this post was submitted on 10 Feb 2026
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[–] Redkey@programming.dev 4 points 1 hour ago

For me, the cherry on top of this little piece of embarrassing history is something that only a handful of people remember: The PS1 had an official mouse controller, and this was one of the few games that supported it.

I bought the mouse when it came out, and I got a copy of this game about 10 years ago, and I've gotta say it works very well. It was also how I played the single-player campaign of Quake 2 back in the day.

[–] lolola@lemmy.blahaj.zone 4 points 1 hour ago (1 children)

My best experience with a shooter was Metroid Prime Trilogy on Wii. Joystick to run / strafe and motion controls to aim, freeing up your right thumb and fingers for buttons.

I hate having to switch between aiming with my right thumb and pressing buttons with my right thumb. Like in Metroid Prime Remastered on Switch. Grr.

[–] bytesonbike@discuss.online 4 points 1 hour ago

I remember hating Metroid Prime's controller scheme on the Gamecube. The controls felt so stiff. But I was so in love with the universe and gameplay that I just accepted it, kind of like every Rockstar game.

Now I wish I played it on the Wii.

[–] SaharaMaleikuhm@feddit.org 7 points 2 hours ago (1 children)

Over time I completely lost the ability to play a shooter with the controller. I just can't hit anything after close to a decade of playing with just mouse and keyboard. 15 years ago it was the other way round for me.

Yeah. I spent an ungodly amount of time on halo 3 and ODST on the 360 back in the day. Then I eventually got a PC and in just a couple years trying to play a shooter with a controller gave the game feel equivalent of nails on a chalkboard.

[–] AndrewZabar@lemmy.world 4 points 2 hours ago* (last edited 2 hours ago) (1 children)

First game I ever played that had that had an arena where you’re running around fighting enemies and the emcee bad guy was like the dude from The Running Man, and he would yell “TOTAL CARNAGE! IIIIIIIII LOVE IT!!!” damn what was that game called? SMASH TV!

[–] Mesophar@pawb.social 1 points 1 hour ago (1 children)

"Good luck! You'll need it!"

[–] ouRKaoS@lemmy.today 1 points 27 minutes ago

I'd buy that for a dollar!

[–] floquant@lemmy.dbzer0.com 4 points 2 hours ago* (last edited 2 hours ago) (1 children)

I recently started playing Jak and Daxter II again (emulated), for the nostalgia. It's pretty much as great as I remember it but the inverted x-axis on the camera is making me go nuts

[–] wavebeam@lemmy.world 3 points 2 hours ago

Surely you can flip it in the emulator’s settings, right?

[–] mlg@lemmy.world 8 points 4 hours ago

I grew up on D-pad and mouse so any of my controll skills fly out the window when given a c-stick.

Love gyro aim though lol. More akin to a mouse.

[–] 4am@lemmy.zip 11 points 5 hours ago (1 children)

For along time I preferred the Goldeneye control scheme and I learned it so well that I still revert back sometimes (left stick to forward/back and rotate and right stick [c buttons] to pitch snd strafe). Most games don’t offer this at all anymore, but it was seriously good for peeking around corners. Modern left-strafe/right-look inverts it.

I still need flightstick pitch for looking (inverted-Y camera)

[–] T00l_shed@lemmy.world 6 points 4 hours ago (2 children)

I too only play with inverted viewing. My friends hate it lol

[–] chiliedogg@lemmy.world 4 points 2 hours ago

Inverted Y works for me in first-person games because I equate the tilt of the stick to tilting my head. If I want to look up, I have to lean my head back.

In 3rd-person platformers, it's because I'm imagining moving the camera. It's also why I have to invert the x-axis on third-person platformers.

3rd-person shooters I just treat as an fps because that's how my brain works.

[–] smh@slrpnk.net 2 points 2 hours ago

Yes, the y-axis must be inverted. Otherwise I spend the whole game staring at my feet or the sky.

Oddly, growing up my younger brother was the opposite. It was annoying to take turns playing games with him, because we have to adjust the settings between handoffs.

