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[-] setsneedtofeed@lemmy.world 55 points 2 weeks ago

I once had an idea for a Fallout 1 run with a lucky but stupid character.

I made him 1 intelligence and put all my skill points into gambling. Mistake.

He was too stupid to use a slot machine.

[-] atomicorange@lemmy.world 12 points 2 weeks ago

I love the way Fallout 2 (maybe also 1, it’s been forever and I can’t recall) changes your dialogue options if you have low intelligence. It’s like a whole other game.

[-] setsneedtofeed@lemmy.world 16 points 2 weeks ago

Fallout 1 absolutely does it as well. Even the animated dialog the Overseer gives is different, as he gets frustrated with the dumb player character.

One of the more famous Fallout 1 dumb events is that the first super mutant in the game, who is guarding the water chip, will grunt back and forth with the player and then step aside allowing the player to pass by.

[-] Ibaudia@lemmy.world 41 points 2 weeks ago

Shout out to Deus Ex: Human Revolution for baiting me into thinking I could do a non-lethal playthrough and avoid combat.

There are forced boss fights in that game that require you to engage in firefights against bullet spongey enemies. I had put all my points into stealth. Not fun!!!

[-] Trickloss@lemmy.world 47 points 2 weeks ago* (last edited 2 weeks ago)

Kinda the same with Dishonored. I finished the entire game and wondered why I didn't get the non-lethal award.

Turns out that the tutorial that specifically told me to kill 2 guards in the beginning of the game counted.

[-] Jessica@discuss.tchncs.de 4 points 2 weeks ago

I did this same thing in Undertale. I "killed" the training dummy in the tutorial and had 5xp the entire game. I was unable to do a pacifist run. I later found out you can't do pacifist on your first run anyways so it kinda sorted itself out.

[-] prof@infosec.pub 15 points 2 weeks ago

I feel you. There should have been an option to avoid those fights for the non lethal players.

[-] Statlerwaldorf@midwest.social 7 points 2 weeks ago

I feel like they did add that option but it was well after I finished it with the same problem.

[-] techingtenor@lemm.ee 11 points 2 weeks ago

They did in the directors cut or whatever the revised version was called. They got so much flak for the boss fights (because they were contracted out it seems) that they redid them entirely like a year after the game came out.

[-] sp3tr4l@lemmy.zip 4 points 2 weeks ago

Yeah, the strat to beat them non lethal is basically unload all your massive lethal weaponry on them until they have a tiny bit of health, then tase or tranq or whatever non lethal right at the end.

Which is kind of lame, but it is basically the same as the few similar types of battles in the original Deus Ex, though some of those you can avoid various story paths or outright flee from them.

Out of curiosity... anyone know if it is even possible for Gunther to just not survive Liberty Island without you killing him?

Maybe set up TNT boxes that get shot by enemies as he escapes and blow him up? Or is he just invincible in the first level?

[-] tigeruppercut@lemmy.zip 8 points 2 weeks ago

I think they updated it at some point so stealth builds could be viable. Still a pretty big oversight for the devs to releases it initially without that consideration

[-] ech@lemm.ee 6 points 2 weeks ago

If I remember right, that game also had bugs with knocked out enemies that made it just about impossible to get the non-lethal achievement (bosses don't count towards it, fwiw).

[-] Ibaudia@lemmy.world 2 points 2 weeks ago

Yeah, corpses were prone to suddenly dying. Also the non-lethal achievement literally says "except for bosses" in it lol.

[-] ech@lemm.ee 3 points 2 weeks ago

I know. That bit was for those unfamiliar with game and its achievements.

