this post was submitted on 30 Jun 2026
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My modding life mostly revolved around battlefield 2 and UT 2004 which was the best mods ever made for anything ever

  • original tekkit and aether mod. The real og’s of minecraft modding, they hit a high so good Ive only ever been let down ever since. Dont forget to delete you META-INF folder!
  • Killing floor 0, excessive headbob straight outta crysis ultra maximum sexual graphics videos on youtube
  • red orchestra, again nothing has ever hit this high
  • defense alliance 2, im surprised this never got a standalone like killing floor but i remember it being poggers
  • forgotten hope 2, still probably the best ww2 game ever made with some actually fun bots that can air drop n shit
  • AIX 2.0, its just silly
  • project reality, its like squad but i can see things
  • refreshing the cry of fear progress bar on moddb
  • the tyrannids mod for dawn of war that took ages to release and was kinda mid when it came out but still was the biggest mod. Otherwise the remove unit cap and unit shadows was the natural mod pick for dawn of war

Those are the major ones I remember. Total conversion mods used to be the norm now mods barely even exist

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[–] purpleworm@hexbear.net 11 points 2 weeks ago (1 children)

Project M and P+ for Brawl

[–] HiImThomasPynchon@hexbear.net 10 points 2 weeks ago (1 children)

The mod for Skyrim that turns all the dragons into Macho Man Randy Savage

[–] Aradino@hexbear.net 9 points 2 weeks ago (1 children)

What about the one that turns them into Thomas the Tank Engine?

[–] HiImThomasPynchon@hexbear.net 9 points 2 weeks ago (1 children)

TtTE didn't climb to the top rope and elbow drop Jesus to prevent the end of the world.

[–] Mindfury@hexbear.net 6 points 2 weeks ago

OOOOOOHHHHHHHHH YEAH DIG IT

[–] Keld@hexbear.net 7 points 2 weeks ago

Okay so this requires a little background.

In warhammer total war they have been hinting at the release of Dogs of War (Under the umbrella of "Southern Realms") since release of game 1. It's been over a decade with nary a peep. In fact they recently started patching hints about Dogs of War out of the game.
Anyway people got tired or waiting so they made a functional faction mod for them with numerous special characters, nore units and unit variety than most official factions, and its compatible with most of the other big mods. Mods that add extra special locations, characters and faction mechanics will usually also just add stuff to the "Southern Realms' because why not.
Because another mod also added the same character as this mod if you have both you get a special quest to kill the guy "pretending to be you" with associated lore pop ups.

[–] WhatDoYouMeanPodcast@hexbear.net 6 points 2 weeks ago (1 children)

Anything that Kaze Emanuar does is the best mod to ever exist. He made Super Mario: Ocarina of Time and is making/made his own whole refactored (like remastered the game engine) mod of SM64.

But then there's a simple one that remove Gleba from Factorio that made my friend laugh so I like it.

Then Minecraft, Terraria, and Slay the Spire have absolute cinema for mods but I haven't explored

[–] Wisp@hexbear.net 4 points 2 weeks ago

I maintain that Kaze is wasting his time (maybe not I think he has a patreon) making mods when he has the skills to just straight up make an original game. Could even pull a meme and make a modern n64 game that runs on console. (He’d need a level designer because his level design is/was pretty ass). Maybe that’s changed though I’m kinda rambling at this point

[–] EstraDoll@hexbear.net 6 points 2 weeks ago (4 children)

Civ 4 BTS has plenty of fantastic mod packs that can transform it into several different games in one. Dune Wars: Revival, Fall from Heaven 2, Caveman2Cosmos, but if I had to pick one? Even if I hadn't played it in a while? History Rewritten. Keeps the feel of the base game while heavily expanding on it and really polishing it out, including dozens of new civs, all with multiple leaders, and each civ gets their own unique unit art, city assets, and leader themes. Peak flavor

[–] Belly_Beanis@hexbear.net 4 points 2 weeks ago (3 children)

Fall from Heaven 2 is amazing and there's nothing like it. There's games that are similar (such as Endless Legend), but FFH2 felt so unique. I often think about reinstalling Civ 4 just to play it.

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[–] FourteenEyes@hexbear.net 6 points 2 weeks ago

Oscuro's Oblivion Overhaul was the first really big mod I installed way back when and it's what got me into fucking around with mods in the first place. It will always hold a special place in my heart.

