this post was submitted on 24 Jul 2026
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I did write in my blog regarding D&D, it's evolution and changes done, and what I think could improve the game. And learnings from other games. Maybe this is a good read for ya'll.

Feedbacks, discussion and other topics related are welcome.
Thanks in advance for the reading.

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[–] INeedMana@piefed.zip 1 points 14 hours ago* (last edited 14 hours ago)

Ryuutama, for example, is literally called “the Japanese Hayao Miyazaki RPG.” It’s about travel, exploration, and gentle adventure. The mechanics reinforce that with weather systems, caravan management, and a focus on journey over destination.

(...)

SRS (Standard RPG System) games in Japan take this even further. Instead of trying to model physics, they model drama. You don’t have “climbing skill”, you have I’m the agile thief with a heart of gold as a mechanical tag that pays off when it’s relevant.

At this point I'd like to see someone walk us through a selected list of Japanese systems

btw
what's up with those "Important messages"?