yellowstone
doesntmatter
its one of those games that's Fucking Compelling in terms of being a well thought out high-stakes interesting sci-fi malaise story where you learn bits and pieces as you go on like you're actually learning about the setting as you go. also with plenty of twists and emotional beats but it had a shitty pointless choose-your-own-ending that sort of threw me for a loop and i couldnt quite grasp what the larger ideas it was finally putting its mark on were meant to be. it should have had one ending because a few of them were like absolute fearmongering over the idea of anyone having any political power. but based on the strengths of the compelling-ness of it throughout, it did deserve any and all praise the narrative got.
i dont fully understand what you mean about it being impossible to be a teen kid of the Hong Kong diaspora but basically i think it's probably because the creators are the type of expats that are rich enough to have been involved in the HK protests or know people who were and they just want to 1. write what they know and 2. launder anti-communist sentiment in the guise of anti-authoritarianism or criticising "left fascism". the main creative director is a key figure in a post-modernistic sort of art collective from what i can tell. not an inch of grunge or subversiveness or anything of the like in them https://www.hongkongexile.com/about
wwezer fans be like SAY IT AINT SOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOoooOO
i was trying to figure out why i was so annoyed but i realise if i had to do even 4 different printed revisions and also if his last concept was the best I had in me and ALSO if it needed to be such an exotic material to be strong enough i would think i finally have lost the plot. also he doesnt even add a handle to the other end and keeps the shitlord recessed handhold ?? and also can't figure out or envision making it a permanent fixture and makes it semi-permanent when the concept was originally meant to be as easy as a snap fit? and designs the snap fit in like 6 different shitty ways before changing the design in the most half assed way possible? and ,,,, 500,000 views?? this is your hero?????
good headkicks, shit cardio
had this saved for a year and only now read Blindsight. excellent. one of the many ideas it made me realise is that i should meditate more often and step out of my mind a bit more physically
tankies will never stop fucking complaining; don't they realise that letting vampires feed on babies means that there's less adults for vampires to feed on? not that those tankies care. we always have to be the grown ups in the room
Why Women Have Better Sex Under Socialism
how long ago was last year again

not really, it isnt about how the object "gained value" through production or branding or anything. its about how under capitalism the final value of the object when you go to buy it is represented by a cost, but the means by which the object was made and ended up in your hands are not readily knowable in their entirety and were driven at every step by another cost price. the existence of the cost price at the end makes it seem like you can have hints at all this, but for all intents and purposes the object has appeared to you like "magic" (a fetish in the old sense of the word is like a magical item). it is all so unknowable because commodities under capitalism are made up of many different processes and services that are themselves further supported by labour. so therefore most people under capitalism will operate in consumption under the effects of commodity fetishism