[-] hydroptic@sopuli.xyz 4 points 2 weeks ago

I stopped playing the game after I ran into the first bullet sponge boss, tried several times to beat it with my all-stealth character and realized I'd probably have to start over

[-] andrewta@lemmy.world 37 points 2 weeks ago

Flash back to mass Effect. Make a wrong decision in Mass Effect 1 and it bites you in Mass Effect 3

[-] ummthatguy@lemmy.world 22 points 2 weeks ago

“Would have liked to run tests on the seashells”

[-] Takios@discuss.tchncs.de 5 points 2 weeks ago

Choosing the good options leads to this though.

[-] Carvex@lemmy.world 6 points 2 weeks ago

First playthrough I didn't use a guide, shot Wrex, stuck with Ashley until I could ditch her in ME3, and lost almost everyone in the ending of ME2. Next playthrough much better!

[-] andrewta@lemmy.world 6 points 2 weeks ago

The first play through is always rough, and in my opinion it should be. It makes it better that way.

[-] Sakychu@lemmy.world 18 points 2 weeks ago

In real life it's even worse: people still mad about wrong choices from 15+ years ago

[-] grue@lemmy.world 17 points 2 weeks ago

In the biz, they call that "replayability."

[-] asteriskeverything@lemmy.world 14 points 2 weeks ago

Jokes on you! That never happens to me. Because I have overwhelming anxiety and can't not look stuff up. No matter how badly I want to avoid it, how hard I fight, I still need to follow a guide or Google every doubt and question I have. 🙃

[-] sundray@lemmus.org 12 points 2 weeks ago

Whatever happens, I'm either taking these 26 unused Elixirs across the finish line in triumph, or to the cold embrace of the grave.

[-] perishthethought@lemm.ee 5 points 2 weeks ago

I mean, obviously. You might still need them

[-] Anticorp@lemmy.world 12 points 2 weeks ago

What I love about BG3 is that there are no wrong decisions. Sure, every decision has a ramification, but nothing will break the game. You get the end you deserve based on the choices that you make along the way.

[-] LucidNightmare@lemmy.world 9 points 2 weeks ago

I talked about my playthrough in the BG3 community, but I also love that I was able to be the best and most heroic hero the world ever saw, and then at the last minute choose to enslave everyone.

That was some of the best “play your way” gameplay I have ever experienced in a game man.

[-] Anticorp@lemmy.world 7 points 2 weeks ago

They do a great job of making things feel real and meaningful too. My last playthrough was supposed to be an evil playthrough, but all of the characters are so real that I couldn't do it. I actually killed Karlach and felt so bad about it that I reloaded and recruited her instead. This playthrough though, which is my 3rd one, I'm forcing myself to make different choices and I'm amazed at how much it changes the game. Like I betrayed the grove and Karlach somehow heard about it before I found her, so she was pissed and fought me instead of trying to join me. I also did the mushroom quests and then fireballed the group when they were all celebrating, just to see if it would let me, and it totally does. I love the freedom that they give you in this game.

[-] LucidNightmare@lemmy.world 9 points 2 weeks ago

I have NEVER been successful in doing an evil play through.

Every time I try to do it, the first evil choice I do makes me nope out, reload, and do it the way I really would if I was my character. I just can’t play as anyone but myself unfortunately. 😭

[-] Anticorp@lemmy.world 3 points 2 weeks ago

Me too usually. I'm still being a softy sometimes, but in most scenarios I'm forcing myself to make different decisions because I want to experience how it changes the game. I'm looking forward to recruiting Minthara soon.

[-] Mithre@lemmy.world 5 points 2 weeks ago

There is that, but I feel the changes with Minthara count; I'd have liked to have had her as a companion, but I'd already killed her and was multiple hours into act 2 before the patch allowing her to be saved and recruited into any party was released.

[-] Anticorp@lemmy.world -5 points 2 weeks ago

I mean, typically killing a character means they can't join your party. How were you expecting to recruit her if you killed her? I'm actually doing my first fully evil durge playthrough right now and I'm looking forward to act two when I can recruit her.

[-] Mithre@lemmy.world 5 points 2 weeks ago

Because I was playing a good character, which meant that if I wanted the tieflings to live then Minthara had to die. With the update, there is a canonical path for both the tieflings and Minthara to live.

