this post was submitted on 10 Feb 2026
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[–] 4am@lemmy.zip 14 points 22 hours ago (1 children)

For along time I preferred the Goldeneye control scheme and I learned it so well that I still revert back sometimes (left stick to forward/back and rotate and right stick [c buttons] to pitch snd strafe). Most games don’t offer this at all anymore, but it was seriously good for peeking around corners. Modern left-strafe/right-look inverts it.

I still need flightstick pitch for looking (inverted-Y camera)

[–] T00l_shed@lemmy.world 7 points 21 hours ago (2 children)

I too only play with inverted viewing. My friends hate it lol

[–] chiliedogg@lemmy.world 4 points 19 hours ago

Inverted Y works for me in first-person games because I equate the tilt of the stick to tilting my head. If I want to look up, I have to lean my head back.

In 3rd-person platformers, it's because I'm imagining moving the camera. It's also why I have to invert the x-axis on third-person platformers.

3rd-person shooters I just treat as an fps because that's how my brain works.

[–] smh@slrpnk.net 2 points 19 hours ago

Yes, the y-axis must be inverted. Otherwise I spend the whole game staring at my feet or the sky.

Oddly, growing up my younger brother was the opposite. It was annoying to take turns playing games with him, because we have to adjust the settings between handoffs.