this post was submitted on 05 Jan 2026
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What games are you playing that feel like this? It’s hard to say much without examples to dig into
Roughly most things post 2010 that are shooter with RPG-Elements. Metro, Tomb Raider, Death Stranding (albeit the combat at least isn't the point in that) and such.
I like all of those games but they do have the common flaw.
I haven’t played metro, but tomb raider and death stranding are more stealth with shooter elements than the other way around. I’d definitely play something like doom if you’re looking for a more intense shooting experience (or turn up the difficulty as you mentioned, it’s not just that they have more health so you can’t one shot them but they’re also more threatening so you have less time to aim).
No they're not, though. If I can just rock up to the encounter and shoot everyone in the head with a gun from a fixed position they're not stealth games. You can't do that in Splinter Cell or MGS V (for long), you can do it the entire playthrough in those games and it carries 0 penalities.
Dishonored you can also do this, but at least you get the superbad ending out of it.
This is besides Chronographs point that these aren't primarily Shooters, they are primarily Action-Adventure games with Shooter mechanics.
Try your hand at a game like Counter Strike where reaction time and game sense is almost more important than aim and you'll feel old as hell real fast.
I suck so bad at aiming that in a combined 1000 hours of Counter Strike across 3 titles I've played the vanilla game maybe 50 hours and 30 hours of those were at LAN parties. I don't want to git more gooder at shooting, I want singleplayer games that challenge me on something that isn't very easy click on head
Mechwarrior 4 Mercenaries on elite difficulty. Or hell, go play Mechwarrior Online, 95% of skill in that game is game sense and positioning. And on the aim side you just need to shoot well enough for regular queue, which just isn't hard compared to CS, halo, or any major mp fps game.
I really think you just need to turn up the difficulty if you feel there’s no penalty. The penalty is that it will be much harder to survive if they’re all alerted to you, your stuff will break and you’ll run out of resources.
Yeah, I think you just found the Oblivion/Skyrim "stealth archer" equivalent for those games.
The modern Tomb Raider reboots are... I dunno, spectacle adventure games? They sure aren't stealth or shooting focused. Maybe platforming puzzles? That's not really the focus either. Anyway, the challenge of any "combat" section in that goes out the window if you're halfway decent at "click on the head". I played the first two on Xbox Gamepass and headshots made combat pretty laughable even with the handicap of playing with a controller.
Death Stranding, as you said, isn't about the combat. And I totally beat the first "BT monster" fight that you're supposed to run from on my first try, not knowing it was coming. Though that was with grenades technically. Halfway decent shooting skills don't melt the difficulty quite as much as with Tomb Raider, but they still make it far easier than I think is intended.
And like you suspected, both of those were absolutely designed as "console first" games.
Can't speak to Metro.