[-] Anticorp@lemmy.world 3 points 2 weeks ago

Ah, I am not familiar with that update. But why would you want an evil character in your party if you're playing a good character?

[-] Mithre@lemmy.world 5 points 2 weeks ago

Because I like having options, and I don't like missing out on plot or dialogue if I don't have to. She's an interesting character that I think would have good interactions with the rest of the party.

[-] Anticorp@lemmy.world 1 points 2 weeks ago

I'm about to move into act 2 on an evil playthrough, and I let her live, so I'm eager to recruit her for the first time. I killed her in my first two playthroughs.

[-] nickwitha_k@lemmy.sdf.org 10 points 2 weeks ago* (last edited 2 weeks ago)

I had a fun experience with this but it was due to a bug. The ONE time that I succeeded in forcing myself to play a bad guy in an RPG was ~~Dragon~~ Jade Empire for the XBox. I made it through the entire game, feeling terrible about being a dick to everyone and then, due to a bug (before consoles got patches), I couldn't beat the game on the Evil path. It would crash every time. So, I chose the good option in the last conversation and was able to beat it but got the good ending.

It was really annoying to put that emotional effort in and have it count for nothing. So, I just accept now that I'm going to pay a good character and either watch ending videos online or not at all.

[-] Dud@lemmy.world 6 points 2 weeks ago

You mean Jade Empire? Cause if so that bad guy ending was a bitch too cause all your companions just fuck off.

[-] nickwitha_k@lemmy.sdf.org 2 points 2 weeks ago

You're right. It was Jade Empire.

[-] Shelbyeileen@lemmy.world 9 points 2 weeks ago

Detroit Become Human. It was a wonderful game, but there were so many decisions that changed the ending of each character. It was hard because I always wanted the happiest endings possible

[-] Shardikprime@lemmy.world 2 points 2 weeks ago

Kara's story was too sad. I loved that game

[-] Ragdoll_X@lemmy.world 8 points 2 weeks ago* (last edited 2 weeks ago)

This was me when I accidentally killed a Whimsun early in Undertale and didn't bother resetting because I thought I could still get a pacifist ending as long as my LV hadn't gone up. Though at the end of the day I guess it was fine since I got to test all the mean and flirty options that I hadn't picked before.

[-] Shardikprime@lemmy.world 6 points 2 weeks ago

NO SAYORI DONT DO IT

[-] frankpsy@lemm.ee 5 points 2 weeks ago

I was playing through Xenoblade Chronicles 1's post-endgame trying to do all the quests and because I didn't know to steal a certain item from a certain enemy I now have to defeat a Lvl 120 boss that is the most powerful in the game to get one form of ultimate weapon. Not feeling like getting something like that after the fact, time to call it done and move onto the expansion.

[-] JackGreenEarth@lemm.ee 5 points 2 weeks ago

I played another 80hrs of TW3 on NG+ just to get the good ending.

[-] Toes@ani.social 4 points 2 weeks ago

Forgive me Karlach, your armour is too good for early game to give up. 😭

[-] Shardikprime@lemmy.world 4 points 2 weeks ago* (last edited 2 weeks ago)

Ah so you also permanently locked yourself out of a region with the required power up to pass the next region huh? First time?

Looking at you Crystalis

[-] Lucidlethargy@sh.itjust.works 3 points 2 weeks ago

This is a weird meme. He kicks that guy's ass...

[-] teft@lemmy.world 2 points 2 weeks ago

Baldur’s Gate 3 is good for this. Oh, you talked to a bard a few sessions ago? Hope you like seeing their innards when you move to a new act!

[-] Brekky@lemmy.world 1 points 2 weeks ago

Three Fourths??? My brain thought my mind had gone wonky reading that.

this post was submitted on 17 May 2024
555 points (98.4% liked)

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