That does sound off. The problem with fascism isn't that it's hard to achieve. It's that fascism itself is a dogshit ideology for dogshit people.
I bet someone at Mojang was just sick of every mod pack having five different incompatible copies of copper.
I'm pretty sure that's just a texture over the camera.
That sounds really neat actually. I don't think it'd be very hard to add, either, it's just some hidden assets that show themselves a bit after it starts raining. Roughly the same as river and waterfall effects, just at funny scales. It'd be a rather large amount of work to place all of them if it's a big game with a lot of roofs and gutters, but still a good use of time compared to some of the crap AAA games throw artists at.
Sounds terrifying to try to do in a procedural game though.
I don't think I've ever seen a game do that. I'll add it to my scope creep list.
The children should be mining, in Minecraft.
If you're against this you're a Baldur's Gatekeeper.
(I don't know anything about Baldur's Gate.)
Worst approximation of pi I've ever seen.
Owls are cool.
To be fair, that guy clearly has a ton of experience at this sort of thing, and just an unbelievable amount of hacker energy. I'd be timid about wading through that large of a task that might not work.
Still, I think a more normally-talented dev could pull that off in a week for sure.
(Also worth noting that Qud is super procedurally-generated and stuff; converting a bunch of scenes you composed in the engine would be a lot less programmery and probably more manual.)
The Caves Of Qud dev ported the core of his game to Godot in less time than Unity took to release this announcement.
The success of the cities skylines series has shown me that I really had the completely wrong idea what people want in a city builder.