this post was submitted on 12 Nov 2025
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Steam Hardware

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A place to discuss and support all Steam Hardware, including Steam Deck, Steam Machine, Steam Frame, and SteamOS in general.

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[–] MentalEdge@sopuli.xyz 171 points 3 weeks ago* (last edited 3 weeks ago) (2 children)

Magnetic hall-effect thumbsticks

SEE NINTENDO?! IT'S NOT THAT HARD!!

[–] BunScientist@lemmy.zip 69 points 3 weeks ago (1 children)
[–] entwine@programming.dev 6 points 3 weeks ago

Even better

[–] Joeffect@lemmy.world 18 points 3 weeks ago (1 children)

I really liked my hall effect keyboard until a few keys decided to start triggering by themselves making the keyboard unusable

[–] maccentric@sh.itjust.works 5 points 3 weeks ago (1 children)

Is that common with that technology?

[–] BunScientist@lemmy.zip 8 points 3 weeks ago (1 children)

the og steam controller has hall effect triggers and I never heard any issues with them, some third party controller companies like 8bitdo have also used hall effect on their sticks for a while and I don't think I've seen any complains.

that said, the sticks are gonna be TMR which is … slightly different magnetic technology.

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[–] supersquirrel@sopuli.xyz 111 points 3 weeks ago* (last edited 3 weeks ago) (8 children)

As a big fan of the Steam Deck something I want to emphasize here is that even if you didn't want both the joysticks and the touchpads on the Steam Controller and wish they had picked one or the other, this kind of setup means the controller has essentially the same layout as the Steam Deck which is HUGE for ease of finding custom control schemes already uploaded by the community for complex games.

I prefer joysticks+gyro over touchpads for aiming and so for me the touchpads might seem superfluous, but in reality I heavily use them for virtual menus in all of my control schemes I make for complex games with lots of controls and inputs. The nice thing is that even though I am in the minority of people in that I prefer joysticks + gyro over touchpad for aiming, because the Steam Deck and Steam Controller both have two touchpads and two joysticks, somebody who is touchpad centric can use a control scheme I make pretty much right out of the box just by flip flopping the touchpad and joystick bindings so the virtual menus live on the joysticks instead.

I think this will be one of the subtle things people look back on and credit the Steam Deck and now new Steam Controller for having, it might seem silly and extraneous to have both touchpads and joysticks but it opens up a very wide range of capability and also makes it easier for touchpad and joystck focused players to share custom keybinding schemes with each other.

[–] jared@mander.xyz 13 points 3 weeks ago (2 children)

I thought I'd use the touch pads more but gyro is the first thing i set up in most games.

[–] SpaceNoodle@lemmy.world 27 points 3 weeks ago (16 children)

This is wild to me. Holding my arms perfectly still is practically impossible for me. The idea of a game using my pose and unconscious arm movements as input is positively gameplay-wrecking.

[–] 5too@lemmy.world 10 points 3 weeks ago* (last edited 3 weeks ago) (4 children)

I have mine set so if I want it to stay still, I lift my thumb off the movement joystick, turning off the gyro control. If I still need to move, I nudge from the side where the sensor isn't

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[–] Jakeroxs@sh.itjust.works 5 points 3 weeks ago

Same, I always have to disable it or greatly dial it back, for example in fallout nv I leave it on with low sensitivity while I'm holding the trigger to ads, so I can have the fun aiming experience when I want to, what I really can't stand is "thumb on joystick activates gyro" MF I leave my thumb on the thimbstick when I want to use it, why would I want to trigger gyro?

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[–] vividspecter@aussie.zone 7 points 3 weeks ago

I use them both together, touchpds for quick movements and gyro for precision.

[–] thurstylark@lemmy.today 8 points 3 weeks ago

Yeah, this is something that I've been wanting for a while now too. I flip flop between my steam deck and a steam-machine-like desktop pc with an original steam controller for a while now, and not having my control mappings translate from one to another has been annoying (but in an understandable way). This is gonna be sweeeeeet.

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[–] BootLoop@sh.itjust.works 59 points 3 weeks ago (3 children)

Hold up, Steam Frame? New Valve VR hardware??

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[–] Lojcs@piefed.social 44 points 3 weeks ago (7 children)

That looks uncomfortable to hold ngl.

Steam Frame is a PC, and runs SteamOS powered by a Snapdragon® 8 Series Processor.

