this post was submitted on 03 Oct 2026
771 points (98.9% liked)

196

7072 readers
1628 users here now

Community Rules

You must post before you leave

Be nice. Assume others have good intent (within reason).

Block or ignore posts, comments, and users that irritate you in some way rather than engaging. Report if they are actually breaking community rules.

Use content warnings and/or mark as NSFW when appropriate. Most posts with content warnings likely need to be marked NSFW.

Most 196 posts are memes, shitposts, cute images, or even just recent things that happened, etc. There is no real theme, but try to avoid posts that are very inflammatory, offensive, very low quality, or very "off topic".

Bigotry is not allowed, this includes (but is not limited to): Homophobia, Transphobia, Racism, Sexism, Abelism, Classism, or discrimination based on things like Ethnicity, Nationality, Language, or Religion.

Avoid shilling for corporations, posting advertisements, or promoting exploitation of workers.

Proselytization, support, or defense of authoritarianism is not welcome. This includes but is not limited to: imperialism, nationalism, genocide denial, ethnic or racial supremacy, fascism, Nazism, Marxism-Leninism, Maoism, etc.

Avoid AI generated content.

Avoid misinformation.

Avoid incomprehensible posts.

No threats or personal attacks.

No spam.

Moderator Guidelines

Moderator Guidelines

  • Don’t be mean to users. Be gentle or neutral.
  • Most moderator actions which have a modlog message should include your username.
  • When in doubt about whether or not a user is problematic, send them a DM.
  • Don’t waste time debating/arguing with problematic users.
  • Assume the best, but don’t tolerate sealioning/just asking questions/concern trolling.
  • Ask another mod to take over cases you struggle with, if you get tired, or when things get personal.
  • Ask the other mods for advice when things get complicated.
  • Share everything you do in the mod matrix, both so several mods aren't unknowingly handling the same issues, but also so you can receive feedback on what you intend to do.
  • Don't rush mod actions. If a case doesn't need to be handled right away, consider taking a short break before getting to it. This is to say, cool down and make room for feedback.
  • Don’t perform too much moderation in the comments, except if you want a verdict to be public or to ask people to dial a convo down/stop. Single comment warnings are okay.
  • Send users concise DMs about verdicts about them, such as bans etc, except in cases where it is clear we don’t want them at all, such as obvious transphobes. No need to notify someone they haven’t been banned of course.
  • Explain to a user why their behavior is problematic and how it is distressing others rather than engage with whatever they are saying. Ask them to avoid this in the future and send them packing if they do not comply.
  • First warn users, then temp ban them, then finally perma ban them when they break the rules or act inappropriately. Skip steps if necessary.
  • Use neutral statements like “this statement can be considered transphobic” rather than “you are being transphobic”.
  • No large decisions or actions without community input (polls or meta posts f.ex.).
  • Large internal decisions (such as ousting a mod) might require a vote, needing more than 50% of the votes to pass. Also consider asking the community for feedback.
  • Remember you are a voluntary moderator. You don’t get paid. Take a break when you need one. Perhaps ask another moderator to step in if necessary.

founded 2 years ago
MODERATORS
771
rul (lemmy.blahaj.zone)
submitted 3 weeks ago* (last edited 3 weeks ago) by carotte@lemmy.blahaj.zone to c/onehundredninetysix@lemmy.blahaj.zone
 

alt textScreenshot of a tumblr post by greatlordfluffernutter:

AAA Games: We've created a massive open world 500x larger than our previous game with a grand total of two (2) sidequests that have been copy-pasted all over the map. That way, you have many different ways to climb a tower to find where to shoot stealth mechanics base building zombies buy the tarnished pass today!

Steam Indie Games: We had the great idea of taking Sekiro's combat system and making into a rhythm game! We then decided to make it a roguelike deckbuilder so we wouldn't have to design a progression system or level layouts and the player can just reset runs until the game becomes good via monkeys and typewriters.

Itch.io Games: I made a 2 hour long game about the trauma of growing up as a closeted trans girl presented via metaphor of being a stowaway on a 25th century cargo ship delivering goods between Hong Kong and The Greater Empire of Americana. It's also a roguelike deckbuilder.

top 50 comments
sorted by: hot top controversial new old
[–] morto@piefed.social 149 points 3 weeks ago (4 children)

Mobile games: we vibe coded another generic candy crush clone where you have no objective and just touch stuff to make colorful flashy animations and see ads between each level

[–] FearMeAndDecay@literature.cafe 60 points 3 weeks ago

Don't forget the gambling for big titty anime girls

[–] CobraCommander@quokk.au 15 points 3 weeks ago (1 children)

And we use ads that don’t even feature our games gameplay.

