this post was submitted on 03 Apr 2026
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[–] Agent641@lemmy.world 4 points 10 hours ago (1 children)

Can you play as a creature with four arms?

[–] JackbyDev@programming.dev 1 points 9 hours ago (1 children)

Loxodons (Elephant species) have two arms but can use their trunk to make a grapple attack.

[–] Nycto@lemmy.world 2 points 5 hours ago* (last edited 4 hours ago)

Thikreen have 4 arms. The secondary set can use Light weapons. Note that having 4 arms, each holding a Dagger or other light weapon doesn't inherently grant any additional attacks.

The best combo I have come up with is using 5.5 weapon mastery ruleson a Berserker Barb, and a 2h weapon with some desirable property like Cleave in your Primary arms, and Scimitars in your secondary arms. After level 5, with attack action you can make 1 attack with your big weapon, Cleave attack if you hit, then 1 attack with the secondary arms Scimitar, then an attack from Nick as part of that same attack action, then a bonus action attack with scimitar. STR bonus on first 2 attacks, +2 Rage bonus on all 5 attacks, +2d6 damage on first hit when Reckless, which you should always use.

[–] JackbyDev@programming.dev 1 points 9 hours ago

Is a fist considered a light weapon? Hmmm

[–] reksas@sopuli.xyz 4 points 20 hours ago

but what if you hold 2 gnomes on both hands, can you then quadwield?

[–] Tetragrade@leminal.space 9 points 1 day ago (2 children)

The whole basis of this (nonsense) argument, and related ones, is that "weapon" is defined as "one of the entries in the 'weapons' table in the DMG", rather than y'know, the normal meaning of the word. But there is zero indication that this'd be the case, it's just powergaming chudslop.

Treantmonk has been a disaster for tbe 5e community.

[–] IronBird@lemmy.world 3 points 10 hours ago

5e is the disaster

[–] EncryptKeeper@lemmy.world 8 points 1 day ago (1 children)

Jarvis, translate this comment into English

[–] Tetragrade@leminal.space 8 points 20 hours ago* (last edited 20 hours ago)

DMG: Acronym, Dungeon Master's Guide.

Powergaming [verb]: The practice of optimising games above all other concerns, even fun.

Chud [noun]: A horrible creature that lives in the sewers and survives by licking piss off of boots. Sort like a goblin or ghoul.

Slop [noun]: Art that is of low quality.

Treantmonk [proper noun]: popular Youtuber that designs genuinely impressive powergaming builds for 5e, but frequently uses bad-faith arguments like this.

"X has been a disaster for Y": A snowclone, ah, alas, I forget where this one comes from.

[–] Soup@lemmy.world 18 points 1 day ago (13 children)

People desperately need to understand that mechanical rules are there for balancing and taking them so painfully literally just isn’t necessary.

You only get one unarmed attack on the dice, but if you want to say you did the damage in two or three hits instead of one then go for it, it literally does not matter. You can even say you missed one attack and them wound up for a sneaky second one!

Follow the rules for number related things and roleplay and tell a story for being cool related things.

[–] Kolanaki@pawb.social 8 points 1 day ago* (last edited 1 day ago)

As DM, I'll have you roll the dice, tell you if it succeeded or not, and then have YOU describe what happens based on the roll.

But with this particular thing, it's not really about the story. It's the player trying to maximize their bonuses so the dice will be more favorable. In which case, sure. You can dual wield your hands. But you're still taking a penalty with your off-hand unless you have the feat that removes it. You ever try to punch someone with your non-dominant arm? You definitely take a penalty IRL, unless you're ambidextrous.

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[–] Archangel1313@lemmy.ca 5 points 1 day ago

Well, yeah. If the sword is so heavy that you need two hands to wield it...then, it's a two-handed weapon. It's only considered "dual wielding" if both your hands are holding separate weapons. So, sword in one hand and an empty handed attack with the other, counts.

[–] Susaga@sh.itjust.works 22 points 1 day ago (5 children)

There's a phenomenon in TTRPGs called a Mermaids Amulet. There was an item in a game that let a mermaid breathe in air, which was the ONLY thing that indicated they normally couldn't. In short, a rule was only shown to exist by an ability to overcome it.