I'm more excited about this tbh. It'll be quite something if Valve ends up solving the firmware problems of Linux on snapdragon powered phones.

[–] nafzib@lemmy.world 41 points 3 weeks ago

It's funny, I was thinking the opposite. Lol. The design reminds me of the Dreamcast controller. I remember the first time I held a Dreamcast controller and how insanely comfortable it felt compared to NES, SNES, Genesis, N64 and Playstation. Granted, modern PlayStation and XBox controllers are also much more comfortable than all of those too, so the Dreamcast one might be uncomfortable by modern standards, but I don't know since I haven't held one in 25 years.

I'm hoping this new Steam Controller is as comfortable as I remember the Dreamcast controller being.

[–] iAmTheTot@sh.itjust.works 12 points 3 weeks ago (3 children)

Steam Frame is their new VR headset (not an Index successor, more a Quest competitor).

Steam Machine is their pc.

[–] Protoknuckles@lemmy.world 16 points 3 weeks ago

Yeah, but they said the frame is a complete pc as well

[–] Lojcs@piefed.social 12 points 3 weeks ago

I'm quoting their post

[–] woelkchen@lemmy.world 7 points 3 weeks ago

Steam Frame is their new VR headset

And Valve literally say on the Steam Frame website that it has a desktop mode running Plasma, just running on an ARM processor instead of x86, and can be used as stand alone PC.

Not sure I wanna blow battery charge on editing spreadsheets in LibreOffice in VR but it'll be possible.

[–] morgan_423@lemmy.world 12 points 3 weeks ago (1 children)

I'm not worried. Valve absolutely nailed the Deck ergonomics. They knew what they had to do here.

[–] SatyrSack@quokk.au 9 points 3 weeks ago (2 children)

Yeah, people had said the same thing about the Steam Deck's face layout, but everyone who has actually used one loves the ergonomics.

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[–] ArsonButCute@lemmy.dbzer0.com 38 points 3 weeks ago (1 children)

I'm so thrilled for a new steam controller. I was a huge fan of the original, I just wish it were built Better. I hope the new one is built well, I'm planning to purchase one as I think it will be a good controller for my flight sims

[–] Sasquatch@lemmy.ml 23 points 3 weeks ago (1 children)

I think at this point Valve has a lot more experience with hardware/handheld design. My steamdeck is more than rigid enough, and this at least looks like a steamdeck, without the screen

[–] ArsonButCute@lemmy.dbzer0.com 8 points 3 weeks ago

I certainly hope so, the index was a promising piece of kit, never got the deck because I shouldn't have access to my escapism simulators on mobile.

[–] TheAgeOfSuperboredom@lemmy.ca 33 points 3 weeks ago

Touchpads on the Deck are really great for on screen menus for things like ability bars and whatnot.

[–] kittenzrulz123@lemmy.blahaj.zone 26 points 3 weeks ago

As someone who was an absolutely massive fan of the original Steam Controller (in fact I still have two of them) I absolutely love these. Yes I know they're clearly a different design but like last time they seem absolutely perfect for my larger hands. The touchpads seem to be less of a primary focus but honestly im just happy that they included them at all especially two of them. Also USB C plus rechargeable battery and four back buttons instead of two, this is absolutely everything I could have hoped for and then some.

I really hope that with the release of this sc-controller either starts being maintained or somebody makes a fork of it that is (standalone original steam controller/steam deck/steaminput driver)

[–] Goodlucksil@lemmy.dbzer0.com 25 points 3 weeks ago (1 children)

But this isn't the first Steam Controller, is it? The first one (and also the first Steam Machine) was released on 2015.

[–] astreus@lemmy.ml 12 points 3 weeks ago (4 children)

I can't find a reference to first - where did you see it?

You're right, of course. I still love my Steam Controller (and Steam Link) after all this time.

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[–] BroBot9000@lemmy.world 20 points 3 weeks ago (2 children)

Thank you for making the analog stick aligned like sensible human hands are. Fucking can’t stand the offset sticks on the Xbox.

[–] TheRealKuni@piefed.social 13 points 3 weeks ago* (last edited 3 weeks ago) (1 children)

Thank you for making the analog stick aligned like sensible human hands are. Fucking can’t stand the offset sticks on the Xbox.