[–] StumblingWasabi@lemmy.today 6 points 2 weeks ago

Well if we showed real gameplay who would want to play our game?

[–] Buddahriffic@lemmy.world 8 points 2 weeks ago

Or alternatively: we drew a big cool map and then a dull version of that map we've overlayed on top of it and mechanics that allow you to reveal bits of the good map gated by an exponentially increasing timer tuned to give lots of dopamine early on to get you hooked then it'll encourage you to spend money to skip the wait. And the exponential growth means each purchase of time or resources can look like it will give you everything you'll ever need by being way higher than your current needs but in two levels, the new needs will dwarf even that.

Other alternative: we've made a (great/decent/passable) combat system and you gamble for combatants. You don't have to pay to play, but your odds of winning are correlated with how much you pay us, though we can throw free players a bone to pressure you into spending even more because you see them catching up.

load more comments (1 replies)
[–] 9point6@lemmy.world 51 points 3 weeks ago* (last edited 3 weeks ago) (3 children)

I miss the era of pixel art platformers with a cliff face for a difficulty progression curve (also 50-50 chance of being a roguelike)

Oh also another current theme of: Vampire Survivors, but with a vaguely different theme

[–] Tower@lemmy.zip 33 points 3 weeks ago* (last edited 3 weeks ago)

Even Vampire Survivors carcinogenesis'd toward deckbuilder...

[–] pirc_lover@feddit.uk 4 points 3 weeks ago (5 children)

Do you have any platformers you go back to regularly?

[–] Feathercrown@lemmy.world 8 points 3 weeks ago

Celeste is a good newer one

[–] YourMomsTrashman@lemmy.world 3 points 2 weeks ago* (last edited 2 weeks ago) (2 children)

N++, Spelunky 2 and Noita for me

load more comments (2 replies)
[–] NotASharkInAManSuit@lemmy.world 3 points 3 weeks ago

Not the original commenter, but the Gunvolt/Luminous Avenger Ix games are ones I keep going back to. Very Mega-Man inspired with some lite stats and leveling. I especially enjoyed the first Luminous Avenger Ix game, bullet dashing into as many enemies as possible while playing the floor is lava is a lot of fun.

load more comments (2 replies)
load more comments (1 replies)
[–] sharkfucker420@lemmy.ml 39 points 3 weeks ago* (last edited 3 weeks ago) (3 children)

It's roguelike deckbuilders all the way down (and I wouldn't have it any other way)

[–] Gullible@sh.itjust.works 23 points 3 weeks ago (2 children)

I haven't enjoyed many. The only fun one I've found was created by my good pal, Kurt cocaine. (They changed their name)

Roguelike bullet hell, where the deck builder lies between levels, so you can build your weapons

https://skyfire-games.itch.io/td2s

[–] TemplaerDude@sh.itjust.works 12 points 3 weeks ago

I enjoyed one and that was it. Over ‘em.

[–] sharkfucker420@lemmy.ml 6 points 3 weeks ago

Thanks for the recommendation this looks fire ❤️

[–] Zarobi@aussie.zone 3 points 2 weeks ago (1 children)

I hate games like that where how much fun you have is RNG. Last one I tried before I gave up on the genre was Ball X Pit. I had a build in mind, but none of the items I needed dropped even with spamming rerolls. I eventually got to the boss and died because my build is hodgepodge desperation garbage.

If I wanted lose half the time, I'd play poker. Maybe it's more fun if you have loads of time to spend on failed runs? But if you can only play one run per day and it just sucks, like, what are we doing here?

[–] sharkfucker420@lemmy.ml 4 points 2 weeks ago* (last edited 2 weeks ago)

It's more about making due with what you are given and finding fun strategies within that than trying to get specific decks. If the deck-builder roguelike isn't able to do that then it isn't a good deck-builder roguelike. Being able to influence what you get, and using that efficiently is also very important.

load more comments (1 replies)
[–] Wildmimic@anarchist.nexus 29 points 3 weeks ago (6 children)

Both the Steam Indie and the Itch.io games are valid ways! Also, procedural generation does NOT have to be bland. Dead Cells - my preferred Metroidvania (will stay that way probably until the day i die), and Hades I/II are the best examples how random generation can generate completely acceptable and enjoyable gameplay experiences. Give the generator enough pieces to work with and make sure they fit together regardless of how you mix&match them, and you got a pretty good thing going. Add tight controls and clear visuals for anything gameplay-relevant, make sure random bullshit doesn't punish too harshly, and give the player control about how hard the game gets, and you probably have something that will pay the bills.