[–] blipblip@hexbear.net 6 points 2 weeks ago (1 children)

Long War of the Chosen for XCOM2

There's several big factorio mods I've enjoyed, Bob's/Angels, Pyanodon's, off the top of my head

Project M

[–] Mindfury@hexbear.net 3 points 2 weeks ago

long war gotta be the one

absolute all timer

[–] Robert_Kennedy_Jr@hexbear.net 6 points 2 weeks ago

Requiem overhaul for Skyrim was my jam, makes it more immersive and touches just about everything in the game, from animals only dropping pelts / claws etc to trolls having hyper regeneration unless you use some kind of fire to negate it. Draugr are virtually immune to anything but silver weapons and fire. The damage is all turned up by magnitudes for both the player and npcs, so getting hit by a couple arrows can down you, a two handed axe will potentially one shot you in light armor. Would usually have to run around killing bandits for a while just to survive the starter dungeon.

[–] Carl@hexbear.net 5 points 2 weeks ago* (last edited 2 weeks ago)

JK+ for Jedi Academy! I spent probably more time playing that mod on multiplayer servers than any other video game when I was a teenager. Jedi Academy had a ton of great mods too, great single player campaigns, great multiplayer maps and skins, just an absolutely perfect modding scene.

Now while that's my most played mod, I think my favorite mod is Movie Battles 2. MB2 is basically a hero shooter but without predatory monetization - you pick your classes each class has different skills so you can pick a different load out there's some modes that recreate scenes from the movies some modes that are like free-flowing where you get a single life, and it has by far the best depiction of lightsaber combat in any Star Wars game, and it manages to do that without making the Jedi super OP.

[–] PorkrollPosadist@hexbear.net 5 points 2 weeks ago* (last edited 2 weeks ago) (1 children)

I forgot about Project M, but purpleworm's got that covered.

Another one is KSP: RO/RP-1. RP-1 is a complete overhaul of the game combining a decade of nearly all of the greatest individual mods into a nearly cohesive whole. Replaces the game's toy solar system with a full scale one. It changes the campaign to re-create the space race, with the tech tree filled with real engines and technologies from the US and Soviet space programs. Introduces real fuels mixtures with realistic properties which must be used with the correct engines and appropriate storage. Introduces line of sight and range limitations to radio communication. Substantially improved aerodynamics simulation. Substantially improved physics (necessitating spin stabilization and making spin a persistent property of airborn craft). Nerfs the original game's over-powered gyros and RCS. Simulates fuel ullage. Research takes time. Construction takes time. Astronaut mission training takes time. Astronauts retire. Procedural tanks, wings, fairings. Custom decals. Engine failures as a gameplay mechanic (forcing you to design something that is practical to build several of, if necessary). Life support systems for crewed missions. Pilot vulnerability to G-forces and loss of consciousness (and control). I'm sure I'm missing some things too.

While they are not included, it is compatible with Principia, an n-body gravity simulation enabling lagrange orbits, as well as kOS, the "Kerbal Operating System" which allows you to write control programs for your crafts. These could be as simple as launch sequencing, to sophisticated PID controllers, custom autopilots, and automated station-keeping procedures for satellites.

Also the OG Celeste Strawberry Jam Collab. An enourmous community project featuring the work of over 350 contributors. It contains 116 levels spanning over 1500 individual rooms, as well as NINE HOURS of original music. Absolutely incredible.

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[–] SexMachineStalin@hexbear.net 5 points 2 weeks ago* (last edited 2 weeks ago) (1 children)

Brutal Doom with the Hell on Earth/Extermination Day mappack, or Doom 2 Reloaded/Hellcore 2.0

Ashes 2063, which is now a standalone mod for Doom 2

Duke Nukem Forever 2013 mod with the DLC

Jagged Alliance 1.13 with Arulco Revisited or the 1.13 Urban Chaos mod (this one is actually hell to get working but so worth it)

Half-Life 2 MMoD and the FakeFactory 2013 Cinematic Mod, with the volcel-judge NPC models and graffiti removed

Brita's Armour and Weapons pack for Project Zomboid (version 41.78), though it may be retired now.

