Sekiro is far and away my favorite FromSoft game. I think people bounce off because they expect it to be more like the classic souls experience than it is; there are three main differences IMO that you need to know to have a good time:
- Health doesn’t matter. Breaking posture, not removing hp, is the goal of each fight; damage is only useful because it slows enemy posture recovery and deals posture damage too.
- Parrying is (functionally speaking) attacking. Every parry does posture damage, and it’s often better to parry off the whole combo rather than interrupt it at the first opportunity with an attack
- HOLD THE PARRY BUTTON. In DS, the parry is a one tap action. In Sekiro, you get something like a full .5s of parry frames as long as you hold the parry button. Understanding this mechanic makes the game much, much easier.


I’d take that any day over made by google with amazon ads hosted on apple servers