No I'm gonna do it myself.
Eventually....
No I'm gonna do it myself.
Eventually....
BallisticNG and BeamNG are completely unrelated.
The former is an EXTREMELY faithful re-creationg of WipEout physics (both ps1 and ps3/4 era games, depending on mode), but with support for mods and community-made tracks.
If you haven't played WipEout, the controls involve four axes of analogue input. Pitch, craft tilt, as well as left and right air-brakes. The fastest way around a track requires extreme precision and a bit of luck.
In addition, weaponry is allowed and you must manage your energy (which is both your health and boost-fuel).
It's AG racers I keep coming back to, myself. (BallisticNG)
I enjoy trackmania a ton, but everytime I play I get such a dirty feeling after about a week.
Ubisoft really ruined it with TM20. I miss the sound and aesthetic of Turbo, that's where it peaked for me (though I'll admit some of the tracks produced by the community in TM20 are art).
ZoneMinder?
Or adding microtransactions to a single player game.
Or considering any franchise with an entry that has lost money dead and gone, as if it didn't still sell millions. Like, just budget the next one to fit the demand?
Or their total allergy to doing anything actually new. They keep shedding IPs yet only ever back existing franchises.
Or spending almost as much on marketing as development, as if you can just force people to be interested in a sequel for a game they didn't play or a genre they don't enjoy.
I don't know how Squenix games can be so full of developer passion with execs this braindead.
And what the fuck does 3D Investment mean their publishing is a loss? NO SHIT. THAT'S HOW YOU FIND THE NEW FRANCHISES.
VCs, as shitty as they are, at least get that backing 30 small projects makes sense because that improves your chances of being on board with the one that blows up big enough to pay for the rest.
3D Investment blames this on the underperformance of Square Enix’s console and mobile game sectors
No.
as well as exceptionally large write-downs related to cancelled games.
Yes.
Interestingly, they also consider the company’s arcade and publishing sectors to be “non-synergistic” businesses that are ultimately pulling down the company’s value with lackluster performance.
Fuck no.
Squenix's problem is that they keep going too big. They are trying to be a Sony or Nintendo, when they're really more of a Devolver. They have franchises with big fanbases, but they're trying to force their games to become COD levels of HUGE by just increasing the budget. And when the return doesn't keep up with investment, they keep missing the point.
It happened with Tomb Raider. It happened with Deus Ex. And it's happening with Final Fantasy. The games do have passionate fans, but they simply aren't for everyone. And that's not a bad thing.
What Squenix refuses to accept, is that they've hit a growth ceiling they can't break through by spending more. But instead of growing wider by diversifying with new IPs or more titles at more reasonable budgets, they keep trying to focus on their latest big thing and grow it taller and heavier than it can support.
It's a churchhill variant that mounts an AVRE 230mm Petard Mortar.
The maid atop the tread is lifting up some rounds for it, and the thing in front of the turret is the launcher. (Though it's not mounted)
It really has that many periscopes.
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IIRC the excuse he used in the TV show was that he was following a trail of ants.
I'm not sure on the answer myself, but you did get one thing wrong.
No, they won't.
Plenty of illnesses cause apathy, dehydration, or loss of appetite.
Causes vary from pain so intense moving is unberable, or nausea so severe food is inedible. It can be mental, physical, easily treated, or incurable and eventually lethal.
Either way, pets can and absolutely do choose inaction when miserable enough.