this post was submitted on 27 Jan 2026
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[–] bjoern_tantau@swg-empire.de 52 points 3 days ago (1 children)

that's what i miss about suspense movies. it's like music. it's the communal "guess where this is going if you don't already know it" game

[–] Nantucketed@lemmy.world 17 points 3 days ago

Lots of discussion here but I'm surprised that I haven't seen mention of Andrew Ryan from Bioshock! I think that experience fits the meme here pretty well. Maybe I was just younger and more naive but I remember being pretty stunned that I missed all of the "would you kindly"'s peppered throughout the entire first playthrough 😅

[–] python@lemmy.world 9 points 2 days ago

I'm playing Cyberpunk 2077 for the first time but also watching a playthrough of it on YouTube (making sure that I'm always ahead of the playthrough in my own story progression though). It's really cool how much foreshadowing that game has!

[–] undeffeined@lemmy.ml 11 points 2 days ago (2 children)

Not a surprise, motherfucka!

[–] lemmy_get_my_coat@lemmy.world 4 points 2 days ago

What you're saying is lies, motherfucka!

[–] DmMacniel@feddit.org 35 points 3 days ago (3 children)
[–] TheTechnician27@lemmy.world 25 points 3 days ago* (last edited 3 days ago) (1 children)

Nah, the Lysandreoth archetype is more like "Me on my first playthrough and realizing most of his lines are hints" territory. I genuinely thought Pokémon X and Y would have a twist that Lysandre isn't the villain because his dialogue is so agonizingly unsubtle. I was trying to parse it for subtle hints that he was secretly good.


Edit: Apparently TV Tropes calls this trope "obvious Judas" (which is much more immediately understood but way less funny than "Lysandreoth").

[–] DmMacniel@feddit.org 16 points 3 days ago (1 children)

but what about Archibald, he's like the best.

[–] TheTechnician27@lemmy.world 21 points 3 days ago (1 children)

King Dragon sends his regards.

[–] moody@lemmings.world 11 points 3 days ago

That's so nice of him! Tell him I appreciate it.

[–] Kertyna@feddit.nl 7 points 3 days ago (2 children)
[–] BowtiesAreCool@lemmy.world 4 points 3 days ago

“Relevant ProZD” is the new “relevant xkcd” but for gaming instead of general internet

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[–] VindictiveJudge@lemmy.world 20 points 3 days ago (5 children)

What bugs me is that when you realize how incredibly reluctant game writers are to have a character just flat out lie to you, you can see this coming really early on the first run. They'll omit information or sidestep questions, but they won't just fucking lie when it would make sense for them to do so.

[–] jjjalljs@ttrpg.network 4 points 2 days ago

I broke a player's brain in college playing DND where an NPC just lied to her.

She'd asked where so-and-so was. NPC didn't like her or her faction, so he just lied and said he'd taken up boxing. This isn't an especially credible lie because so-and-so was a lightweight nerd. But she says okay and goes tearing up the local boxing clubs, and can't find the guy.

She's like "where is he?"

Me: "you don't see him, and no one's even heard of him."

Her: "but the guy said he was here"

Me: "he did"

Her: "so where is he"

Me: "doesn't look like he's here"

Her: "but he said he was"

Me: "he did say that"

Her: "so why isn't he here?"

This went on for a while until one of the other players got impatient and said "the guy who doesn't like you maybe lied to you! Or was wrong! Can we move on please??"

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[–] DeathByBigSad@sh.itjust.works 17 points 3 days ago (3 children)

Okay this is probably very niche, but Life Is Strange:

"I can frame any of you in a dark corner and capture you in a moment of desparation" 💀 (iykyk)

It's not exactly a replayable game since it's story based, but still, you go through the time travel plot thing, going back in time and then hear that the second time around and you're like: "oh you little shit"

[–] bridgeenjoyer@sh.itjust.works 6 points 3 days ago

DUDE this came to mind too!! So creepy.

Such an awesome game series. Just finished 2.

[–] dev_null@lemmy.ml 2 points 2 days ago

And the game is really proud of it since they cut back in time to it immediately after the foreshadowed thing just in case you forgot.

[–] dreadbeef@lemmy.dbzer0.com 4 points 3 days ago

i have rewatched true detective season 1 many many many times. good stores are meant to be re-experienced. The best ones are designed to be re-experienced over and over

[–] flandish@lemmy.world 22 points 3 days ago (5 children)

My first couple of re-runs, I was annoyed with him and would kill him on sight.

