this post was submitted on 05 Jan 2026
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Yeah, I think you just found the Oblivion/Skyrim "stealth archer" equivalent for those games.
The modern Tomb Raider reboots are... I dunno, spectacle adventure games? They sure aren't stealth or shooting focused. Maybe platforming puzzles? That's not really the focus either. Anyway, the challenge of any "combat" section in that goes out the window if you're halfway decent at "click on the head". I played the first two on Xbox Gamepass and headshots made combat pretty laughable even with the handicap of playing with a controller.
Death Stranding, as you said, isn't about the combat. And I totally beat the first "BT monster" fight that you're supposed to run from on my first try, not knowing it was coming. Though that was with grenades technically. Halfway decent shooting skills don't melt the difficulty quite as much as with Tomb Raider, but they still make it far easier than I think is intended.
And like you suspected, both of those were absolutely designed as "console first" games.
Can't speak to Metro.