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submitted 1 week ago by NoisyOwl@hexbear.net to c/games@hexbear.net

Title made my day so I'm sharing it.

(Peter Molyneux is the game developer that always over-promises, not to be confused with Stefan Molyneux, who is just some fascist.)

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submitted 10 months ago by NoisyOwl@hexbear.net to c/technology@hexbear.net
1
submitted 10 months ago by NoisyOwl@hexbear.net to c/gamedev@hexbear.net

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Legacy systems joke (hexbear.net)
submitted 10 months ago by NoisyOwl@hexbear.net to c/technology@hexbear.net
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submitted 10 months ago by NoisyOwl@hexbear.net to c/games@hexbear.net

I went through 37 levels to beat it, but that doesn't even tell the whole story, since I got 1-ups like half the time.

Fun game though

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Snake pedantry (hexbear.net)
submitted 10 months ago by NoisyOwl@hexbear.net to c/memes@hexbear.net
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submitted 10 months ago by NoisyOwl@hexbear.net to c/gamedev@hexbear.net

I was impressed

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submitted 10 months ago by NoisyOwl@hexbear.net to c/memes@hexbear.net
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submitted 10 months ago by NoisyOwl@hexbear.net to c/gamedev@hexbear.net

There is something satisfying about a number going up. I'm not immune to it.

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Thanks, Isaac (hexbear.net)
submitted 10 months ago by NoisyOwl@hexbear.net to c/memes@hexbear.net
[-] NoisyOwl@hexbear.net 25 points 10 months ago

The success of the cities skylines series has shown me that I really had the completely wrong idea what people want in a city builder.

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submitted 10 months ago by NoisyOwl@hexbear.net to c/memes@hexbear.net
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dogs (hexbear.net)
submitted 10 months ago by NoisyOwl@hexbear.net to c/memes@hexbear.net
[-] NoisyOwl@hexbear.net 39 points 11 months ago

That does sound off. The problem with fascism isn't that it's hard to achieve. It's that fascism itself is a dogshit ideology for dogshit people.

[-] NoisyOwl@hexbear.net 25 points 11 months ago

I bet someone at Mojang was just sick of every mod pack having five different incompatible copies of copper.

[-] NoisyOwl@hexbear.net 26 points 11 months ago

I'm pretty sure that's just a texture over the camera.

[-] NoisyOwl@hexbear.net 24 points 11 months ago

That sounds really neat actually. I don't think it'd be very hard to add, either, it's just some hidden assets that show themselves a bit after it starts raining. Roughly the same as river and waterfall effects, just at funny scales. It'd be a rather large amount of work to place all of them if it's a big game with a lot of roofs and gutters, but still a good use of time compared to some of the crap AAA games throw artists at.

Sounds terrifying to try to do in a procedural game though.

[-] NoisyOwl@hexbear.net 30 points 11 months ago

I don't think I've ever seen a game do that. I'll add it to my scope creep list.

[-] NoisyOwl@hexbear.net 24 points 11 months ago

The children should be mining, in Minecraft.

[-] NoisyOwl@hexbear.net 35 points 11 months ago

If you're against this you're a Baldur's Gatekeeper.

(I don't know anything about Baldur's Gate.)

[-] NoisyOwl@hexbear.net 26 points 11 months ago

Worst approximation of pi I've ever seen.

[-] NoisyOwl@hexbear.net 25 points 1 year ago

Owls are cool.

[-] NoisyOwl@hexbear.net 25 points 1 year ago

To be fair, that guy clearly has a ton of experience at this sort of thing, and just an unbelievable amount of hacker energy. I'd be timid about wading through that large of a task that might not work.

Still, I think a more normally-talented dev could pull that off in a week for sure.

(Also worth noting that Qud is super procedurally-generated and stuff; converting a bunch of scenes you composed in the engine would be a lot less programmery and probably more manual.)

[-] NoisyOwl@hexbear.net 55 points 1 year ago

The Caves Of Qud dev ported the core of his game to Godot in less time than Unity took to release this announcement.

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NoisyOwl

joined 1 year ago