As a Loonix enjoyer I prefer a pre-installed game folder compressed in a 7z archive or whatever instead from cs.rin.ru, it just werks. In Lutris.
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I used fit girl for a game I didn't know if my first pc build would run a game I wanted to buy. It didn't work, I upgraded my pc and tried it again and then it worked.
I'm glad they are around now that I'm trying to learn about pc gaming.
Same here. The problem was that I needed more RAM. 🙃
Folks here are like "everyone uses it. Eventually all gamers realize it's better"
Me, having never even heard of this in my 30 years of gaming: 🫣
Same. I had no idea what the title meant at all. Interesting though.
It's a catch 22. If everyone uses it, game companies get it shut down, and then it doesn't exist, and then nobody uses it. The only existing methods of piracy are little known. That you've never heard of it is expected.
Yaaarggh! Fuck you auto mod, I'm trying to be helpful. >:(
Just FYI: Links to such sites are a liability for the instance operators.
Yesterday I tried to mod persona 4 golden on Linux. After a couple hours of headaches and some help from the developer, I finally managed to fix the problem and launch persona aaaaand denuvo shut it down.
Denuvo literally shut down my legal version of P4G because I used one too many versions of proton. This is why I support fitgirl
Yeah, Denuvo registers every version of Proton as a different computer. So when you cycle through a bunch of different versions, Denuvo sees you booting it on a bunch of different computers back-to-back. IIRC Denuvo’s ToS allows for 5 different computers to boot a game within 24 hours. So it locks you out for 24h, as an anti-account-sharing measure. It has hit the spotlight a few times recently, because of the Steam Deck users needing to cycle through Proton versions.
Same thing happened to me with Street fighter 6. I was just trying to get it to run and kept switching proton versions and it got locked.
Wait fitgirl is actually a female? Been using those repacks for a very long time. A legend among the scene.
Yep, she was super happy when another girl came upon the scene, Empress. They collabed on a big release one time and I remember her saying "Girl power!", then not long after Empress had a big ego trip and falling out with the repackers.
That's some lore I didn't know. Pirates and egos, an iconic duo.
Note plenty FitGirl repacks are lossless; as in, she isn't taking less important files out of the game, she's compressing it better. 90GB→35GB seems accurate; you often see ~1/3 of the original size, like this. And it shows plenty game devs
- do an extremely bad job at basic tasks like compression.
- give no flying fucks about players, who might have really slow connections.
And then those same developers get amazed at the fact FitGirl is so popular. "Maybe we're doing something wrong? ...nah."
do an extremely bad job at basic tasks like compression
I've installed one game from FitGirl so far. It took three hours to unpack while hammering all the cpu cores, failed, and required another three-hour go to install properly.
So you're saying that all games should install like this?
The thing about compression is you have to process it to decompress it. It may be benificial to people with limited bandwidth, or for peer-to-peer sharing, but it's probably better for most users for someone like Valve to share the uncompressed version. Bandwidth isn't the issue it used to be.
It also makes progressive updates harder. The best you can do is compress each update individually, not the whole package.
I'm aware that compression rates are a trade-off between space and processing time, and that there's some balance to be had. However, I don't see this balance from plenty commercial games; what I see instead is disregard.
Here's a made up example. Suppose you have a choice between compressing a game:
- to 10 GiB, and it takes 2min to unpack it in a certain machine
- to 3 GiB, and it takes 8min to unpack it in a certain machine
FitGirl will consistently pick the later option. And it would be fine if devs picked the former, or a middle ground... but they don't. Instead, often you get a 10 GiB file that takes 10 min to unpack, the worst of both worlds.
And it isn't just a matter of the compression algorithm. The developers also have the freedom to choose how they split files; but they often create 9001 files the size of an ant, that is going to hurt decompression times. (Paradox Interactive, I'm looking at you.)
Tagging @fiestorra@discuss.tchncs.de, as it addresses what they said too.
I don't know any that take a long time to unpack from developers. They do have to pre-compile shaders, but that's different. Maybe I just don't pay enough attention, or maybe it's just because I don't play many big budget games.