[–] Fandangalo@lemmy.world 40 points 9 hours ago* (last edited 9 hours ago) (4 children)

Gaming literacy is a real thing. Most people who didn’t grow up with 3D games don’t intuitively understand it. I’ve seen many boomers either stare at their feet or the ceiling & they have no clue how to solve their situation because they are disoriented. Same with young kids learning.

[–] Ephera@lemmy.ml 1 points 43 minutes ago

Yeah, it's just wild to me, that we went full-force ahead with the whole 3D thing, when you lock out so many potential players with it.
With 2D games, you can chuck someone a controller and even if they're just haphazardly pressing buttons, they can still participate in the game. With 3D, no chance.

And even those who do have practice still struggle with it. Think of a difficult 3D game and I bet it's a valid joke that the true end boss is the camera.

[–] sp3ctr4l@lemmy.dbzer0.com 3 points 1 hour ago* (last edited 1 hour ago)

I've seen this happen with 20 and 30 year olds.

Its an entire learned skill that a large segment of the population never learned.

... unfortunately, much like reading and writing, these days.

But yeah, the idea that... you can move your position in 3d, with wasd or a dpad or a stick... and also orient your view angle with a mouse or stick ... at the same time?

This is utterly baffling and disorienting to a lot of people who've never played a first person perspective game before.

Its ... part of why AAA games are more often than not third person, in the last decade.

Its easier to pickup for a noobie, because you have a constant point of reference, you can always see the avatar of the player, camera movements are less sensitive and less drastic because you have a wider FOV.

[–] aesthelete@lemmy.world 4 points 2 hours ago (1 children)

I've seen many boomers either stare at their feet or the ceiling & they have no clue how to solve their situation because they are disoriented. Same with young kids learning.

Any last words, Jim?

[–] edgemaster72@lemmy.world 1 points 1 hour ago

* turns around *
Huh?

[–] halfsalesman@piefed.social 12 points 6 hours ago (1 children)

I've always wondered what's specifically going on their minds when that happens. I remember getting into shooters and pretty much immediately understanding the two separate axes in Duke Nukem 3D at like age 7-8 (yeah I played violent games when I was young my parents only restricted movies). Maybe that's why? My brain was just better able to learn at that age? Or is it that I am autistic? Is neurology a factor?

[–] nul9o9@lemmy.dbzer0.com 6 points 6 hours ago (1 children)

You can try emulating how they feel by finding a game that lets you bind side to side movement on the mouse, and rotation to A and D. Some old shooters were set up that way I think.

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[–] bridgeenjoyer@sh.itjust.works 5 points 6 hours ago (1 children)

Quake on dreamcast, 1 analog stick. Very disorienting now

[–] bytesonbike@discuss.online 1 points 1 hour ago

Quake 3 on the dreamcast with M&KB! Spent like 50 bucks to gain a edge! I was even online with it!

Unfortunately I'm trash and people are just really good at Quake.

[–] ParadoxSeahorse@lemmy.world 8 points 6 hours ago (2 children)

Tank controls + horrible camera + terrible draw distance + massive polygons = the classics

[–] bytesonbike@discuss.online 1 points 1 hour ago

I tried to replay PS1 Tomb Raider and nearly threw the controller away.

I don't know how I did it as a kid.

[–] SaharaMaleikuhm@feddit.org 1 points 2 hours ago

Silent Hill 1? But I don't remember the camera being horrible. I definitely prefer that to the fixed camera RE games.

[–] Glide@lemmy.ca 10 points 7 hours ago (2 children)

I remember binding forward, backward, strafe left and strafe right to the C-buttons in Goldeneye, so I could free up the joystick for quicker aim and Odd Job hate. Everyone thought I was crazy. Who's laughing now!

[–] hesh@quokk.au 4 points 5 hours ago

1.2 solitaire controls. The other fools using C to aim ate my dust.

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[–] Frostbeard@lemmy.world 9 points 7 hours ago

Remember in 1998 how I tried half life on PC using a mouse after ever using keyboard on Wolfenstein and Doom.

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