this post was submitted on 27 Nov 2025
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[–] rekabis@lemmy.ca 27 points 1 day ago (1 children)

Piracy is the response when companies refuse to serve market needs.

I mean, there will always be people trying to get something for free when they normally have no problem affording it or obtaining it personally. It’s why the Parasite Class continue to drive down wages while raising prices for that sweet labour-free profit margin, even though they already have obscene amounts of wealth. Their boundless greed demands they squeeze even more out of the Working Class whose labour is the source of all wealth.

So yeah, there we’ll always be some people who will pirate purely for the fish.

But in the end, any significant piracy is 100% the fault of those very companies that complain about it.

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[–] PieMePlenty@lemmy.world 19 points 1 day ago* (last edited 1 day ago) (1 children)

Back in my day, we had RELOADED, Razor1911, DEViANCE! Haven't pirated games in forever though, I mostly buy "indies" today and steam + gog facilitate that nicely.

[–] Pyr_Pressure@lemmy.ca 2 points 1 day ago

I only pirate games that I wouldn't mind playing but also hate the publisher, or the publisher makes the games annoying to play despite steams easy UI and setup.

Games from EA, Ubisoft, Rockstar, etc I will pirate with no remorse and then place the launcher link in my steam library.

[–] StupidBrotherInLaw@lemmy.world 37 points 2 days ago (3 children)

I suspect FitGirl is a morbidly obese 58 year old man with a twisted sense of humor.

[–] Fizz@lemmy.nz 2 points 20 hours ago

Nah its a Russian women.

[–] Wubwub@lemmy.zip 7 points 2 days ago

Omg He's just like me fr fr

[–] Rooster326@programming.dev 2 points 1 day ago

Hopefully less old. We want him to keep them repacks coming

[–] HollowNaught@lemmy.world 109 points 2 days ago (4 children)

Yesterday I tried to mod persona 4 golden on Linux. After a couple hours of headaches and some help from the developer, I finally managed to fix the problem and launch persona aaaaand denuvo shut it down.

Denuvo literally shut down my legal version of P4G because I used one too many versions of proton. This is why I support fitgirl

Yeah, Denuvo registers every version of Proton as a different computer. So when you cycle through a bunch of different versions, Denuvo sees you booting it on a bunch of different computers back-to-back. IIRC Denuvo’s ToS allows for 5 different computers to boot a game within 24 hours. So it locks you out for 24h, as an anti-account-sharing measure. It has hit the spotlight a few times recently, because of the Steam Deck users needing to cycle through Proton versions.

[–] domi@lemmy.secnd.me 18 points 2 days ago (1 children)

They still pay for Denuvo for Persona 4? What a waste of money.

[–] HollowNaught@lemmy.world 7 points 2 days ago* (last edited 2 days ago)

Atlus, like many Japanese companies, is very protective of their ips, for worse. There is no better

[–] vala@lemmy.dbzer0.com 22 points 2 days ago

Same thing happened to me with Street fighter 6. I was just trying to get it to run and kept switching proton versions and it got locked.

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[–] jazzkoalapaws@ttrpg.network 5 points 1 day ago

I love fitgirl.

Truly fighting the good fight.

[–] lvxferre@mander.xyz 187 points 3 days ago* (last edited 3 days ago) (10 children)

Note plenty FitGirl repacks are lossless; as in, she isn't taking less important files out of the game, she's compressing it better. 90GB→35GB seems accurate; you often see ~1/3 of the original size, like this. And it shows plenty game devs

  1. do an extremely bad job at basic tasks like compression.
  2. give no flying fucks about players, who might have really slow connections.

And then those same developers get amazed at the fact FitGirl is so popular. "Maybe we're doing something wrong? ...nah."

The downside of the compression is the install can take way longer than the download. But if you're on a slower connection the smaller download would be a big benefit.

[–] Meron35@lemmy.world 5 points 1 day ago* (last edited 1 day ago)

The EA/Ubisoft/Rockstar servers are so shit and their games so large that it's actually near impossible to download their games on a slow internet connection, because they would just timeout after 3~4 hours.

