this post was submitted on 24 Jul 2026
8 points (90.0% liked)

rpg

4893 readers
9 users here now

This community is for meaningful discussions of tabletop/pen & paper RPGs

Rules (wip):

founded 3 years ago
MODERATORS
 

I did write in my blog regarding D&D, it's evolution and changes done, and what I think could improve the game. And learnings from other games. Maybe this is a good read for ya'll.

Feedbacks, discussion and other topics related are welcome.
Thanks in advance for the reading.

top 3 comments
sorted by: hot top controversial new old
[–] INeedMana@piefed.zip 1 points 11 hours ago* (last edited 11 hours ago)

Ryuutama, for example, is literally called “the Japanese Hayao Miyazaki RPG.” It’s about travel, exploration, and gentle adventure. The mechanics reinforce that with weather systems, caravan management, and a focus on journey over destination.

(...)

SRS (Standard RPG System) games in Japan take this even further. Instead of trying to model physics, they model drama. You don’t have “climbing skill”, you have I’m the agile thief with a heart of gold as a mechanical tag that pays off when it’s relevant.

At this point I'd like to see someone walk us through a selected list of Japanese systems

btw
what's up with those "Important messages"?

[–] Aielman15@lemmy.world 1 points 1 day ago* (last edited 1 day ago) (1 children)

Beautifully written. There's a treasure trove of great concepts and mechanics that other systems have, which people would absolutely love if they were willing to try them over DnD. It's not just about playing something else, it's playing something different.

I've been recently pushing my friends to move onto other systems. One of them is interested in running Fabula Ultima, for example, because he really likes the Fabula Points system (the ability for players to shape the narrative by spending points obtained during roleplay).

Me, I'd love to run Shadowdark, but only two of us like it, so that's not gonna happen anytime soon :(

Btw, there's a typo in your article:

Let me be clear, I don’t want GURPS levels of crunch. I don’t want to calculate the an integral of the area of my bagpack to know if my encumbrance to see if I can carry an extra torch.

[–] HubertManne@piefed.social 1 points 1 day ago

I had a guy run a fantasy game using the champions online hardback rules in the 90's. That was very versatile with one book and not so nitty gritty.