this post was submitted on 09 Jun 2026
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Soulslike - Discussion, News, Memes

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This is a community for discussion, news, and memes pertaining to the video game sub-genre "soulslike".

Given Lemmy's size, the definition of soulslike may be treated relatively loosely. While games like the numerous FromSoft titles, the recent Star Wars Jedi games, Lies of P, Nioh and similar games should be the focus, games that incorporate soulslike elements - like Hollow Knight and Blasphemous, for example - may also be discussed here.

Basic Lemmy-quette applies. Additionally, since flairs don't exist yet, please do make sure to include a marker to denote what game your post is about in square brackets for clarity's sake. An example could be:

[BB] This enemy is so difficult!

or

[DS1] Anyone struggling with the gargoyles?

Friends:

!liesofp@lemmy.zip

!bloodborne@lemmy.zip

!sekiro@lemmy.zip

!eldenring@lemmy.world

!shittydarksouls@lemmy.world

Should you have any questions, please do let me know.

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[–] Coelacanth@feddit.nu 35 points 1 day ago (1 children)

You will have the privilege of pressing R1 once every thirty seconds and you will like it.

[–] MarcomachtKuchen@feddit.org 8 points 1 day ago

10/10 masterclass. Miyazaki cooked again. Hopefully there is no poison swamp

[–] ceenote@lemmy.world 31 points 1 day ago (3 children)

I don't envy From's task of having to make tough, fair, and interesting bosses for the people who have regularly played souls games for more than a decade now.

[–] The_Picard_Maneuver@lemmy.world 15 points 1 day ago (2 children)

I know. I feel like we've all gotten too good at these games now. Everyone knows what stats to pick and has a lot of practice dodge-rolling.

I had the most fun when the games felt impossible because I didn't know what I was doing.

[–] teft@piefed.social 4 points 1 day ago (1 children)

This is why I have a rule for all soulslikes that I will play it once with no guides just brute force and bonk. It's worked for me so far.

NG+ I look up all the things though so I can kick ass and take names.

That's what I do too. I had a journal going for Elden Ring like a crazy person.

How it felt:

[–] nul9o9@lemmy.dbzer0.com 8 points 1 day ago (1 children)

I like their shake ups like Sekiro and Bloodborne, that were different enough to be challenging.

I installed the Elden Ring Reforged mod so I could play it with some sekiro mechanics lol.

[–] The_Picard_Maneuver@lemmy.world 8 points 1 day ago (2 children)

Maybe that's why Sekiro has remained my favorite and most replayed.

I'm holding out hope that the Sekiro anime will stir up some pressure for a new game.

[–] Artisian@lemmy.world 5 points 1 day ago (1 children)

Sekiro anime

THIS is how I learn about No Defeat!!??!

All of my fediverse time has been worthwhile.

Ha, glad to help! I'm pretty pumped for it.

[–] skulblaka@sh.itjust.works 3 points 1 day ago

Sekiro remains my favorite almost solely because of the lack of a stamina meter. It increases the speed of the game a ton, and it's very cool to have a 30 second back and forth wild swordfight with someone instead of roll-roll-roll-R1-roll-roll. You just can't do that in other Fromsoft games.

[–] chuckleslord@lemmy.world 8 points 1 day ago

I mean, it's mostly a tempo problem. Establish a clear rhythm of attack/response and then change the tempo for added difficulty. That's why Elden Ring bosses have some ludicrous windup on some attacks. They're literally baiting early dodges for players conditioned for faster tempos from previous games/ combats in elden ring.

[–] Siegfried@lemmy.world 3 points 1 day ago

Thats why they probably leave the best bossess to the "not required to win the game" areas

[–] sundray@lemmus.org 9 points 1 day ago

Well you just have to wait your turn. Elden Ring is a turn-based game!

[–] simple@piefed.social 14 points 1 day ago* (last edited 1 day ago) (1 children)

not an exaggeration, that's just the dlc's final boss.

[–] GrantUsEyes@piefed.zip 5 points 1 day ago (1 children)

gotta parry them and make your own openings :P so much easier that way. (still lots of dodging, running, strafing ...)

[–] jtrek@startrek.website 6 points 1 day ago (1 children)

My friend spent like 10 hours perfecting parrying to finally clear the dlc boss.

I got a big shield and the antspur rapier. Took about 5 minutes. Poke, poke, poke.

[–] GrantUsEyes@piefed.zip 3 points 1 day ago

Valid strat as well, I just don't find it very fun.

[–] Deadvikk@lemmy.today 4 points 1 day ago

Honestly I prefer the slower combat of ds2 over elden rings hyper aggression bosses

[–] BreadOven@lemmy.world 2 points 1 day ago

Classic JK Greeds.

[–] dontbelievethis@sh.itjust.works 6 points 1 day ago (2 children)

Pro Tipp:

Weapon arts can dodge incoming attacks while ending with damage on the boss.

Never wondered why those animations are so elaborate?

[–] platypode@sh.itjust.works 3 points 1 day ago

Backhand blade go brrrrr

[–] platypode@sh.itjust.works 2 points 1 day ago

Backhand blade go brrrrr

[–] TheOakTree@lemmy.zip 4 points 1 day ago

Always remember: jump is a broken way to dodge many attacks, but it's also very visually inconsistent

[–] Kolanaki@pawb.social 6 points 1 day ago (2 children)

And you need so much fuckin' poise to not be stunned out of everything in ER. If it's under 55, IIRC, you might as well not even bother.

[–] Skua@kbin.earth 8 points 1 day ago

51, but there's a substantial degree to which it depends on your weapon too. A lot of heavier weapon classes make you far harder to flinch when you wield with both hands and attack, and colossal weapons do it even one-handed, so those classes of weapons are the ones that allow you to trade hits most often

[–] supernight52@lemmy.world 5 points 1 day ago

That's a big part of why I stopped playing, honestly. Waiting two years for a window to attack, just to use light attack once before waiting another two years- then if I get hit by the lightest tickle, I just fall to the ground and am instantly punished. So boring compared to DS imo.