It makes sense. I respect the hell out of the guy for being honest and true of his morals and standing by his community, but I'm sure he knew what he could get into by doing that, and he took the shot anyway. I hope he's just been shuffled around elsewhere and still has a job.
I used to have a job with a lot of downtime and if I wasn't doing real work I had a permanent sense of anxiety and guilt because I knew there were people in the same building as me in manufacturing roles busting their asses for the same pay while I sat and watched YouTube videos, and it also made it seem like I wasn't developing myself to move anywhere higher, just spinning my wheels making money.
That attitude did get me to ask for more work, but not more of the same work, new tasks, tasks that I then added to my resume and made me look much more appealing to jobs I later got instead.
I would assume it's because it leads the reader to what tone to use in a given sentence. The question mark or exclamation point would be useful in tone throughout the whole sentence, but if neither is present in front of the sentence a regular reading tone could be assumed.
so why add a floating period when nothing being there allows for the same assumption and is much, much simpler and easier?
Oh, they still do that, now it's just nefarious and hidden behind concepts like FOMO and season passes
Being sexually assaulted. I feel like in terms of things that are top tier awful experiences I would probably rank any unwanted sexual experience worse than pain or death.
I'm sorry, personal what? Is there a GitHub link where I can compile that?
I think it just got sort of replaced by the "always on display" as Android calls it, where the screen is "off" but still displays the system clock and any notification icons received. For me, it's accomplished the same thing while being more specific than the LED
For OP or others wondering about context:
It requires a surprising amount of digging to really try and figure out what started all this, but from my rudimentary research, it seems to me that this is a problem that's existed for a few games now and has steadily gotten worse, stemming from high DLC prices and an equally high number of, potentially game breaking, bugs, across multiple games that don't get fixed as it's very quickly on to the next one for CA.
There's rumination that it's because the studio is constantly working on multiple games at the same time and just shoves everything out without having the proper time to go back and make sure everything works like it should.
This seems like it came to a head with a recent DLC pack's price increase while containing equal or lesser content than Warhammer 2 DLC, which was cheaper on release. This prompted review bombing from the community, which prompted a response from one of the lead devs, Rob, who basically said (paraphrasing here) "Costs are up, there's no good time to do this, but we have to raise the DLC prices and challenge ourselves to make the content better to match".
Turns out the community doesn't think the content is better to match. CA doubled down on that position, and here we are.
That's like my analogy, except you're me, I'm an idiot, and the analogy is actually done right
I'd almost say the same thing about the fact that ballsacks "breathe" constantly. It's easily confirmed by just looking at them when idle, but nobody talks about it and I never read anything about it until I just... Looked at my own balls for a few seconds and realized they noticeably expand and contract at a discernable speed.
That's hilarious. I'll never understand why they named these consoles in such a way
"I made all the enemies Teletubbies"