore and thus isn't able to take away your headphones bluetooth audio bandwidth, however this obviously also means if you later down the line want to use your headphones microphone you'll have to enable both of those things again.

Edit: Just disabling the microphone while leaving the Hands Free option up works too, but without a microphone there's no point to ever use Hands Free and thus I like to turn it off to reduce clutter.

Nice to see that this is still helping people over all this time lol :)

this post was submitted on 10 Aug 2024
381 points (99.5% liked)

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