sundray

joined 2 years ago
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September looks pretty busy!

cross-posted from: https://lemmy.zip/post/70696637

Tokyo Game Show 2026 runs September 17 through 21 at Makuhari Messe, and Capcom is getting a head start on the event with a Capcom Spotlight stream on Wednesday, September 16 at 7:00 AM Pacific ... Read more

 

cross-posted from: https://lemmy.zip/post/70696743

Konami is the latest publisher to stake out September 3, announcing a Konami Press Start showcase for that Thursday at 8:00 AM Pacific (11:00 AM Eastern). The stream promises the latest information on upcoming titles, ... Read more

[–] sundray@lemmus.org 3 points 6 hours ago (1 children)

So say we all.

[–] sundray@lemmus.org 28 points 8 hours ago (4 children)
[–] sundray@lemmus.org 4 points 8 hours ago

Thanks, but I'm cool I had some grass.

[–] sundray@lemmus.org 23 points 8 hours ago

There! Are! No! Muskets!

 

AI devours yet another category of resources.

[–] sundray@lemmus.org 3 points 11 hours ago
[–] sundray@lemmus.org 50 points 13 hours ago (5 children)

Well... let's just say that Guinan knows what humans can be like, sometimes...

[–] sundray@lemmus.org 1 points 14 hours ago

Sure thing! (Sorry the artist is only on IG/Facebook.)

 

The end of the Tim Apple era.

 

It seems opinions are most polarized when it comes to some of Dragon’s Dogma 2’s unique gameplay “obstacles.” According to Oyama, players in Japan and Asia tend to be quite vocal about what they perceive as “inconveniences,” while players in Europe and North America are more likely to view these same game elements as “friction” and welcome them. While the developers don’t cite any specific examples, they do describe travelling by foot and Dragonsplague as some of the “inconveniences” the game throws at players earlier in the interview.

 

This could win the Ig-Noble prize!

[–] sundray@lemmus.org 25 points 15 hours ago (3 children)

They're not red flags, silly. They're fun facts about me!

transcriptThey're not red flags, silly. They're fun facts about me!

[–] sundray@lemmus.org 3 points 15 hours ago

Even if he dies he'll still be "alive".

[–] sundray@lemmus.org 16 points 15 hours ago (2 children)

New bubble is gambling on bumfights.

 

(Invidious link)

From the description:

A rant about how and why autofire can (despite popular consensus) be problematic in certain STGs - particularly older titles. Using a combination of primary sources, secondary sources and good ol' conjecture, I seek to prove that autofire did indeed create a balancing issue for shmup developers. However, their solutions to this problem led to some of the most interesting and creative mechanics that the genre had ever seen.

EDIT: This video is about the hardware trends that were adopted by arcades, how that affected the design of previously existing games and how developers changed the mechanics of future releases in order to accomodate for these hardware changes. While using modified hardware that a game was not designed for is objectively an inauthentic experience (in terms of preserving the intended balance and game design), the purpose of this video is to discuss how and why these changes happened and how it changed the genre. I'm not trying to dictate how you choose to enjoy games in your own spare time, that's none of my concern.>

 

Are we eating enough plastic already?

 

Let's go Yuri Nation! --hang on a sec--

(gif made from a Cakejumper clip on YouTube)

TranscriptGIF of vtuber Cakejumper saying, "I mean women kissing! I mean women kissing--I'm talking about women kissing."

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