After a while (and in other games), I began to embrace the betrayal. Like, "Sure thing, bud. I'll go stand right over there by the cliff... Oh, you rascal, you." I realized it's more fun to go along for the ride.

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[–] Whats_your_reasoning@lemmy.world 21 points 3 days ago (1 children)

I already hated doing the jobs for Micah in RDR2. They were the most frustrating quests. When the twist came later on, I was ready to fight against him.

[–] Exusia@lemmy.world 12 points 3 days ago* (last edited 3 days ago) (1 children)

This was intentional. Micah is antagonistic towards you from the get-go, Dutch begins to turn on you while you start to agree with Arthur (Dutch sounds less reasonable etc) . By the time you get to the island you are meant to be frustrated, tired from trying to "just finish the damn game" and you're stranded with the 4 people you (the player) like the least - right after at least 2 of them bungled the heist in Saint Denis that got you in this mess. All the levels are just shooting gallery type beats to vent your frustration. There was a video on YouTube about emotional manipulation of the player that was a great write-up about this phenomena in RDR2, and why the ending mission American Venom feels so cathartic.

Edit: I actually found it! "Should Games Be Frustrating". The first 8-9 minutes are largely Red Dead 2 and trails.off with that theme of using frustration to funnel player emotion, so I dont think you need to watch the whole thing.

[–] Whats_your_reasoning@lemmy.world 5 points 3 days ago (1 children)

Oh wow, that all makes sense. What a masterful game.

[–] Exusia@lemmy.world 3 points 3 days ago

Found the video Should Games Be Frustrating

First 8 minutes or so are red dead 2, and explain using frustration to funnel the player places or to do things. I found it some years after I played it, but even then he basically called out how I did my playthrough, which was spooky. Means the manipulation worked lol

[–] Katana314@lemmy.world 12 points 3 days ago (1 children)

In the last Ace Attorney game, they do this in a tricky way.

“Yes, all of you could see this villain coming right in front of your eyes. But did you see the tapdancing bear?”

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[–] Jesus_666@lemmy.world 15 points 3 days ago (1 children)

"You heard that right, Gafgarion. I want you to show up to this next fight naked and unarmed for no particular reason."

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Them: "You just wait for my heel turn and act three. I'm going to get you."

Me: "I wonder what they meant by that?" 🤔

[–] voodooattack@lemmy.world 10 points 3 days ago (1 children)

King Dragon sends his regards…

[–] chatokun@lemmy.dbzer0.com 4 points 3 days ago

For I am a master of deceptio-

[–] NotASharkInAManSuit@lemmy.world 10 points 3 days ago (1 children)

I fucking loved Doakes, he was the best character in that show.

The most heartbreaking video game betrayal for me was Harle in Chrono Cross. She just left. It destroyed me. I could fix her…

[–] Rooster326@programming.dev 5 points 3 days ago* (last edited 2 days ago) (2 children)

The whole ending was the worst betrayal.

!It was all a dream!<

[–] NotASharkInAManSuit@lemmy.world 5 points 3 days ago* (last edited 3 days ago) (4 children)

It wasn’t a dream, they freed Schala from the core of Lavos and uncreated the time devourer and the fractured timeline. Some of it was technically a dream, but that “dream” manifested into reality because of Serge’s accident and them interacting at the time the experiment in the Sea of Eden split the timeline and creates real people (Lynx and Harle, and kind of Kidd, but she’s a projection of Schala that manifested by reaching out from the end of time and interacting with the consciousness of Serge during the splitting of the timeline/him dying/not dying in the Sea of Eden when he was a kid.) from Serge’s fears and memories.

I have no idea where you’re getting it was all a dream from, unless you didn’t use the Chrono Cross and got the bad ending, but that’s still not a dream.

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[–] sukhmel@programming.dev 2 points 2 days ago

This was not a spoiler though, use format of

titleContent
[–] umbrella@lemmy.ml 9 points 3 days ago (2 children)
[–] lightnsfw@reddthat.com 15 points 3 days ago (1 children)

I knew that fucker was going to be a problem even on my first play through. The fact that I couldn't murder him was really annoying.

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[–] BowtiesAreCool@lemmy.world 4 points 3 days ago

Micah isn’t even an informant until after Guarma. Early in the game in chapter 2 it’s clearly Sean who is informing to the local law. That’s why the train robbery was so sus and a trap.

[–] Diplomjodler3@lemmy.world 5 points 3 days ago

It's not whether you're paranoid, it's whether you're paranoid enough.

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