Monks have the ability to make a bonus action unarmed strike after making an attack, which would be redundant if the dual wielding rules let you do that.

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[–] jtrek@startrek.website 91 points 2 days ago (1 children)

DND is a weird mix of too many rules and not enough rules.

[–] Cethin@lemmy.zip 6 points 19 hours ago (2 children)

It's too many rules written with too much haste and no testing. You end up with a ton of rules that aren't clear and contradict each other constantly. It's honestly a shit system. New players really should be told to play Pathfinder 2e at this point, not D&D5e. If the company being complete shit wasn't enough of a reason, the rules making a lot more sense should be.

[–] jtrek@startrek.website 3 points 8 hours ago

New players really should be told to play Pathfinder 2e at this point, not D&D5e

It's unfortunate that DND 5e is the sole mega popular game.

People who want fantasy tactical combat would probably do well with Pathfinder 2e. But people who just want to tell a fun story would probably have a lot more fun with something lighter, like Fate.

There's so many games out there and most don't get the love they deserve

[–] otter@lemmy.dbzer0.com 2 points 16 hours ago* (last edited 16 hours ago)

coughcough PBtA.Daggerheart.Ironsworn.literallyanythingelse cough

Sorry, that came outta nowhere. 🙇🏼‍♂️

[–] zalgotext@sh.itjust.works 6 points 1 day ago

Stuff like this is why I like my DM so much. He has basically a "common sense" time for stuff like this where if an action makes good common sense within the world he's built (like a warrior type being able to punch someone after swinging a sword, or a brawler type being able to use both their fists without having to have some esoteric attribute attached to their character sheet), it's allowed, and you can roll for it.

[–] owenfromcanada@lemmy.ca 40 points 2 days ago (7 children)

I can't imagine too many scenarios where allowing someone who is wielding a one-handed (or versatile) weapon and nothing in the off hand to have a bonus action unarmed strike to be game-breaking. Seems like an easy call to me.

[–] Witchfire@lemmy.world 5 points 1 day ago* (last edited 1 day ago) (7 children)

So there's a few issues here:

  • Unarmed Strikes do not require an open hand. Punches, kicks, and slams all count as the same Unarmed Strike
  • If you were to allow this, there would be no reason to allow someone with two Shortswords or a Greataxe to do a BA strike
  • ...which would then render the BA attack from Polearm Master moot since they no longer need a feat to do that
  • I'll also note that the fighter with a sword in one hand and nothing in the other is likely using the Duelist fighting style, so that sword attack is effectively two die sizes larger. A Duelist Longsword is roughly equivalent to a Greatsword to put it in perspective

At the end of the day, allowing martials to perform a BA Unarmed Strike wouldn't be game breaking, but it needs to be applied universally which has secondary implications

[–] owenfromcanada@lemmy.ca 3 points 1 day ago (2 children)

As far as I remember the rules, unarmed strike damage is 1 + Str modifier (i.e., a 1d1 damage die). And anyone untrained in unarmed strikes (not monk, not having the Tavern Brawler feat or similar) couldn't add their prof bonus to the attack roll. This makes it significantly weaker than a proper dual wielding build or something like PAM, where the attacker typically gets a proper damage die and prof bonus. Which is why it doesn't seem like a big deal to allow it.

Unarmed strikes can be done for flavor with kicks, elbows, etc. But mechanically I'd allow it as a proper bonus action if the character were wielding a single weapon without a shield. Anyone can describe anything however they want for flavor, I'm just talking about balancing the action economy.

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[–] TwiddleTwaddle@lemmy.blahaj.zone 28 points 2 days ago (1 children)

So we're just giving out bonus actions now? /s

[–] Wiz@midwest.social 3 points 1 day ago

Free actions? In this economy?

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[–] aeronmelon@lemmy.world 34 points 2 days ago (2 children)

Anytime a show or movie shows a sword fight where someone also gets punched in the face is just good choriography.

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[–] angrystego@lemmy.world 3 points 1 day ago

Read it as dual welding and was quite impressed by the concept.

[–] Witchfire@lemmy.world 3 points 1 day ago

Unarmed Strikes are not just punches, they have nothing to do with how many hands you have. You can even Unarmed Strike with a weapon in each hand. If you want to "dual wield" Unarmed Strikes, go Monk.

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