this post was submitted on 05 Jan 2026
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I'm not bragging here, it's a point of discussion, I feel like so many games where aim plays any role give you a smorgasboard of tools and tactics and it all pales to "be somewhat decent at mouse aim". Is it because they're heavily designed around controllers? Is it just wasted potential like so much else? Am I too dumb to do sick nasty useful combo on the AI or am I simply god's chosen gamer?

EDIT: I play on normal, usually. I know, there's my problem, but it's not like the underlying problem gets solved via requiring 3 head shots or having to interact with a half baked stealth system that either doesn't work or mostly works on "sit invisibly in a bush until the patrol walks their 30th circle on this route"

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[โ€“] 7bicycles@hexbear.net 3 points 5 days ago (1 children)

Try your hand at a game like Counter Strike where reaction time and game sense is almost more important than aim and you'll feel old as hell real fast.

I suck so bad at aiming that in a combined 1000 hours of Counter Strike across 3 titles I've played the vanilla game maybe 50 hours and 30 hours of those were at LAN parties. I don't want to git more gooder at shooting, I want singleplayer games that challenge me on something that isn't very easy click on head

[โ€“] KhanCipher@hexbear.net 1 points 5 days ago

Mechwarrior 4 Mercenaries on elite difficulty. Or hell, go play Mechwarrior Online, 95% of skill in that game is game sense and positioning. And on the aim side you just need to shoot well enough for regular queue, which just isn't hard compared to CS, halo, or any major mp fps game.