I understand the frustration, but personally I’ve always preferred the Xbox/Nintendo stick layout over the PlayStation one myself. For many games, my thumbs are primarily on left thumb stick and face buttons. Obviously anything with camera controls is different, but the offset has never bothered me as much as extending both thumbs down to the sticks like on PlayStation, which sit where they are as a relic of the DualShock introducing analog sticks to an existing controller. (Though I’ll admit the PlayStation setup doesn’t bother me that much, it’s just slightly less comfortable in my opinion.)

The Steam Deck works fine for me because both sticks are higher up, like where the left stick on Xbox/Nintendo falls, rather than below the D-Pad and face buttons like on PlayStation. With this one being somewhere in between, I think I’ll like it just fine. I’m excited to get my hands on one to find out.

[–] Jakeroxs@sh.itjust.works 5 points 3 weeks ago

My issue on PlayStation controllers is my thumbs hit each other If both sticks are inward, for example moving right while turning left.

I don't have large hands so I don't understand how it's not a more widespread reported issue. Xbox style controllers completely solves this and things like my deck of course its on opposite sides of the screen

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[–] LiveLM@lemmy.zip 19 points 3 weeks ago

So fucking hyped for this thing. Hope the price is good.

[–] network_switch@lemmy.ml 16 points 3 weeks ago (3 children)

I still have the original in perfect condition. This looks like a complete improvement to me

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AHHHHHHHH I love my steam controller. I love this upgrade to the Steam Link and the Steam Controller. I am definitely going to try and get this and the Steam Machine. I hope the pricing is doable.

[–] Fedizen@lemmy.world 11 points 3 weeks ago (3 children)

The real question is "does it have a way to wake a steamdeck up from sleep"

[–] windpunch@feddit.org 13 points 3 weeks ago

Apparently the OLED model can already do it: https://www.youtube.com/watch?v=TNiENNEvkP

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[–] entwine@programming.dev 10 points 3 weeks ago

Sony added a screen to their controller to create a handheld, whereas Valve removed the screen from their handheld to create a controller.

[–] MystValkyrie@lemmy.blahaj.zone 8 points 3 weeks ago* (last edited 3 weeks ago) (3 children)

I actually love the touchpads, but it weird that I'm thinking about this more in the context of a media center PC than actually playing games? I definitely wouldn't use this for all games unless the form factor was really good.

Because, trying to operate Desktop Mode docked on Steam Deck with a controller is...painful, and this controller would be perfect for jumping into a web browser for streaming sites that don't have Kodi add-ons (Kanopy and Patreon are two that come to mind).

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[–] ook@discuss.tchncs.de 8 points 3 weeks ago* (last edited 3 weeks ago) (7 children)

It really looks like that render, amazing.

Question, who uses the left trackpad and what for? Got my Steamdeck for a year and I don't recall ever using the left one. Just for left-handed players?

[–] SatyrSack@quokk.au 21 points 3 weeks ago

I use it as a scroll wheel on my Steam Deck often. Scroll with the left, point with the right.

You can set it as a radial menu for various inputs. Quick save, quick load, map, inventory, decapitation finisher, etc.

[–] uninvitedguest@piefed.ca 11 points 3 weeks ago

I often go through the effort of mapping menus, macros, etc yo the left trackpad. It's especially good for PC games with lots of binds.

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[–] NuXCOM_90Percent@lemmy.zip 7 points 3 weeks ago

Wooo. Was worried when the icon didn't have "gamepad + touchpads" but the "ai generated render for legal purposes" did.

Time will tell on the ergonomics. But Valve know their shit and the Steam Deck is genuinely pleasant to use so I assume the size and angle should mean the d-pad and face buttons are still fully usable. Rather than the mess of a switch controller where only the tiniest of hands can use them without cramping.

Currently leaning "three steam controllers, maybe a steam frame when we know more" since I already have an HTPC under my TV.

[–] MolochAlter@lemmy.world 6 points 3 weeks ago (6 children)

I hope the d-pad is better than the steamdeck one, other than that I'm looking forward to it.

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[–] AeonFelis@lemmy.world 5 points 3 weeks ago (3 children)

Does the computer have to be powered on in order for the puck to charge the controller?

[–] LiveLM@lemmy.zip 9 points 3 weeks ago* (last edited 3 weeks ago)

Some computers have special USB ports that stay powered even when the computer itself is off. Guess you'll have to see if yours has one or if it's an option you can turn on in the BIOS or something.

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