[–] TheSambassador@lemmy.world 17 points 3 weeks ago (2 children)

Eh, Hades level generation isn't anything special, just a few hand-crafted pieces stitched together with random enemy and hazard spawns. It works well for the type of game that it is, but in general the "room-lite" approach to procedural generation (where it's largely a bunch of completely separate combat encounters in standalone rooms is not super interesting to me.

This is why Dead Cells and Spelunky's procedural generation is much more interesting. Yes, there are hand-crafted pieces, but the way that they sometimes come together create very unique and cool situations that room-lites never achieve.

[–] Flukeyfox@lemmy.blahaj.zone 16 points 3 weeks ago (1 children)

I love Noita for this reason. Every pixel is simulated and interacts/reacts to each other so as well so as well as the map being procedurally generated each run, you can interact and change it all as you progress. You can do some really wacky results with your wands if you build up your spells with good combinations, and there's a somewhat hidden deep depth of alchemy to the game so mixing different liquids make different things/effects. Or get so high eating stuff you probably shouldn't and somehow end up altering reality, changing one random liquid type to another for the rest of the run. You really needed water? Good luck, all water is now honey

Can easily have a run where you're just exploding everything, and setting fire to every pixel that's flammable, go a full acid build and dissolve everything, or just bathe and heal yourself in the blood of every enemy that you kill and go wild

Sorry, I realise I was talking about just the procedural generation of the game but ended up rambling into fanning over the game instead lol

[–] musubibreakfast@lemmy.world 3 points 3 weeks ago (3 children)

I bought this game, I didn't know it was this deep. I'm gonna play it again!

[–] LwL@lemmy.world 5 points 2 weeks ago (1 children)

Noita is a game where every time you ask yourself "i wonder what happens if I do this" the result is finding something cool.

It is brutally unforgiving and will kill you in a lot of dumb ways but it's also just really good.

[–] Jako302@feddit.org 4 points 2 weeks ago (2 children)

The answer to "i wonder what happens if I do this" is pretty much allways "death".

load more comments (2 replies)
[–] TipRing@lemmy.world 4 points 2 weeks ago

Noita is a game of scarcity and making the most of what you have to eek out a victory.

Noita is a game about exploration and discovery with every new discovery likely finding the New Game button for you.

Noita is a game about adventure and quest completion.

Noita is a game about abundance and becoming god.

It takes on average 60+ hours and 100+ attempts to finish the game for the first time and the community refers to this as "beating the tutorial". The game is insanely deep and in defiance of modern game design refuses to sign post any information aside from the basic controls.

[–] Flukeyfox@lemmy.blahaj.zone 4 points 2 weeks ago

Very fun game! There's a lot of interesting secrets in the game that isn't apparent straight away. A lot of puzzles that could reward better stuff during the run, that requires items from previous areas, or putting specific liquid or gases in specific places etc

Mind you, all the stuff I mentioned in my previous comment, was with the intention of not revealing how to do it (though it could be googled), to give people the chance to find it out themselves with the vague point in that direction. Like, the "reality bending high" is from eating a lot of one specific thing etc Also, south isn't necessarily the only direction you could travel :3

I haven't played the game in a good while but I feel like I've talked myself into redownloading it just from reminiscing lol

[–] Wildmimic@anarchist.nexus 8 points 3 weeks ago (1 children)

The focus of Dead Cells and Hades is in different directions: while Dead Cells lives from generating well designed combat areas, Hades lives from using procedural generation to combine story elements. Both are an example of how you can fit pieces together without making stuff linear.

[–] TheSambassador@lemmy.world 3 points 3 weeks ago

Definitely agree! It works well for the game type, I just really enjoy procedural generation for more than just generating a room for combat. Not saying that those games are worse, just less interesting in terms of procedural generation.

