this post was submitted on 05 Jan 2026
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I'm not bragging here, it's a point of discussion, I feel like so many games where aim plays any role give you a smorgasboard of tools and tactics and it all pales to "be somewhat decent at mouse aim". Is it because they're heavily designed around controllers? Is it just wasted potential like so much else? Am I too dumb to do sick nasty useful combo on the AI or am I simply god's chosen gamer?

EDIT: I play on normal, usually. I know, there's my problem, but it's not like the underlying problem gets solved via requiring 3 head shots or having to interact with a half baked stealth system that either doesn't work or mostly works on "sit invisibly in a bush until the patrol walks their 30th circle on this route"

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[–] 7bicycles@hexbear.net 2 points 6 days ago (2 children)

Roughly most things post 2010 that are shooter with RPG-Elements. Metro, Tomb Raider, Death Stranding (albeit the combat at least isn't the point in that) and such.

I like all of those games but they do have the common flaw.

[–] Chronographs@lemmy.zip 4 points 6 days ago* (last edited 6 days ago) (1 children)

I haven’t played metro, but tomb raider and death stranding are more stealth with shooter elements than the other way around. I’d definitely play something like doom if you’re looking for a more intense shooting experience (or turn up the difficulty as you mentioned, it’s not just that they have more health so you can’t one shot them but they’re also more threatening so you have less time to aim).

[–] 7bicycles@hexbear.net 2 points 6 days ago (2 children)

but tomb raider and death stranding are more stealth with shooter elements than the other way around.

No they're not, though. If I can just rock up to the encounter and shoot everyone in the head with a gun from a fixed position they're not stealth games. You can't do that in Splinter Cell or MGS V (for long), you can do it the entire playthrough in those games and it carries 0 penalities.

Dishonored you can also do this, but at least you get the superbad ending out of it.

[–] Leon_Grotsky@hexbear.net 3 points 6 days ago* (last edited 6 days ago) (1 children)

This is besides Chronographs point that these aren't primarily Shooters, they are primarily Action-Adventure games with Shooter mechanics.

Try your hand at a game like Counter Strike where reaction time and game sense is almost more important than aim and you'll feel old as hell real fast.

[–] 7bicycles@hexbear.net 3 points 6 days ago (1 children)

Try your hand at a game like Counter Strike where reaction time and game sense is almost more important than aim and you'll feel old as hell real fast.

I suck so bad at aiming that in a combined 1000 hours of Counter Strike across 3 titles I've played the vanilla game maybe 50 hours and 30 hours of those were at LAN parties. I don't want to git more gooder at shooting, I want singleplayer games that challenge me on something that isn't very easy click on head

[–] KhanCipher@hexbear.net 1 points 6 days ago

Mechwarrior 4 Mercenaries on elite difficulty. Or hell, go play Mechwarrior Online, 95% of skill in that game is game sense and positioning. And on the aim side you just need to shoot well enough for regular queue, which just isn't hard compared to CS, halo, or any major mp fps game.

[–] Chronographs@lemmy.zip 2 points 6 days ago

I really think you just need to turn up the difficulty if you feel there’s no penalty. The penalty is that it will be much harder to survive if they’re all alerted to you, your stuff will break and you’ll run out of resources.

[–] wizardbeard@lemmy.dbzer0.com 2 points 6 days ago* (last edited 6 days ago)

Yeah, I think you just found the Oblivion/Skyrim "stealth archer" equivalent for those games.

The modern Tomb Raider reboots are... I dunno, spectacle adventure games? They sure aren't stealth or shooting focused. Maybe platforming puzzles? That's not really the focus either. Anyway, the challenge of any "combat" section in that goes out the window if you're halfway decent at "click on the head". I played the first two on Xbox Gamepass and headshots made combat pretty laughable even with the handicap of playing with a controller.

Death Stranding, as you said, isn't about the combat. And I totally beat the first "BT monster" fight that you're supposed to run from on my first try, not knowing it was coming. Though that was with grenades technically. Halfway decent shooting skills don't melt the difficulty quite as much as with Tomb Raider, but they still make it far easier than I think is intended.

And like you suspected, both of those were absolutely designed as "console first" games.

Can't speak to Metro.