ArcCW weapons pack for Garry's Mod, mainly Urban Chaos/Decay/Renewal and Gunsmith Offensive, just to have loads of guns to use in sandbox roleplay or playing through the Half-Life 2 episodic or other custom campaigns.

FTL Multiverse or Captain's Edition

RuneLite

Unreal Tournament 2004 Ballistic Weapons pack

OpenTTD with RIMS/FRIMS Maglev train set and the Chinese trains, complete with the CR380 and CR400 train-shining

[–] Snort_Owl@hexbear.net 3 points 2 weeks ago (1 children)

A fellow fakefactory enjoyer. Other than the overtly horny aspects it was so garish I couldn’t help but enjoy it. I vaguely remember SMOD but i cant remember if that was a garrys mod thing or in half life 2 but the psp umd launcher I was obsessed with it

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[–] ClathrateG@hexbear.net 5 points 2 weeks ago* (last edited 2 weeks ago)

The Sith Lords Restored Content Mod for KOTOR2

You can actually go the HK 47 factory which there's loads of hints about in the base game which I spend hours trying to find playing it on console as a kid, and has a bunch of other cut stuff like way more weapon/armour/lightsabre mods

[–] wideopenarms@hexbear.net 5 points 2 weeks ago (4 children)

Long war of the chosen for xcom, God I sank an embarrassing number of hours into the game just because of that mod.

I've been enjoying most Vintage Story mods, especially Expanded Foods/Cullinary Artillery. Though the amount of AI and vibe coding tolerated amongst VS mods is annoying with no required disclosures, so the game crashes semi often with all the mods I use now. There's also no complete mod overhaul of the game because it's sorta young and I'm pretty sure it originally started as a mod for minecraft in the first place (never played modded MC so idk).

Also been wanting to try Turyle WoW for a while, but haven't started yet

[–] Snort_Owl@hexbear.net 6 points 2 weeks ago

Yeah project reality is fully standalone and still running strong. Turtle WoW got shut down btw

[–] Robert_Kennedy_Jr@hexbear.net 3 points 2 weeks ago

So Twow is still available from Chinese servers, you just have to use a VPN outside of the U.S. to access it.

https://www.iggm.com/news/capybara-paradise-wow-how-do-english-speaking-players-step-by-step-to-joining-game

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[–] imogen_underscore@hexbear.net 5 points 2 weeks ago (3 children)

original tekkit and aether mod. The real og’s of minecraft modding, they hit a high so good Ive only ever been let down ever since

was in the same boat and i got into gregtech new horizons lately and it hits the high. probs most fun i've ever had in minecraft

[–] Snort_Owl@hexbear.net 5 points 2 weeks ago (2 children)

Lyes-honey-left whats it like? And does it have something like equivalent exchange? I’ll never forgive the people who bullied that mod out of existence

[–] imogen_underscore@hexbear.net 4 points 2 weeks ago* (last edited 2 weeks ago) (1 children)

you know there is a remake, projectE? that's not in this pack unfortunately, it is a hard mod to balance around. it's largely based around IC2 and gregtech, there is some vintage magic mods in there like thaumcraft though. it is definitely a hard pack and grindy at times, with a very long (like, 2000ish hours) highly cultivated progression. it's 1.7.10 and has been developed for like 10 years so it's kind of like a parallel minecraft experience, like if the game had a completely different design philosophy. i think it's awesome but it's definitely not for everyone, progression is challenging. the curve of required infrastructure and knowledge of processing chains is quite intense compared to the average modpack. it's comparable to factorio moreso than any other minecraft experience (although there is plenty of distraction from factory progression, like the magic mods, the main progress route is centred around the tech stuff). i got back into modded last year and played ATM9, then stoneblock 4, then felt i was ready for this. it's definitely a bit of a "final boss" of modded and a big commitment, it's almost like getting into an MMO. but i'm having an absolute blast playing through it with my gf who shares this exact kind of autism. i should make a post soon and share some base pics and stuff, i'm very proud of our progression :3

[–] Snort_Owl@hexbear.net 4 points 2 weeks ago (1 children)

I like the look of the progression system through those ages. Now can it be learned organically or do i have to look at a wiki? Cos the latter turns me off big time

[–] imogen_underscore@hexbear.net 3 points 2 weeks ago* (last edited 2 weeks ago) (1 children)

the in-game quest book is phenomenal and you could definitely beat the game just using that and NEI as reference. it's a wildly good in-game resource for tutorial compared to any other pack. i am a wiki gamer/min-maxer so i've been eating the wiki/reddit threads but you could definitely get by without those in theory.