Downloading a cracked, compressed FitGirl repack over P2P and just ignoring the crack was unironically the only viable way to legally enjoy the games I had purchased back when I had slow internet.

The repacks are windows .exes, yet even work flawlessly via wine. FitGirl truly GOATed.

[–] ICastFist@programming.dev 7 points 2 days ago (1 children)

A lot of devs stopped giving a flying fuck to disk space and performance a long time ago. "32GB of RAM and 500GB of disk space? Don't mind if I do!" - for a pixel art 2D platformer

[–] Wubwub@lemmy.zip 3 points 2 days ago

It's so infuriating I've either got 3 brand new games or 30 older games installed on to my device.

Even mobile gaming is getting out of hand

[–] fiestorra@discuss.tchncs.de 72 points 3 days ago (2 children)

I wouldn't really say that. The kind of extreme compression Fitgirl does comes with the tradeoff of really long decompression times. Depending on which games, nearly 45 minutes (with a 7800x3D)

Some games lack compression but I would not want those long install times by default, if you have a speedy internet connection they usually take longer to install than to download. Don't get me wrong, for people with really slow internet those repacks are a godsend but they are not "better" on every aspect.

[–] kieron115@startrek.website 45 points 3 days ago* (last edited 2 days ago) (12 children)

Steam gets around this problem by doing the decompressing on the fly as you download. Go check out your CPU usage next time you install a game.

Edit: I think this is also why it defaults to not downloading while you game. Steam doesn't want you to have a bad experience from the decompression.

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[–] omarfw@lemmy.world 88 points 3 days ago (6 children)

It's more likely that the devs are not being given the time or resources to do this kind of thing properly. Their bosses are too concerned with what will save money and generate shareholder value.

[–] lvxferre@mander.xyz 45 points 3 days ago

Fair point. I guess it would be more accurate to say "development studios" (you know, the organisation... including the bloody boss) instead of "game devs".

[–] GissaMittJobb@lemmy.ml 5 points 2 days ago

Gamedev is notorious for basically having permacrunch so this is the most likely reason

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[–] Cethin@lemmy.zip 26 points 2 days ago* (last edited 2 days ago) (1 children)

The thing about compression is you have to process it to decompress it. It may be benificial to people with limited bandwidth, or for peer-to-peer sharing, but it's probably better for most users for someone like Valve to share the uncompressed version. Bandwidth isn't the issue it used to be.

It also makes progressive updates harder. The best you can do is compress each update individually, not the whole package.

[–] lvxferre@mander.xyz 12 points 2 days ago* (last edited 2 days ago) (5 children)

I'm aware that compression rates are a trade-off between space and processing time, and that there's some balance to be had. However, I don't see this balance from plenty commercial games; what I see instead is disregard.

Here's a made up example. Suppose you have a choice between compressing a game:

  • to 10 GiB, and it takes 2min to unpack it in a certain machine
  • to 3 GiB, and it takes 8min to unpack it in a certain machine

FitGirl will consistently pick the later option. And it would be fine if devs picked the former, or a middle ground... but they don't. Instead, often you get a 10 GiB file that takes 10 min to unpack, the worst of both worlds.

And it isn't just a matter of the compression algorithm. The developers also have the freedom to choose how they split files; but they often create 9001 files the size of an ant, that is going to hurt decompression times. (Paradox Interactive, I'm looking at you.)

Tagging @fiestorra@discuss.tchncs.de, as it addresses what they said too.

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[–] SlurpingPus@lemmy.world 14 points 2 days ago (8 children)

do an extremely bad job at basic tasks like compression

I've installed one game from FitGirl so far. It took three hours to unpack while hammering all the cpu cores, failed, and required another three-hour go to install properly.

So you're saying that all games should install like this?

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[–] krooklochurm@lemmy.ca 13 points 2 days ago* (last edited 1 day ago) (1 children)

Maybe fitgirl is the bbw porn actress named fitsidney or fitsid for short.

Both are girls.

One fucks on camera. One repackage games. Same thing probably.

Think about it.

Edit: I'm doing a thorough and deep investigation of her videos for any clues and I'll report back on any findings.

