Ahh yeah the provided router might not have some of the more advanced features. But suffice to say this isn't so much a steam problem as it is a "how computer networks work" problem. The way routers work by default tends to penalize "bursty" traffic like loading websites/gaming/voice and prioritize sustained traffic like your download, so it's nice that valve provide the option to limit the bandwidth. I'm on satellite internet right now waiting for verizon to finish their fiber install and I can't even use that reliably because my bandwidth changes constantly D=
kieron115
What kind of router do you have? If it has any kind of "smart queue" or "smart qos" you could try enabling that and it will de-prioritize steam's packets (as needed) so that web browsing and voip still work.
I haven't busted out the special feature on my blu-ray in a while but from what I remember, TNG used far fewer special effects. They were mostly practical (physical models on strings or poles, for example). One example of a complete replacement that stands out in my mind is the crytalline entity. They talked about how bad the model looked in HD so they were forced to try and recreate it, but just modelling it as it was looked pretty bad too so they added some extra spines. I can't find the blu-ray specials but I did find a news segment interviewing the studio that did the actual production work. Really cool vid, I hadn't seen it before. https://youtu.be/dPHP5izB8MU
Flipping shots gets done far too often in movies. I remember a particularly egregious one in one of the Harry Potter movies where all the text on the blackboard behind a teacher was mirrored lol.
I posted this in another comment but I think you'd enjoy it if you haven't already read it. https://blog.trekcore.com/2013/07/voyagers-visual-effects-creating-the-cg-voyager-with-rob-bonchune/
And this doc relied a good bit on fan funding. Good luck getting Paramount to okay recreating all that by hand.
DS9 (and probably voyager, but definitely DS9 per some documentaries) was filmed on 35mm and then transfered to D-2 tape at 480i. Shots that required CGI were transfered to D-1 tape (both store an uncompressed digital recording, but D-1 stores component video instead of composite with D-2.) CGI shots got transferred to separate D-1 tapes and sent to Paramount to be finalized and merged onto the lower-quality D-2 tapes. Nevermind that they had several very low resolution assets that would be used depending on visual fidelity needed (computers were slow and didn't have a lot of memory or storage.) Here's a cool interview with the Senior CG Supervisor for Voyager talking about the work they did making the assets. https://blog.trekcore.com/2013/07/voyagers-visual-effects-creating-the-cg-voyager-with-rob-bonchune/
Also also - the DS9 doc "What We Left Behind" has some non-CGI shots from DS9 properly restored and remastered. I remember the scene where they're all walking to the holodeck in the casino heist episode was featured, I'm sure there were some others.
Could be a variety of things but yes. It also depends on the game and how compressible it's assets are.
Ahh yeah this could be. My system isn't by any means crazy but it is modern. A tuned 5600x (draws about 115W at full load) and an nvme 3.0 ssd. I'm being bottlenecked by internet bandwidth at the moment.

Steam gets around this problem by doing the decompressing on the fly as you download. Go check out your CPU usage next time you install a game.
Edit: I think this is also why it defaults to not downloading while you game. Steam doesn't want you to have a bad experience from the decompression.
I bought a lifetime pass for 100 bucks about 10 years ago, and have had 10 years of not having to give a shit about these announcements. I've saved well over 100 bucks on streaming services in that time. Worth it 1000%.
It’s okay with me