[–] Snort_Owl@hexbear.net 4 points 2 weeks ago (2 children)

Sounds ideal actually. Thanks for that I’ve been looking something me and my bf can nerd over once done with mourning over Destiny 2

[–] EmmaGoldman@hexbear.net 4 points 2 weeks ago

They did Cayde so dirty and yet found a way to do the fanbase even dirtier.

[–] imogen_underscore@hexbear.net 3 points 2 weeks ago

hope you enjoy if you do give it a shot! feel free to DM if you need any help with setting it up or just random questions at any stage:)

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[–] Formerlyfarman@hexbear.net 4 points 2 weeks ago

Fx mod for homeworld 2 and remastered. Complex mod for home world remastered. Empire of fairies mod for homeworld 2 Path to victory mod for homeworld 2.

It's a shame the company didn't include engine optimizations in the remastered, or backwards compatibility with mods, despite using the same engine. Not even the unremastered re release of homeworld 2 is compatible with most mods. essentially killing the mod scene.

[–] GalaxyBrain@hexbear.net 4 points 2 weeks ago

Do hacks count? If so mother 3 English translation

Anbennar is an amazing mod for Europa Universalis, the world is so much more interesting without Europe

[–] FloridaBoi@hexbear.net 4 points 2 weeks ago

Content Manager for Assetto Corsa

Matrix Lobby for Max Payne

[–] Des@hexbear.net 4 points 2 weeks ago (1 children)
  • Dark Future for Cyberpunk 2077

  • Basically every mod made for Kerbal Space Program 1 (i loved that c. 2016 modding community so much i was like the resident cheerleader/beta tester/booster for the modders everyone was so sweet and nerdy)

  • Kaiserreich for HOI4 even though i've evolved beyond it actually helped me conceptualize a leftist revolution, finally see leftists as good guys, and forced me to deep dive into so much 20th history of the left

  • shoutout to the Star Trek Stellaris mod even if it ran like shit

  • some fallout 4 mod that let me aesthetically build the Minutemen into an primitive anarcho-communist faction. i almost built a mod for that game to give it an actual story

  • so many others mods to me are like fanfic is to my partner it's my special interest but i am too sleepy/high to remember any others because if I did there would be like 100 entries.

[–] SevenSkalls@hexbear.net 3 points 2 weeks ago (4 children)

As someone who wants to get back into Cyberpunk 2077 at some point (I enjoyed it, I just haven't played the DLC yet) what's the Dark Future mod?

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[–] Mindfury@hexbear.net 4 points 2 weeks ago (1 children)

Desert Combat for Battlefield 1942

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[–] loweffortname@lemmy.dbzer0.com 4 points 2 weeks ago

https://www.nexusmods.com/skyrimspecialedition/mods/11802

Basically, you get a museum to put all your shit in. It rapidly becomes the focus of every playthrough I do.

Fortress defense for DF2014.

It added new hostile civs and was a very different experience where you couldn't reliably export anything due to being under constant attack.

[–] CliffordBigRedDog@hexbear.net 3 points 2 weeks ago* (last edited 2 weeks ago)

Could fill this list with warband mods alone

Beyond the obvious like pendor, the madcap shit like the one where you play a football hooligan in Glasgow have a certain magic to them

Another is Anbennar for EU4 where you can start the industrial revolution as goblins or start a multiracial harem as a Ottoman Elf

[–] barrbaric@hexbear.net 3 points 2 weeks ago (2 children)

I always liked the Mount & Blade total conversions. The base game was already a jank mess so it didn't really matter much that the mods were fucked too (see: fully-automatic elf archers in PoP). Still waiting on similar stuff for Bannerlord, sadly.

Tabletop Sim has so many mods that let you play just about any boardgame. Shout out to Spirit Island and Heat.

Total Warhammer 3 has a good number of mods, and I basically never run it vanilla anymore. Mostly use stuff like Victory Conditions Overhaul to get more varied (and actually achievable) Immoral Empires victory conditions, or Warband Upgrade Ultimate to be able to promote units to other ones at higher tiers.

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