Edit2: the results are inconclusive and I'll need to perform more research. It's worth mentioning that fitsid is adorable and very enthusiastic in what she does, and is also kind of adorable much like fitgirl's photo of Amelie. But, like, with cum involved.

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[–] PeriodicallyPedantic@lemmy.ca 76 points 2 days ago (13 children)

Folks here are like "everyone uses it. Eventually all gamers realize it's better"

Me, having never even heard of this in my 30 years of gaming: 🫣

[–] djsoren19@lemmy.blahaj.zone 11 points 2 days ago (4 children)

I mean, do you pirate games? If you've never gone to a torrent site in your life it's not surprising, but FitGirl's repacks are so numerous that it's hard not to notice them if you do pirate.

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[–] eah@programming.dev 17 points 2 days ago (1 children)

It's a catch 22. If everyone uses it, game companies get it shut down, and then it doesn't exist, and then nobody uses it. The only existing methods of piracy are little known. That you've never heard of it is expected.

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[–] Sgt_choke_n_stroke@lemmy.world 35 points 2 days ago (1 children)

I used fit girl for a game I didn't know if my first pc build would run a game I wanted to buy. It didn't work, I upgraded my pc and tried it again and then it worked.

I'm glad they are around now that I'm trying to learn about pc gaming.

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[–] rozodru@pie.andmc.ca 81 points 3 days ago (22 children)

it's consistent, quick, and dependable. There's no reason to use anything else. I get the original purpose was for people in countries with slow internet connections but now everyone just uses it.

[–] Axolotl_cpp@feddit.it 37 points 3 days ago

Which is kinda positive because that mean faster torrents

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[–] GaryGhost@lemmy.world 49 points 3 days ago (7 children)

If you can afford it

https://isthereanydeal.com/

Might be a better option, or least send the devs some support while using repacks. It's sort of like a thrift store when you find something you really wanted maybe a game you didn't even know of, and it means a lot more because it feels like finding a treasure.

I actually didn't know that the whole point of fitgirl was for compression, I've been blessed with massive hard drives. I think I took my 4tb ssd for granted. Not everyone has even an extra $5 .

[–] alessandro@lemmy.ca 27 points 3 days ago

I actually didn’t know that the whole point of fitgirl was for compression

The whole point of view of the article is about people from countries that can't afford the modern AAA price, internet bandwidth... and even PC capable to run the game decently (AAA the full price always take in account hardware that runs on "Ultra settings"; not the customers running it at very low).

As aside note, piracy isn't even about piracy itself anymore: someone who buy an AAA videogame on "exclusivity store" (such as Epic)... soon or later will discover that's easier to store a fitgirl copy of his purchase to run the same game seamelessly across all the PC in their household (good old: Install > Next > Next > Finish) ... rather having set up those 2+3 launcher per PC.

[–] Dojan@pawb.social 18 points 2 days ago* (last edited 2 days ago) (1 children)

If you can afford it. Might be a better option, or least send the devs some support while using repacks.

Honestly, I think this is a case-by-case basis. I don't weep for EA losing money when people acquire The Sims for example. The people that did the heavy lifting already got paid, and the less money that's going into the Trump Empire and Saudi Arabian pockets the better.

That's almost besides the point, though. We're living in a time where if you buy something you for the most part don't own it. Buy an EV? Then the battery is rented. Buy an iPhone? You don't get to choose what software or hardware to put in it, only Apple batteries are acceptable else your screen/camera/faceID array will magically stop working. Android phones are barking down the same route.

Buy an eBook/Audiobook from Amazon? Well they can edit and redact it whenever they please. A film from iTunes? DRMed, bound to die whenever Apple decides to no longer support your platform. Video game? You get a license to run the software, nothing more.

There are studios I feel happy supporting, ones that treat their customers and their workers right. Don't think a single one of them is a AAA studio though. Like, why should I pay Bethesda when they don't pay their musicians?

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[–] BurgerBaron@piefed.social 21 points 2 days ago

As a Loonix enjoyer I prefer a pre-installed game folder compressed in a 7z archive or whatever instead from cs.rin.ru, it just werks. In Lutris.

[–] Toneswirly@beehaw.org 23 points 3 days ago

God bless Fitgirl

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