this post was submitted on 05 Jan 2026
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I'm not bragging here, it's a point of discussion, I feel like so many games where aim plays any role give you a smorgasboard of tools and tactics and it all pales to "be somewhat decent at mouse aim". Is it because they're heavily designed around controllers? Is it just wasted potential like so much else? Am I too dumb to do sick nasty useful combo on the AI or am I simply god's chosen gamer?

EDIT: I play on normal, usually. I know, there's my problem, but it's not like the underlying problem gets solved via requiring 3 head shots or having to interact with a half baked stealth system that either doesn't work or mostly works on "sit invisibly in a bush until the patrol walks their 30th circle on this route"

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[–] wizardbeard@lemmy.dbzer0.com 2 points 2 days ago* (last edited 2 days ago)

Yeah, I think you just found the Oblivion/Skyrim "stealth archer" equivalent for those games.

The modern Tomb Raider reboots are... I dunno, spectacle adventure games? They sure aren't stealth or shooting focused. Maybe platforming puzzles? That's not really the focus either. Anyway, the challenge of any "combat" section in that goes out the window if you're halfway decent at "click on the head". I played the first two on Xbox Gamepass and headshots made combat pretty laughable even with the handicap of playing with a controller.

Death Stranding, as you said, isn't about the combat. And I totally beat the first "BT monster" fight that you're supposed to run from on my first try, not knowing it was coming. Though that was with grenades technically. Halfway decent shooting skills don't melt the difficulty quite as much as with Tomb Raider, but they still make it far easier than I think is intended.

And like you suspected, both of those were absolutely designed as "console first" games.

Can't speak to Metro.