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[-] NoisyOwl@hexbear.net 55 points 1 year ago

The Caves Of Qud dev ported the core of his game to Godot in less time than Unity took to release this announcement.

[-] Nakoichi@hexbear.net 25 points 1 year ago

lmao this is incredible. With only my limited knowledge of some mod tools and importing and exporting to and from various art tools and game engines, I understand enough of this to know how funny this is.

[-] NoisyOwl@hexbear.net 25 points 1 year ago

To be fair, that guy clearly has a ton of experience at this sort of thing, and just an unbelievable amount of hacker energy. I'd be timid about wading through that large of a task that might not work.

Still, I think a more normally-talented dev could pull that off in a week for sure.

(Also worth noting that Qud is super procedurally-generated and stuff; converting a bunch of scenes you composed in the engine would be a lot less programmery and probably more manual.)

[-] Awoo@hexbear.net 14 points 1 year ago

I think in this case it also helped that he is clearly incredibly pissed off.

That kind of pissed off can make you move mountains sometimes. I've done things in days that should take months when I'm angry enough to go on that kind of warpath.

[-] NoisyOwl@hexbear.net 7 points 1 year ago

Yeah, I've been there before. I actually made the first version of PK Scramble while incredibly pissed off at some of my friends (who I should've been only mildly annoyed with so venting it all on a random project was healthier).

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this post was submitted on 18 Sep 2023
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