From the top of my mind, Europa Universalis 4. Even the base game takes ages to install, and I don't think it's just the Linux version.
Incidentally, I checked it in FitGirl's site, found EU5 instead, and she's complaining about the exact same thing:
Installation takes 5-12 minutes (depending on your system, mostly on your drive speed – the game has more than 49000 small files, Paradox never learn from their mistakes)
I did play EU5 (and 4 ages ago) and didn't notice the issue. I guess I just don't pay attention to it.
I did because my older computer was a potato, so it was kind of obvious the game took a bit too long to install.
I wouldn't really say that. The kind of extreme compression Fitgirl does comes with the tradeoff of really long decompression times. Depending on which games, nearly 45 minutes (with a 7800x3D)
Some games lack compression but I would not want those long install times by default, if you have a speedy internet connection they usually take longer to install than to download. Don't get me wrong, for people with really slow internet those repacks are a godsend but they are not "better" on every aspect.
Steam gets around this problem by doing the decompressing on the fly as you download. Go check out your CPU usage next time you install a game.
Edit: I think this is also why it defaults to not downloading while you game. Steam doesn't want you to have a bad experience from the decompression.
More like check your hdd. Steam goes like this for me download, download, download, pause downloading to extract and smash my hdd, download, download, downloand.
I hope you aren't literally still using an actual HDD.
It's more likely that the devs are not being given the time or resources to do this kind of thing properly. Their bosses are too concerned with what will save money and generate shareholder value.
Fair point. I guess it would be more accurate to say "development studios" (you know, the organisation... including the bloody boss) instead of "game devs".
If you can afford it
Might be a better option, or least send the devs some support while using repacks. It's sort of like a thrift store when you find something you really wanted maybe a game you didn't even know of, and it means a lot more because it feels like finding a treasure.
I actually didn't know that the whole point of fitgirl was for compression, I've been blessed with massive hard drives. I think I took my 4tb ssd for granted. Not everyone has even an extra $5 .
If you can afford it. Might be a better option, or least send the devs some support while using repacks.
Honestly, I think this is a case-by-case basis. I don't weep for EA losing money when people acquire The Sims for example. The people that did the heavy lifting already got paid, and the less money that's going into the Trump Empire and Saudi Arabian pockets the better.
That's almost besides the point, though. We're living in a time where if you buy something you for the most part don't own it. Buy an EV? Then the battery is rented. Buy an iPhone? You don't get to choose what software or hardware to put in it, only Apple batteries are acceptable else your screen/camera/faceID array will magically stop working. Android phones are barking down the same route.
Buy an eBook/Audiobook from Amazon? Well they can edit and redact it whenever they please. A film from iTunes? DRMed, bound to die whenever Apple decides to no longer support your platform. Video game? You get a license to run the software, nothing more.
There are studios I feel happy supporting, ones that treat their customers and their workers right. Don't think a single one of them is a AAA studio though. Like, why should I pay Bethesda when they don't pay their musicians?
My logic is buy the game, now you have a perpetual license. I bought Abe's Oddysee on the PS1, I can now download any roms, any re-releases, any ports. Buy all new games, and if it gets taken off of steam, free reign to pirate.
I don't know which stores exactly are listed there. But at least with some shady key resellers, piracy might actually be better than buying from them according to some indie devs: https://www.bbc.com/news/technology-48908726
I actually didn’t know that the whole point of fitgirl was for compression
The whole point of view of the article is about people from countries that can't afford the modern AAA price, internet bandwidth... and even PC capable to run the game decently (AAA the full price always take in account hardware that runs on "Ultra settings"; not the customers running it at very low).
As aside note, piracy isn't even about piracy itself anymore: someone who buy an AAA videogame on "exclusivity store" (such as Epic)... soon or later will discover that's easier to store a fitgirl copy of his purchase to run the same game seamelessly across all the PC in their household (good old: Install > Next > Next > Finish) ... rather having set up those 2+3 launcher per PC.
God bless Fitgirl
it's consistent, quick, and dependable. There's no reason to use anything else. I get the original purpose was for people in countries with slow internet connections but now everyone just uses it.