175
Lol. Lmao, even. (hexbear.net)
you are viewing a single comment's thread
view the rest of the comments
[-] Awoo@hexbear.net 36 points 1 year ago

Now I want volumetric rain.

[-] emptyother@programming.dev 33 points 1 year ago

Would love rain that made one see the water roll of the roofs in a dynamic way, even at a bit of distance or while under cover. Not necessarily simulated or volumetric, I dont mind cheats and cardboard tricks to make it look good and performant.

[-] NoisyOwl@hexbear.net 24 points 1 year ago

That sounds really neat actually. I don't think it'd be very hard to add, either, it's just some hidden assets that show themselves a bit after it starts raining. Roughly the same as river and waterfall effects, just at funny scales. It'd be a rather large amount of work to place all of them if it's a big game with a lot of roofs and gutters, but still a good use of time compared to some of the crap AAA games throw artists at.

Sounds terrifying to try to do in a procedural game though.

[-] Moonguide@lemmy.ml 12 points 1 year ago

Well, crytek managed to do it with Hunt Showdown this past event and it looked amazing. Not sure how different creation and cryengine are, though it was my understanding implementing rain into Hunt was considered impossible before.

load more comments (2 replies)
load more comments (4 replies)
this post was submitted on 27 Sep 2023
175 points (100.0% liked)

games

20500 readers
268 users here now

Tabletop, DnD, board games, and minecraft. Also Animal Crossing.

Rules

founded 4 years ago
MODERATORS