[–] call_me_xale@lemmy.zip 5 points 3 weeks ago (1 children)
[–] Wildmimic@anarchist.nexus 5 points 3 weeks ago (2 children)

I spent thousands of hours on that game, and i know i haven't seen everything yet (mostly because my reaction times suck nowadays - if it had come out a decade sooner, i would have 100%ed it, but that's not the fault of the game). I still come back to it every few months.

[–] musubibreakfast@lemmy.world 4 points 3 weeks ago (1 children)

I'm sure there's some way for you to 100% this game. Have you tried peptides, stemcel therapy, human growth hormone, blood doping, F1 cognitive reflex exercises or whatever else modern science can provide?

[–] Wildmimic@anarchist.nexus 2 points 2 weeks ago

Lol no, but i am sure the right amount of stimulants might do it.

I had enough fun with it tho and can accept my cruel fate haha

load more comments (1 replies)
load more comments (4 replies)
[–] chunes@lemmy.world 26 points 2 weeks ago (3 children)

deckb- leaves

rog- leaves

soulsl - leaves

[–] anothercatgirl@lemmy.blahaj.zone 12 points 2 weeks ago (1 children)
[–] Supercrunchy@programming.dev 13 points 2 weeks ago (2 children)

We should make "Greglike" a thing.

Pyanodon is a greglike game

[–] anothercatgirl@lemmy.blahaj.zone 6 points 2 weeks ago* (last edited 2 weeks ago) (1 children)

yes and there's also

  • Gregtech Lower Dimensions (Terraria mod),
  • TerraFirmaGreg and GTNH (obviously)
  • Voxel Eras

some more come to mind

  • Stationeers
  • many of the complex Factorio expansion modpacks, like Pyanodon's, Angel+Bob, and Nullius
  • crafting-heavy mods for Starbound
  • some Mindustry-based games

just a few more come up:

  • GT6
  • Reika's mods
  • Ultracube
load more comments (1 replies)
load more comments (1 replies)
[–] iocase@lemmy.zip 8 points 2 weeks ago

advanced filter: exclude deckbuilder, roguelike, soulslike

[–] Almacca@aussie.zone 3 points 2 weeks ago

survival/craf - leaves

[–] Flukeyfox@lemmy.blahaj.zone 22 points 3 weeks ago* (last edited 3 weeks ago) (3 children)

If anyone wants a good itch.io game recommendation that isn't a deck builder or rogue-lite/like, "Voices of the Void" is a really good one :p

[–] Fiery@lemmy.dbzer0.com 4 points 2 weeks ago

On the other side, vault of the void is a really good deck builder

load more comments (2 replies)
[–] lime@feddit.nu 21 points 3 weeks ago (1 children)

i can't ever find any good rougelike deckbuilders on itch :(

[–] FrederikNJS@piefed.zip 11 points 3 weeks ago

Who said anything about "good"?

[–] WitchKnight@lemmy.blahaj.zone 19 points 3 weeks ago
[–] catsarebadpeople@sh.itjust.works 13 points 2 weeks ago

I really hate how accurate this is. It's even worse because I can't get enough of the roughelikes even though they have lately been leaving me with a large amount of disappointment.

[–] celeste@feddit.org 11 points 2 weeks ago

Holy alt text. You really put a lot of effort in and I can appreciate tthat <3

[–] Stolas@lemmy.ca 10 points 2 weeks ago (2 children)

I gave the comments a quick scan so I might have missed it, but what would be the Itch.io game in question, if anyone knows?

[–] Gigdragon@lemmy.world 3 points 2 weeks ago

Now all of China knows you are here.

.....I'll keep an eye out.

load more comments (1 replies)
[–] Avicenna@programming.dev 9 points 2 weeks ago (3 children)

I don't like calling deck builders roguelike, call it deckbuilder with perma death

[–] TheOakTree@lemmy.zip 8 points 2 weeks ago (1 children)

All the deckbuilders I know aren't even roguelikes, they're roguelites. The meta progression of unlocking new cards/charms/characters is too essential to the longevity of a run-based deckbuilder.

load more comments (1 replies)
[–] NigelFrobisher@aussie.zone 7 points 2 weeks ago

Magic The Gathering is a roguelike because eventually you get tired of losing and splash out big money on cards.

load more comments (1 replies)
[–] magic_smoke@lemmy.blahaj.zone 7 points 2 weeks ago* (last edited 2 weeks ago)

Where does the best shooter of all time, 'The Conduit' for the Nintendo Wii by High Voltage Software, fit into this?

load more comments
view more: next ›