this post was submitted on 05 Jan 2026
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I haven’t played metro, but tomb raider and death stranding are more stealth with shooter elements than the other way around. I’d definitely play something like doom if you’re looking for a more intense shooting experience (or turn up the difficulty as you mentioned, it’s not just that they have more health so you can’t one shot them but they’re also more threatening so you have less time to aim).
No they're not, though. If I can just rock up to the encounter and shoot everyone in the head with a gun from a fixed position they're not stealth games. You can't do that in Splinter Cell or MGS V (for long), you can do it the entire playthrough in those games and it carries 0 penalities.
Dishonored you can also do this, but at least you get the superbad ending out of it.
This is besides Chronographs point that these aren't primarily Shooters, they are primarily Action-Adventure games with Shooter mechanics.
Try your hand at a game like Counter Strike where reaction time and game sense is almost more important than aim and you'll feel old as hell real fast.
I suck so bad at aiming that in a combined 1000 hours of Counter Strike across 3 titles I've played the vanilla game maybe 50 hours and 30 hours of those were at LAN parties. I don't want to git more gooder at shooting, I want singleplayer games that challenge me on something that isn't very easy click on head
Mechwarrior 4 Mercenaries on elite difficulty. Or hell, go play Mechwarrior Online, 95% of skill in that game is game sense and positioning. And on the aim side you just need to shoot well enough for regular queue, which just isn't hard compared to CS, halo, or any major mp fps game.
I really think you just need to turn up the difficulty if you feel there’s no penalty. The penalty is that it will be much harder to survive if they’re all alerted to you, your stuff will break and you’ll run out of resources.